Layering is destroying the economy

Jump to conclusions much???

Everything has been dirt cheap on the AH because everyone is still poor and broke. Who the hell is going to buy 20x copper bars for 1g like the old days?? There are no Rockefeller’s on my server yet, but Healing Potions have doubled in price in the last few days.

All AH prices are steadily increasing as the ecosystem gets more and more copper. Nows your only chance to buy everything for dirt cheap.

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It’s a new meme that children think is really funny. It’s a part of the whole calling people a cuck thing that’s going around. I think it has something to do with owning the libs.

The AH is getting flooded because servers are packed and the vast majority of people are lower levels with no money to buy anything. It has nothing to do with layer exploiting.

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The amount of epics some of my guildies have farmed is insane. Person in the guild got epic riding on monday

#MyClassic

We don’t even have many 60s yet. We don’t have much money in the economy yet. Vendor prices do not fluctuate, but the supply far outweighs demand right now because people don’t want to fork over for AH mats. Everybody’s gathering because money is tight.

I never said it was from layer exploiting. Layers do play a part though. Back in Vanilla you had maybe 2500 people. Leveling and adding to the AH. Now it’s what? 25000? That’s a lot more people, adding to the same AH. BIG difference, due to layering.

This kind of response shows an utter lack of understanding of the problem.

If people could not exploit layer switching, this would hold true. The number of layers would simply mean there are more buyers and sellers. It would be proportionate.

HOWEVER… that is not what’s happening.

Enterprising individuals can acquire 10-20x the amount of farm they would otherwise by able to by hopping to layers with fresh and/or uncontested spawns. This leads to massive amounts of inflation because all those mages would literally be competing with eachother for farming instead of each having their own personal AOE playground. When every person on the server gets their own private farm, gold inflates like crazy (think garrisons). Do you understand why this is a massive problem?

Here’s another example: frost oil. The recipe for frost oil is available at exactly 1 NPC in the game. On a regular server this is a highly contested spawn that’s constantly fought over. This leads to those recipes being worth a significant amount of gold as frost oil is necessary for several notable quests and other craftables.

Due to layering, there is no point in buying that on the AH or even contesting that vendor. You just hop around until you find one with the plan available. Now, instead of being rare, literally every alchemist on the server can go get it in a matter of minutes. Again, do you see why this is a massive problem?

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It’s not magic, although things people cannot explain are often misinterpreted as mysticism. Supply goes up. Demand goes down. I suggest you search the internet for a basic supply and demand tutorial.

That’s not how supply and demand work so lose the attitude because you’re just making yourself look dumber. in Keynesian economics, supply and demand are independent variables and price is the dependent variable. Price is affected by supply, demand or both but supply and demand are not intrinsically linked. When supply goes up (all else held equal) PRICE goes down, not demand. FFS. You can’t make people want cotton candy by making more cotton candy. Nor does producing cotton candy reduce the desire of individuals to consume it. It reduces the price they will pay for it as availability goes up. Go away.

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No, this is actually how it works. A surplus occurs when supply is far above the equilibrium. Demand falls proportionately to the surplus, thus reducing the demand of said product/resource/etc when there is an excess. Price goes down because supply goes up and demand goes down. Get your facts straight before calling anyone else dumb.

if demand continued to fall proportionate to the supply the equilibrium would continually be pushed down toward the limit of 0. You are thinking of PRICE equilibrium. You literally cannot do basic math. Go. Away.

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Of course it would, because if there is no demand - there is no supply, and vice versa. There is no price if there are no goods. You lack basic logic, my friend. You don’t understand the correlation between supply, demand, and price. GTFO.

I’m going to assume at this point that you’re trolling so I don’t have to face the possibility that someone this dumb walks among us. Godspeed.

I’m going to assume you’re deflecting because you’ve lost the point. You can argue all you want, but low supply and high demand increase prices, and vice versa. How does someone so brazen come to an argument about economics without a basic understanding? This is 101.

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Let me preface this response by saying I do agree that layer abuse is impacting server economies. However, I feel like layer abuse is being saddled as the exclusive cause of the current server economies. I don’t think that’s an honest point of view.

Completely agreed that demand goes up linearly with server population. Less so with supply, which is more of a stair-step increase since it takes reaching certain population thresholds to trigger another layer (which means another full server worth of materials all in one shot). But semantics aside, I do agree on the premise that they both increase with population.

But I also would argue that the number of people leveling up non-gathering professions is dwarfed by those who are legitimately adding items to the market (whether through gathering professions or grinding/farming). So despite the ratio of supply to demand being identical across population differences, the sheer volume of supply (arguably many multiples worth of server resources) is so high into a SINGLE visible economy (auction house) that it causes such usability problems for the market.

This is without factoring in layer abuse.

In short, I think it’s a bit dishonest to label layer abuse as the cause of so much light leather, linen cloth, and copper on the market. But absolutely that high-profitability items are being targeted for abuse, especially like in your recipe example. Both negatively impact the market negatively, each with their own separate cause.

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someone already has 350 devilsaur leather on stalagg

#MyClassic

Nice b9 m9

This exactly!
There are a 100 drama filled freak out posts saying the economy is in dire peril and the earth is about to stop spinning… and not a single shred of evidence to back up any of it… in fact all the TLP servers in Everquest actually prove the opposite is correct… layer hopping makes things much more affordable for everyone.

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I have to agree with this for the most part. When everyone is producing trying to level up their skills, all at once, you are going to have an over supply situation. With people desperately trying make some money back manually undercutting on top of people using addons that auto undercuts, the prices are going to drop. I.e linen bags and then woolen bags and silk packs. As they first appeared you could make money for a short period but as more and more people were making them profits dropped and the prices would even drop below vendor price. The same goes for gathered items. This was even predicted before launch and some of the streamer/guides out there said if you are gathering for money, just vendor the items first couple of weeks, unless its max level or rare products.

Will items farmed through layering have an effect on the prices? Maybe if things are pushed wholesale, however I think for at least right now, its just a natural cause of having a huge supply from all these producers and gatherers vs current demands.

The one category of items that are not as badly affected are consumables, but thats obvious as to why.

Nobody gives a #)$@ about linen or copper dude. Those are always flooded as people level. We’re talking about end game mats that are worth several gold a piece each that are already flooded beyond where they would physically be able to be even a month from now without layers. And we’re 10 days in. In another month the number of people capable and willing to exploit will exponentially increase. We’re looking at 6 months worth of supply being generated in the first month.

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