Well yeah, with zero restrictions on transfers that’ll happen. Not sure what that has to do with what I’m saying. I don’t think there is anyone here saying they should continue unrestricted server transfers. The original problem wasn’t new players creating new characters on servers. It was the mass exodus of guilds and players from several different servers to a few severs that were “better balanced”, especially with free transfers. Had they locked server transfers only, we wouldn’t have been in this current situation.
Because, we are dealing with humans here.
Lock transfers only but not new creations, suddenly 1200 people decide
screw it, lets do a mass reroll, and same problem is created for the realm.
The login queue does not care if it is level 1’s or 60’s logging in.
Right so what do you think the odds are that 1200 or any arbitrary large number of people decide to do a mass reroll on a locked server? And then ask yourself is it worth adding a minor fix such as locking new player creation for the off off off off chance a large enough group decides to do something like this?
Again the issue to begin with was the unrestricted server transfers. You’re right we are dealing with Humans and most humans are gonna take the path of least resistance. Transferring in itself is simple and convenient and in some cases free, which for most people dealing with queues and faction balance was the path of least resistance which is why so many people chose to do it. Mass re-rolling on a locked server were you had no other characters or representation is the exact opposite of path of least resistance, that takes a huge commitment and effort.
Also you’re correct, login queue is not level based.
Its people like him (no offense) that was creating the situation to begin with. Everyone only sees it from their point of view. To him its just him convincing his buddy to come play on his server. But thats happening ALL OVER EVERY layered server. And it was making it impossible to login.
Something has to give, and the playerbase was given xfers to alleviate this themselves and decided against using it so… Now this. Its amazing though, watching all these stories pop up of “I cant play with my friends!”
Guys, have you noticed how empty most zones are since layering was implemented? From a PVP’ers point-of-view, this is terrible as it’s killed world PVP. Now, someone focused on PVE who is on a PVP server may not care so much, but they should…
Seeing people out and about filling the zones you travel through makes this game feel as it should, an MMORPG, not an single-player RPG…
Remove layering ASAP please, even if that comes at the expense of sitting in long queues during peak-time.
Atleast you guys can still play right now. I’ve been waiting still to play with my friends on Whitemane for almost two weeks since I decided to return to the game (what a time to make that decision right?) I would love to be able to complain about stuff like this right now lol.
Guys now after 3 servers are trashed, and lots of one side faction are left on those server.
You didn’t do this earlier to save them???
Now those people are on those severs, have to pay tons of money to leave, and your blocking any reasonable transfer for them.
WOW
This was to late for the other servers what were doing perfectly fine.
Now look at any east cost PVP servers left, they are all loop side faction and or low pop.
Can you migrate servers that are ruined and merge them to make healthy servers please???
This would save tons of frustration for the people stuck on Skeram, Stalagg, Incedius.
You guys need to fix these servers and spread there populations around.
East coast Classic PVP realms that are fine, and transfers to: Kromcrush.
No Transfers to/balanced, fine: Benediction, Faerlina, Sulfuras.
Horde dominated: Herod, Kirtonos, Skeram, Stalagg, Thalnos.
Ali dominated: Incendius.
You could kill off 2 or 3 of those Horde dominated servers (those horde servers have very low pops) and put them on Incendius and have 4 servers fixed into one???
or all of them all together with layering, 6 servers fixed, everyone happy.
Mix them up and make two good layering servers???
As to the Character Creation, it would be convenient it were Battle.net Account wide as opposed to Account specific, eg allowing a family with separate new accounts to create new characters on the same server. This is an obstacle for anyone who is trying to get all of his family playing on his guild’s server while in quarantine. Thank you for your attention to this matter.
For me I am on Pagle. I would be happy to leave the realm but I can’t there are literally 0 good PvE realms I would be happy to go to another realm that is pvp and even pay for it. I just know PvE can’t transfer to pvp.
Its amazing though, watching all these stories pop up of “I cant play with my friends!”
Like my reply to some else with a similar outlook. The “stories” are popping up because the limitation of new player character creation is a recent change to these servers…so it’s strange you’d be “amazed” that they are popping up.
people like him (no offense) that was creating the situation to begin with.
No it absolutely isn’t people like this that was creating the situation to begin with. It was 100% the unrestricted transfers of players to and from servers. New player creation on servers had little to do with the complete population flip flop and massive migration of players. Take a look at most of the servers discords you’ll notice that on these servers you were seeing MASSIVE exodus and influx of entire guilds to and from servers in order to reach one that was either better balanced or a good “population size”. Then when population and balance took a massive dip on the previous server the other guilds then followed said guilds in an attempt to be on a server with a healthy population and balance. This right here was the cycle that killed and bloated particular servers. Pointing out Johnny who convinced his friend Billy to create a new character on his server had little to do the ridiculous server issues we’ve been seeing.
what do you think the odds are
Let’s say you have a 1 in a million chance, and 1 million people… what do you think the odds are?
Uhhh ok haha is this the mic drop moment or something? What are you saying? Did you quote a few words and completely leave out the rest? I mean you really didn’t add anything meaningful the conversation or even make a counter point. Please elaborate on your point.
Did you quote a few words and completely leave out the rest?
Yes, I did. It was only to point out that there are so many people playing WoW that unexpected things can and do happen.
Or… it could be a corporation with managers expected to meet certain profit goals will lose their bonuses if they devote the resources necessary to get rid of the problem.
Occam’s razor is far more likely to agree with simple human greed than vague, amorphous chance that you champion.
The far more likely scenario is the “managers” fearful for their own pocketbooks (and jobs at this point), simply are not convinced this surge is going to last. Therefore, they are placing a bet they can manage the unhappy customers without adding servers, manpower and bandwidth.
I should think they could convince people to stick around by killing them with kindness and service rather than showing them the true face of Blizzard. Sadly, that is not the bet they placed.
Time shall show us who is right.
As I already said in that same exact post a few words after where you quoted me that, is it really worth locking new player creation for such a long shot? I mean we are talking about a coordinated re-roll significant enough to severally effect server population. Come on are you saying it’s good policy to keep adding restrictions for every possible eventuality, even at the determent of player experience?
Come on are you saying it’s good policy to keep adding restrictions for every possible eventuality, even at the determent of player experience?
No. Where do you get that idea from?
Ok haha then explain what you’re trying to say. It helps if you use more than a few words.
then explain what you’re trying to say.
It was only to point out that there are so many people playing WoW that unexpected things can and do happen.
Literally just that.
There was no sort of, “here’s my hidden message” meaning intended.
It was also, only in response to the way you framed your original question:
Right so what do you think the odds are that 1200 or any arbitrary large number of people decide to do a mass reroll on a locked server?
The more people you have, the higher the probability of something like this happening becomes. There is a substantially large number of people playing WoW Classic. Although I suspect that it is still relatively unlikely that 1200 people would coordinate to roll on a locked server, I suspect it isn’t nearly as unlikely that 1200 people would do so as individuals making individual decisions to do so.
With regards to the topic of locking servers, I do not like the idea at all. It isn’t something I would choose to do if it were my choice to make, and I believe it will not have long-term positive effects on the communities that are locked./
Any of the new players coming to WoW Classic while servers are locked (I suspect during the quarantines, this is continuously happening), will have to roll on other servers. Will this result in the currently locked servers becoming almost completely dead in earlier leveling zones? Will it exacerbate the issue that some people have with boost runs being sold for gold?
Now, of course the counter-argument goes something like, if we allow an unlimited amount of people to join and grow the populations of currently locked servers, we will have layering for a longer time. That is a trade-off I personally would be OK with, provided that it also means the developers are given time and resources to focus on improving servers to be able to support larger populations.
I personally enjoy and prefer higher population servers. I do not wish to force people onto them though, so I also think there should be smaller servers for those who wish.
It was also, only in response to the way you framed your original question:
Yes, but I wasn’t asking literally what are the odds. You can see from that same statement that I’m saying the odds of the original individuals scenario were very slim and that it wasn’t worth adding this particular restriction.
The more people you have, the higher the probability of something like this happening becomes. There is a substantially large number of people playing WoW Classic. Although I suspect that it is still relatively unlikely that 1200 people would coordinate to roll on a locked server, I suspect it isn’t nearly as unlikely that 1200 people would do so as individuals making individual decisions to do so.
Yes, I can see 1200 individuals making a choice to re-roll but even there it would be over a significant period of time and spread across multiple servers. This is pretty standard though for any server population. Even the scenario that 1200 different people choose to re-roll in a short period of time to any of the locked server is still pretty unlikely and not worth keeping a restriction on character creation. Higher probability doesn’t mean high probability, obviously now I know you literally mean it’s just a higher probability with such a large number of people which of course I never disagreed with.
For me new character creation is an important part of a servers population. There will always be dips in population as people grow bored between phases and obviously as the quarantines begin to lift.
I wish Blizzard wasnt treating Layering as the solution to the population problem and would actually do something to let people move to lower populated servers on every server they are layering.