If that’s the case, and your prediction is right, i really think it highlights just how much of a unnecessary risk it is in the first place to put something like layering in the game for the first weeks/months.
Players, if they end up putting it in, will try to tolerate layering because they have no choice at this point, many will join us in the forums and probably have less calm discussions about it when they get to see the effects in action. Especially if they didn’t expect it upon their return to WoW.
So many people come back every xpansion, evaluating in the first couple weeks whether the game went back to the place they loved it so much and if it’s worth staying. It’s critical the game is working the way it’s supposed to to give them a proper view on it.
When they see a new expansion is even farther off early WoW’s successful expansions (and layering is out of place in classic wow needless to say), then they leave disappointed and are less likely to come back next time.
We’re looking at this situation again with classic, in regards to returning players. Many will not know what awaits them. And when they find out (which is unavoidable even early on) it’s not gonna be pretty, at all.
For the players, and for Blizzard.
You are correct it is definitely a risk. A key point.
How one interprets that is interesting. My impression is that the team views sharding as a failure and they are trying to move a step in a different direction, called layering, despite being close to deadline. So they are trying to go for it, to deliver something better than the on-hand solution of sharding, despite the risks.
We’ll see how this turns out. I will be most happy when the world is just the world with no wonkyness.
Hopefully they remove layering earlier, and exceed expections there. And fix the bugs too, since as you point out first impressions are important. I still wish there could be no layering or sharding at all, but seems not on the table.
Why would we assume any change from vanilla caps? That would be like saying “Let’s change how many talent points you get per level” a bedrock change for no reason at all.
Until Blizzard gives a specific date and swears to stick by it I don’t trust they will get rid of it when people are expecting them to. I really hope it’s not more than a few weeks, they shouldn’t have that in classic at all. Really disappointed.
It hasn’t worked at all though. I used to meet random strangers and become good friends with them because the realm was always whole. Since cross realms and sharding I haven’t met anyone. People phase out during wpvp, I’ll randomly leave a conversation in general chat and be phased into a new one. It’s such a horrible experience I was hoping Classic would not have this.
No and they haven’t even indicated how many can be on a server with layering or how many in each layer or how many layers per realm.
Vague is how best to describe it when it comes to numbers.
They talk in terms of “a lot”, “more than we had in vanilla”, and “realm populations like vanilla”.
Their announcement and reasoning didn’t work either. People were very against it but it’s just so close to launch now they know they can’t change it.
Also dead realms are hardly a problem compared to layering. Even a low pop realm is more alive than people layering back/forth and if realms actually become severely dead they would merge them like they always have. Having a basic realm cap and que times has always worked and subs have increased and been at all time highs while this was on.
Cross realm, sharding, and layering are all very bad for an mmo and WoW is on the decline every time they add more of it.
MATH TIME BOYS. Classic realms can only sustain about 5k players. Anything more than that you have to start playing with spawn rates , etc. So If blizzard caps the servers at 5k and then layers that 5k throughout 1 realm, I am 100% on board. But knowing blizzard they will most likely cram 10+k people on a server. If the servers do not fall in population numbers HOW CAN THEY JUST REMOVE LAYERING. Who cares that they “said” it will magically go away, if the population is to high, it CAN NOT just go away without changing core components of the game. Those that do not see this are just blind or stupid. Layering is 100% bad for the game and has many ways to be exploited and many ways it removes the immersion that Vanilla provided. Having to ask to get invited to a layer so you could participate in a world pvp event is not immersion. Arriving to your next quest hub to find it over run with the opposing faction used to be a pain, but now you can just ask for an invite and swap layers and avoid that 1 layer event…
Use your heads, if classic does well, which it will. LAYERING IS HERE TO STAY.
And yet blizz has said a lot that they didn’t do. Your acceptance of layering is a bad thing, it’ll be around a good while longer than expected, they’ll find excuses. I’ll believe layering is going to go bye bye when I see it go bye bye and not one second before.
I agree , every ones acceptance is horrible. If we had accepted the You think you do , but you don’t nonsense we wouldn’t be here. This layering nonsense should have been met with an Unstopable Force. We seriously need more people who understand the true negatives that this gives Classic. To many people have zero experience of the game from even back to TBC, much less vanilla to understand this.
Until someone provides a solution that doesn’t leave 1000 dead servers in its wake, or a playerbase that’s completely pissed off because they can’t play for 4 days due to multi-thousand person queues, I’m accepting of layering (or 1-10 sharding) as the only option.
Everything we’ve seen with Classic so far leads me to believe the dev team behind Classic will remove layering before P2. I’m willing to be wrong, but I don’t think I will be. If Blizzard leaves it in they’ve signed the game’s death warrant.