“Layering is the solution to login queues!”

Thats because it wasn’t the solution to queues, it was done to prevent having dead servers from day 1 and servers that stall on population early in thier life.

But im sure you’d rather 200 servers on launch day with some players landing on wastelands.

But rerolling a new toon just 3 months post release just to get on a populated server that still has a queue anyways makes more sense i guess.

You just add another instance and load balance

Hardware servers are already at maximum capacity, where is extra capacity coming from? Add another instance and load balance means you just end up with the same number of people across more instances. Doesn’t help.

You think their whole server farm is at 100% load? No chance

I don’t think you really know what you’re talking about

When layering is removed queues will be even longer.

Facts

Ok, go start up some VMs on a host machine and just keep adding more and load balancing them. According to you, you can just keep adding more VMs to get infinite computing power, correct?

This is a quote from me to you

You think their whole server farm is at 100% load? No chance

I never said their full server farm is at 100% no, I stated maximum capacity. As in, the server resources allocated to Classic, running at the load they feel comfortable with. Of course it’s not going to be 100%. They already increased the capacity, but stated they may run into stability issues and would monitor it. So yes, there should always be leeway, but that is totally unrelated to layering.

The realm capacity simply is not related to layers. You can move the goalposts all you want, but layering is not related to total realm capacity.

Ya that’s the argument. It 100% comes down to money.

The realm capacity simply is not related to layers. You can move the goalposts all you want, but layering is not related to total realm capacity.

They’re the same tech. The layering is literally the same tech as sharding

I feel like you’ve lost sight of what was being said at the beginning. It was not that it comes down to money or not, it was that layering didn’t solve the queues and they should just add more layers to up the capacity. Neither of which make sense, as layering itself is not what capacity is based on. The physical server resources dictate the capacity no matter how many or how few layers/shards they run. The only way to increase their server resources and still run at a comfortable load (as we can safely assume they are running as high of a load as they are comfortable already, even a bit past) is to add more hardware one way or another (physically adding more, or taking it from somewhere else).

I do not disagree whatsoever that it is a money issue.

I feel like you’ve lost sight of what was being said at the beginning. It was not that it comes down to money or not, it was that layering didn’t solve the queues and they should just add more layers to up the capacity. Neither of which make sense, as layering itself is not what capacity is based on. The physical server resources dictate the capacity no matter how many or how few layers/shards they run. The only way to increase their server resources and still run at a comfortable load (as we can safely assume they are running as high of a load as they are comfortable already, even a bit past) is to add more hardware one way or another (physically adding more, or taking it from somewhere else).

OK again it doesn’t sound like you know what you’re talking about

Yup. Total server capacity is exactly the same with or without layering.

Now … total NORTHSHIRE capacity - can you imagine the cluster with the entire server capacity ALL in Northshire at the same time?

Or even 1/8th of the total server capacity, if all races were evenly spaced.

Like maybe 8,000 people all in Stormwind? At the same time?

Really sick of people repeating this. It’s only the same because they chose not to use it to increase population. They could easily split the server into multiple instances but they don’t want to.

Soo … I’m confused.

Split the Herod realm into lots and lots and lots of tiny Herod realms that have no connection to each other?

Or are you saying to split Herod into many many different Herods that DO have a connection together? (which kinda sounds like layering?)

And you do realize that down the line, there still has to be a reasonable end population. That we have to be able to fit the total server population into ONE layer in order to be able to have layering gone?

First one. I mean it’s not really that much more noticeable than layering

They are saying that but it won’t happen

Buuuut … layering can be removed and the whole thing can squish together relatively cleanly.

The way you’re proposing can never be brought together without massive disruption.

If the result in the short run is the same as layering, why would you take that option?