Layering completely runs counter to the core philosophy of classic and should not exist

Overcrowded private servers sound like a trash gameplay experience.

Even on Defias Pillager with layering in some cases some zones were empty and some were massively overcrowded (like Westfall). The overcrowded zones are far less fun to play in. Waiting in line for respawns isn’t a good MMO experience to most people.

Of course you don’t want to make servers too large, a cap of 5k instead of the original 2.5k is perfectly fine.

And it happened when we starting sharding servers in MoP just like it happened in TBC classic with permanent layering. History repeats itself.

It’s a necessary sacrifice that blizzard have thankfully said they will implement.

But it happens significantly less, and you don’t tend to remember people. That core vanilla audience wanted that old school feel and is why they wanted classic servers in the first place. You have retail if you don’t want that.

History hasn’t really backed up any of your points. Classic vanilla had substantially more healthy servers than TBC and WOTLK classic, and destruction of servers has its origins in permanent layering.

By the same token, servers got worse and worse over the course of retail as sharding got introduced.

Blizzard have refused to merge servers to fix the couple of dead realms, because they would rather profit selling you a transfer. If the handful of dead servers were merged, there would be no problems that would justify sharding and layers. Blizzard just has histroically refused for $$$.

3 Likes

Biggest problem with layering for me:

All the good names are already taken on defias :stuck_out_tongue:

Group up for quests.
And dynamic respawns are insane. When I was on DP (before I quit due to layers creating an empty world) there was very little quest ‘competition’. Which is a silly expression to begin with. It’s an mmo. Players should be an asset, not a liability.

As far as SoD….what’s the hurry? Are people really still obsessed with leveling as quickly and optimally as possible? To me that’s missing the point of this Season.

False, entirely. Faction balance died way before that on many servers.

Wintergrasp on Illidan had barely any Alliance in real WotLK and they always had huge stacks of the buff.

Cataclysm was even worse. You hardly ever saw any Alliance anywhere. After that we had won the war apparently and they were just nowhere to be seen again.

That’s more of a personal thing. Some of us don’t want to make new friends with randoms anymore and it has nothing to do with server size or layering.

You have era if you want to live in a small community vanilla WoW environment forever. They only have like 20k total players across all their servers where WotLKC and DF have 400k+ each.

Faction balance was entirely dead on most servers before sharding was a thing.

Cross-server zones was their first attempt to fix faction balance out in the world. That means they actually tried to fix a problem that had been ongoing for YEARS on many servers. It did not create the problem.

Actual server merging is stupid because of the also bad character naming system, but they do connected realms now.

Purists tend to hate cross-server grouping and zones on top of sharding and layering, but they’re all great tools for players with friends across several servers as well as for creating better world gameplay experiences.

This is kind of one of those things we just have to live with. Classic will never be able to emulate 2004 wow because MMOs are no longer growing. In 2004 a server was kept alive by a constant influx of new players. One thing we can be certain of now is that we will lose a significant portion of the population within the first month of launch, and will continue to lose players as the server progresses.

Trying to emulate vanilla servers would just leave us with a bunch of dead servers. That results in server merges, which is an equally terrible thing to do.

A handleful of servers? Yes, blizzards fault for not merging servers and not prohibitting transfers.

Not true. World pvp has like 80% of all I did in original cataclysm, it was an extremely boring expansion and I only kept entertained by resurrecting old school pvp. My server was roughly 50/50 and there were many at the time that also were. There was a few with bad balance but that was the exception not the rule.

It sounds like you fundumentally don’t enjoy vanilla or mmos in general. Great thing for you is you have retail which caters to the solo action adventure gamer like yourself.

Era has layers, which made sense when it was dead, less so now that its repopulated.

Not true. Tons of faction balanced servers through cataclysm, and then sharding comes in MoP.

This is such a pathetically dumb excuse. So the dead servers that did get merged in wrath should have stayed dead because someone has to put a funny letter in their name now? Yeah an extremely small number of people will have to change their names, this is not even the slightest of a big deal.

They are great tools for people who don’t enjoy mmos and social games but for someone reason want to turn a game designed around those principles into a solo adventure.

2 Likes

That’s nice for your server, but it’s not the reality on all or even a majority of servers and when you try to do oldschool server model, you’re sacrificing the experience of many players for a supposed improvement for a minority. An improvement that’s really just a fantasy of the anti-layering fanatics.

Illidan was one of the highest pop servers at the time and there were hardly any Alliance left on the server during Cataclysm.

Great thing is you have era where the minority of the playerbase that enjoys that cult-like endless vanilla experience can have it forever.

I highly doubt all or even most era servers have layers. There aren’t enough people on most of them to need it.

Data: https://ironforge.pro/population/era/

No it’s a failure of yours to understand connected realms are essentially a server merger and the current way they go about that.

Cross server grouping is by far a more socially positive feature where purists suggestions are actually all anti-social. I can actually play with friends no matter what server they’re on = more social, not less.

This is a lie you tell yourself, but it’s not the reality of tens of thousands of players who were playing at the time. Only a minority of the playerbase was playing on close ratio servers in 2011.

Pasted the list for US servers, the horde/alliance ratio is the parenthetical next to the server size:

This is how it determined population at the time:

  • Population - amount of level 85 characters that meet any of the two conditions:
  • The character is from a guild and the guild killed something in Tier 11 content
  • The character killed something in Tier 11 content
> Realm	Type	Language	Rank	Score	Population*	TZ
> US-Illidan	PvP	en	1	4638.15	21,152 (1 / 0.07)	-05:00
> US-Frostmourne	PvP	en	2	3406.31	15,878 (1 / 0.80)	+10:00
> US-Mal'Ganis	PvP	en	3	2022.39	16,760 (1 / 0.04)	-05:00
> US-Tichondrius	PvP	en	4	1909.93	14,421 (1 / 0.78)	-07:00
> US-Proudmoore	Normal (PvE)	en	5	1686.95	13,520 (0.39 / 1)	-07:00
> US-Stormreaver	PvP	en	6	1556.21	11,997 (0.93 / 1)	-05:00
> US-Arthas	PvP	en	7	1527.05	14,108 (1 / 0.35)	-04:00
> US-Mannoroth	PvP	en	8	1477.08	12,901 (0.66 / 1)	-04:00
> US-Deathwing	PvP	en	9	1464.73	9,484 (1 / 0.40)	-06:00
> US-Lightbringer	Normal (PvE)	en	10	1451.11	11,884 (0.22 / 1)	-07:00
> US-Korgath	PvP	en	11	1446.07	14,509 (0.81 / 1)	-05:00
> US-Kilrogg	Normal (PvE)	en	12	1403.68	9,332 (0.93 / 1)	-07:00
> US-Blackrock	PvP	en	13	1372.03	17,709 (1 / 0.26)	-07:00
> US-Sen'Jin	Normal (PvE)	en	14	1356.65	7,623 (0.97 / 1)	-05:00
> US-Alterac Mountains	PvP	en	15	1341.04	7,673 (0.36 / 1)	-04:00
> US-Cho'gall	PvP	en	16	1289.02	9,830 (1 / 0.05)	-05:00
> US-Crushridge	PvP	en	17	1280.90	7,236 (1 / 0.75)	-07:00
> US-Ner'zhul	PvP	en	18	1254.26	14,230 (1 / 0.79)	-07:00
> US-Ysondre	PvP	en	19	1193.67	4,396 (1 / 0.42)	-04:00
> US-Executus	PvP	en	20	1164.20	7,961 (1 / 0.61)	-04:00
> US-Kil'Jaeden	PvP	en	21	1158.92	16,764 (1 / 0.76)	-07:00
> US-Burning Blade	PvP	en	22	1003.35	10,591 (1 / 0.50)	-04:00
> US-Jubei'Thos	PvP	en	23	996.78	12,463 (1 / 0.38)	+10:00
> US-Whisperwind	Normal (PvE)	en	24	994.39	8,609 (0.49 / 1)	-05:00
> US-Spirestone	PvP	en	25	961.62	7,688 (1 / 0.86)	-07:00
> US-Frostwolf	PvP	en	26	958.68	10,359 (1 / 0.64)	-07:00
> US-Doomhammer	Normal (PvE)	en	27	945.83	7,818 (0.45 / 1)	-06:00
> US-Sargeras	PvP	en	28	938.45	15,817 (0.31 / 1)	-05:00
> US-Thaurissan	PvP	en	29	926.85	10,713 (1 / 0.04)	+10:00
> US-Ragnaros	PvP	en	30	898.83	14,316 (1 / 0.53)	-05:00
> US-Argent Dawn	RP	en	31	861.14	7,935 (0.84 / 1)	-04:00
> US-Magtheridon	PvP	en	32	813.54	10,849 (1 / 0.77)	-04:00
> US-Barthilas	PvP	en	33	794.22	14,573 (1 / 0.48)	+10:00
> US-Black Dragonflight	PvP	en	34	785.00	9,727 (1 / 0.33)	-04:00
> US-Lightning's Blade	PvP	en	35	757.93	9,192 (1 / 0.41)	-04:00
> US-Malfurion	Normal (PvE)	en	36	750.31	7,084 (1 / 0.89)	-05:00
> US-Warsong	PvP	en	37	714.35	15,440 (1 / 0.25)	-04:00
> US-Kel'Thuzad	PvP	en	38	710.75	15,495 (0.34 / 1)	-06:00
> US-Destromath	PvP	en	39	703.21	8,179 (1 / 0.45)	-07:00
> US-Mug'thol	PvP	en	40	698.76	9,476 (1 / 0.09)	-05:00
> US-Mok'Nathal	Normal (PvE)	en	41	677.45	4,453 (0.50 / 1)	-05:00
> US-Windrunner	Normal (PvE)	en	42	664.53	7,176 (0.19 / 1)	-07:00
> US-Shattered Hand	PvP	en	43	648.02	9,617 (1 / 0.53)	-04:00
> US-Laughing Skull	PvP	en	44	642.63	9,616 (1 / 0.62)	-05:00
> US-Ysera	Normal (PvE)	en	45	614.31	8,361 (0.92 / 1)	-04:00
> US-Zul'jin	Normal (PvE)	en	46	611.24	12,525 (1 / 0.96)	-04:00
> US-Dragonmaw	PvP	en	47	600.98	9,715 (1 / 0.48)	-07:00
> US-Shadowmoon	PvP	en	48	597.34	9,667 (1 / 0.85)	-04:00
> US-Stormrage	Normal (PvE)	en	49	576.51	13,515 (0.11 / 1)	-04:00
> US-Stonemaul	PvP	en	50	564.27	6,524 (0.83 / 1)	-07:00
> US-Scilla	PvP	en	51	561.09	6,983 (0.70 / 1)	-04:00
> US-Firetree	PvP	en	52	561.03	6,212 (1 / 0.47)	-04:00
> US-Turalyon	Normal (PvE)	en	53	556.16	9,589 (1 / 0.72)	-04:00
> US-Hyjal	Normal (PvE)	en	54	543.41	10,087 (1 / 0.50)	-07:00
> US-Cenarius	Normal (PvE)	en	55	538.84	9,046 (0.25 / 1)	-07:00
> US-Frostmane	PvP	en	56	525.02	7,948 (1 / 0.89)	-05:00
> US-Gorefiend	PvP	en	57	521.40	6,786 (1 / 0.70)	-04:00
> US-WildHammer	PvP	en	58	511.88	6,457 (1 / 0.54)	-05:00
> US-Eredar	PvP	en	59	482.16	6,891 (1 / 0.74)	-04:00
> US-Icecrown	Normal (PvE)	en	60	479.29	8,222 (0.51 / 1)	-06:00
> US-Maelstrom	RP-PvP	en	61	477.82	6,986 (1 / 0.38)	-05:00
> US-Lightninghoof	RP-PvP	en	62	472.38	6,474 (1 / 0.67)	-05:00
> US-Area 52	Normal (PvE)	en	63	469.54	13,176 (1 / 0.07)	-04:00
> US-Eonar	Normal (PvE)	en	64	454.31	7,910 (0.63 / 1)	-04:00
> US-Azgalor	PvP	en	65	451.70	8,065 (1 / 0.67)	-05:00
> US-Dreadmaul	PvP	en	66	448.70	8,695 (1 / 0.49)	+10:00
> US-Dalaran	Normal (PvE)	en	67	442.64	7,706 (0.50 / 1)	-04:00
> US-Bleeding Hollow	PvP	en	68	440.65	10,909 (1 / 0.80)	-04:00
> US-Dark Iron	PvP	en	69	439.19	8,373 (0.94 / 1)	-07:00
> US-Dragonblight	Normal (PvE)	en	70	430.07	7,613 (0.52 / 1)	-07:00
> US-Malorne	PvP	en	71	418.79	5,041 (1 / 0.29)	-05:00
> US-Eldre'Thalas	Normal (PvE)	en	72	410.20	5,437 (0.53 / 1)	-04:00
> US-Bonechewer	PvP	en	73	406.03	8,481 (1 / 0.56)	-07:00
> US-Ghostlands	Normal (PvE)	en	74	403.69	5,259 (1 / 0.83)	-05:00
> US-Burning Legion	PvP	en	75	402.21	9,147 (1 / 0.67)	-05:00
> US-Gurubashi	PvP	en	76	387.54	9,721 (1 / 0.40)	-07:00
> US-Garona	Normal (PvE)	en	77	378.34	6,878 (0.48 / 1)	-05:00
> US-Dunemaul	PvP	en	78	376.31	6,510 (1 / 0.47)	-07:00
> US-Blackhand	Normal (PvE)	en	79	375.25	8,417 (1 / 0.78)	-05:00
> US-Baelgun	Normal (PvE)	en	80	370.06	6,529 (0.80 / 1)	-07:00
> US-Nagrand	Normal (PvE)	en	81	367.62	7,847 (1 / 0.91)	+10:00
> US-Arygos	Normal (PvE)	en	82	365.99	7,289 (0.57 / 1)	-04:00
> US-Ursin	PvP	en	83	365.15	3,989 (1 / 0.40)	-07:00
> US-Twisting Nether	RP-PvP	en	84	353.52	6,152 (1 / 0.37)	-05:00
> US-Moon Guard	RP	en	85	352.48	7,070 (1 / 0.61)	-05:00
> US-Archimonde	PvP	en	86	351.53	6,058 (1 / 0.50)	-05:00
> US-Antonidas	Normal (PvE)	en	87	347.42	5,843 (0.41 / 1)	-07:00
> US-Boulderfist	PvP	en	88	340.98	8,457 (1 / 0.43)	-07:00
> US-Moonrunner	Normal (PvE)	en	89	332.82	5,059 (0.35 / 1)	-07:00
> US-Andorhal	PvP	en	90	329.22	4,110 (1 / 0.35)	-04:00
> US-Saurfang	Normal (PvE)	en	91	324.12	7,237 (0.78 / 1)	+10:00
> US-Stormscale	PvP	en	92	316.16	7,636 (1 / 0.63)	-07:00
> US-Tortheldrin	PvP	en	93	308.35	3,501 (1 / 0.09)	-04:00
> US-Gilneas	Normal (PvE)	en	94	305.59	6,383 (0.41 / 1)	-04:00
> US-Staghelm	Normal (PvE)	en	95	297.60	5,999 (0.87 / 1)	-05:00
> US-Medivh	Normal (PvE)	en	96	296.77	6,876 (0.23 / 1)	-04:00
> US-Khaz'goroth	Normal (PvE)	en	97	293.01	8,974 (0.78 / 1)	+10:00
> US-Lethon	PvP	en	98	288.50	4,041 (1 / 0.49)	-07:00
> US-Uldaman	Normal (PvE)	en	99	283.19	6,373 (0.99 / 1)	-04:00
> US-Khadgar	Normal (PvE)	en	100	282.85	6,281 (0.50 / 1)	-04:00
> US-Alexstrasza	Normal (PvE)	en	101	279.57	6,481 (0.44 / 1)	-05:00
> US-Greymane	Normal (PvE)	en	102	279.09	7,478 (0.54 / 1)	-05:00
> US-Drenden	Normal (PvE)	en	103	279.04	5,600 (0.37 / 1)	-04:00
> US-Llane	Normal (PvE)	en	104	277.66	6,481 (0.60 / 1)	-04:00
> US-Spinebreaker	PvP	en	105	271.35	7,120 (1 / 0.23)	-07:00
> US-Hellscream	Normal (PvE)	en	106	270.64	7,679 (0.39 / 1)	-05:00
> US-Anvilmar	Normal (PvE)	en	107	265.60	5,165 (0.42 / 1)	-07:00
> US-Akama	PvP	en	108	263.12	6,537 (1 / 0.58)	-05:00
> US-The Venture Co	RP-PvP	en	109	259.10	4,413 (1 / 0.72)	-07:00
> US-Rexxar	Normal (PvE)	en	110	255.53	6,431 (1 / 0.95)	-05:00
> US-Skullcrusher	PvP	en	111	255.28	9,425 (1 / 0.42)	-04:00
> US-Shandris	Normal (PvE)	en	112	254.90	5,365 (1 / 0.99)	-04:00
> US-Thrall	Normal (PvE)	en	113	254.34	10,238 (1 / 0.21)	-04:00
> US-Kargath	Normal (PvE)	en	114	250.81	6,555 (0.59 / 1)	-04:00
> US-Dethecus	PvP	en	115	248.77	3,441 (0.84 / 1)	-07:00
> US-Elune	Normal (PvE)	en	116	245.44	7,463 (0.15 / 1)	-04:00
> US-Aegwynn	PvP	en	117	244.86	3,667 (1 / 0.74)	-05:00
> US-Darkspear	PvP	en	118	241.39	10,087 (1 / 0.89)	-06:00
> US-Duskwood	Normal (PvE)	en	119	239.50	6,183 (1 / 0.86)	-04:00
> US-Silvermoon	Normal (PvE)	en	120	237.22	7,812 (1 / 0.98)	-07:00
> US-Shu'halo	Normal (PvE)	en	121	231.59	4,221 (0.93 / 1)	-07:00
> US-Caelestrasz	Normal (PvE)	en	122	230.64	7,834 (0.81 / 1)	+10:00
> US-Bloodhoof	Normal (PvE)	en	123	227.63	7,846 (0.87 / 1)	-04:00
> US-Aggramar	Normal (PvE)	en	124	221.79	6,856 (0.45 / 1)	-05:00
> US-The Forgotten Coast	PvP	en	125	221.02	5,597 (1 / 0.24)	-04:00
> US-Thunderlord	PvP	en	126	219.17	6,659 (0.62 / 1)	-05:00
> US-Kael'thas	Normal (PvE)	en	127	217.70	5,437 (1 / 0.95)	-05:00
> US-Dawnbringer	Normal (PvE)	en	128	217.00	5,400 (0.96 / 1)	-05:00
> US-Velen	Normal (PvE)	en	129	213.52	5,012 (0.97 / 1)	-07:00
> US-Undermine	Normal (PvE)	en	130	210.85	4,862 (0.40 / 1)	-04:00
> US-Quel'Thalas	PvP	en	131	209.66	7,772 (0.68 / 1)	-05:00
> US-Borean Tundra	Normal (PvE)	en	132	207.72	5,268 (0.74 / 1)	-05:00
> US-Zuluhed	PvP	en	133	204.35	3,637 (1 / 0.67)	-04:00
> US-Draenor	Normal (PvE)	en	134	201.65	6,477 (0.45 / 1)	-07:00
> US-Suramar	Normal (PvE)	en	135	201.25	5,548 (0.55 / 1)	-07:00
> US-Muradin	Normal (PvE)	en	136	198.20	5,263 (0.45 / 1)	-05:00
> US-Gorgonnash	PvP	en	137	196.59	6,671 (0.72 / 1)	-07:00
> US-Dalvengyr	PvP	en	138	196.34	3,384 (0.65 / 1)	-04:00
> US-Dath'Remar	Normal (PvE)	en	139	196.16	8,019 (0.58 / 1)	+10:00
> US-Emerald Dream	RP-PvP	en	140	190.84	9,305 (1 / 0.89)	-05:00
> US-Onyxia	PvP	en	141	183.19	2,197 (1 / 0.23)	-07:00
> US-Nathrezim	PvP	en	142	179.24	5,230 (1 / 0.58)	-06:00
> US-Durotan	Normal (PvE)	en	143	179.11	6,481 (0.60 / 1)	-04:00
> US-Daggerspine	PvP	en	144	177.23	5,917 (1 / 0.31)	-07:00
> US-Lothar	Normal (PvE)	en	145	177.13	6,117 (0.45 / 1)	-04:00
> US-Bronzebeard	Normal (PvE)	en	146	175.24	6,288 (0.43 / 1)	-07:00
> US-Bloodscalp	PvP	en	147	174.23	6,101 (1 / 0.31)	-06:00
> US-Arathor	Normal (PvE)	en	148	172.86	5,194 (0.51 / 1)	-07:00
> US-Madoran	Normal (PvE)	en	149	168.79	5,060 (0.55 / 1)	-05:00
> US-Nazjatar	PvP	en	150	155.96	5,527 (1 / 0.36)	-07:00
> US-Jaedenar	PvP	en	151	149.61	3,219 (1 / 0.37)	-04:00
> US-Maiev	PvP	en	152	148.02	5,062 (1 / 0.54)	-07:00
> US-Shadowsong	Normal (PvE)	en	153	146.96	6,293 (0.55 / 1)	-07:00
> US-Azjol-Nerub	Normal (PvE)	en	154	146.63	6,631 (0.61 / 1)	-06:00
> US-Malygos	Normal (PvE)	en	155	141.76	5,669 (0.40 / 1)	-05:00
> US-Terenas	Normal (PvE)	en	156	141.67	5,216 (0.45 / 1)	-06:00
> US-Balnazzar	PvP	en	157	141.59	2,570 (1 / 0.40)	-05:00
> US-Aerie Peak	Normal (PvE)	en	158	139.92	9,271 (0.17 / 1)	-07:00
> US-Runetotem	Normal (PvE)	en	159	139.86	6,261 (1 / 0.50)	-05:00
> US-Bladefist	Normal (PvE)	en	160	138.16	5,364 (0.53 / 1)	-07:00
> US-Alleria	Normal (PvE)	en	161	132.16	8,269 (0.23 / 1)	-05:00
> US-Altar of Storms	PvP	en	162	131.73	4,625 (1 / 0.46)	-04:00
> US-Aman'Thul	Normal (PvE)	en	163	131.60	7,566 (0.44 / 1)	+10:00
> US-Earthen Ring	RP	en	164	130.56	8,977 (1 / 0.58)	-04:00
> US-Uldum	Normal (PvE)	en	165	130.04	6,149 (0.71 / 1)	-07:00
> US-Misha	Normal (PvE)	en	166	129.91	4,667 (0.55 / 1)	-07:00
> US-Drakkari	PvP	en	167	128.37	6,162 (1 / 0.68)	-05:00
> US-Nordrassil	Normal (PvE)	en	168	125.67	5,311 (1 / 0.88)	-07:00
> US-Exodar	Normal (PvE)	en	169	125.15	5,761 (0.69 / 1)	-04:00
> US-Eitrigg	Normal (PvE)	en	170	123.47	6,135 (0.58 / 1)	-05:00
> US-Korialstrasz	Normal (PvE)	en	171	122.64	4,835 (0.37 / 1)	-07:00
> US-Anetheron	PvP	en	172	119.99	3,503 (1 / 0.72)	-04:00
> US-Winterhoof	Normal (PvE)	en	173	119.90	4,439 (1 / 0.94)	-05:00
> US-Gul'dan	PvP	en	174	118.79	2,869 (1 / 0.16)	-05:00
> US-Drak'Tharon	PvP	en	175	118.73	3,306 (1 / 0.32)	-05:00
> US-Kalecgos	PvP	en	176	118.68	3,735 (1 / 0.41)	-07:00
> US-Detheroc	PvP	en	177	118.20	4,362 (1 / 0.27)	-05:00
> US-Garrosh	Normal (PvE)	en	178	117.22	5,473 (1 / 0.57)	-04:00
> US-Trollbane	Normal (PvE)	en	179	117.06	6,093 (1 / 0.92)	-04:00
> US-Uther	Normal (PvE)	en	180	116.77	5,847 (0.63 / 1)	-07:00
> US-Perenolde	Normal (PvE)	en	181	115.99	5,326 (0.41 / 1)	-06:00
> US-Thunderhorn	Normal (PvE)	en	182	112.88	6,440 (0.77 / 1)	-05:00
> US-Fenris	Normal (PvE)	en	183	111.20	4,454 (1 / 0.95)	-04:00
> US-Khaz Modan	Normal (PvE)	en	184	110.54	5,613 (0.35 / 1)	-05:00
> US-Ravencrest	Normal (PvE)	en	185	108.04	4,335 (0.39 / 1)	-05:00
> US-Vashj	PvP	en	186	107.37	3,163 (1 / 0.37)	-07:00
> US-Azuremyst	Normal (PvE)	en	187	104.90	5,810 (0.70 / 1)	-07:00
> US-Scarlet Crusade	RP	en	188	104.88	5,077 (0.54 / 1)	-05:00
> US-Echo Isles	Normal (PvE)	en	189	104.20	5,137 (0.62 / 1)	-07:00
> US-Norgannon	Normal (PvE)	en	190	104.13	4,209 (0.59 / 1)	-04:00
> US-Anub'arak	PvP	en	191	102.49	2,814 (1 / 0.18)	-04:00
> US-Draka	Normal (PvE)	en	192	102.47	5,587 (0.74 / 1)	-05:00
> US-Haomarush	PvP	en	193	102.36	3,373 (1 / 0.58)	-04:00
> US-Terokkar	Normal (PvE)	en	194	101.24	4,880 (1 / 0.89)	-05:00
> US-Blackwing Lair	PvP	en	195	100.66	2,707 (1 / 0.21)	-07:00
> US-Wyrmrest Accord	RP	en	196	100.07	4,707 (0.94 / 1)	-07:00
> US-Thorium Brotherhood	RP	en	197	96.26	3,128 (1 / 0.81)	-05:00
> US-Silver Hand	RP	en	198	94.83	5,054 (0.44 / 1)	-07:00
> US-Shattered Halls	PvP	en	199	94.44	3,694 (1 / 0.72)	-07:00
> US-Cenarion Circle	PvP	en	200	94.29	5,056 (0.68 / 1)	-07:00
> US-Rivendare	PvP	en	201	94.21	3,273 (1 / 0.14)	-07:00
> US-Feathermoon	PvP	en	202	94.12	6,108 (0.78 / 1)	-07:00
> US-Zangarmarsh	Normal (PvE)	en	203	93.53	5,217 (0.49 / 1)	-06:00
> US-Hakkar	PvP	en	204	93.51	3,238 (1 / 0.96)	-05:00
> US-Demon Soul	PvP	en	205	88.54	3,250 (1 / 0.07)	-04:00
> US-Blood Furnace	PvP	en	206	86.25	2,717 (1 / 0.10)	-05:00
> US-Ravenholdt	RP-PvP	en	207	86.23	5,312 (1 / 0.45)	-04:00
> US-Skywall	Normal (PvE)	en	208	85.03	6,441 (0.56 / 1)	-07:00
> US-Kul Tiras	Normal (PvE)	en	209	84.22	5,070 (0.86 / 1)	-05:00
> US-Blade's Edge	Normal (PvE)	en	210	82.96	5,004 (0.88 / 1)	-07:00
> US-Gundrak	PvP	en	211	82.79	4,441 (1 / 0.83)	+10:00
> US-Quel'dorei	Normal (PvE)	en	212	80.87	4,461 (1 / 0.97)	-05:00
> US-Hydraxis	Normal (PvE)	en	213	79.78	4,452 (0.87 / 1)	-05:00
> US-Azshara	PvP	en	214	75.91	2,009 (1 / 0.37)	-05:00
> US-Steamwheedle Cartel	RP	en	215	75.80	4,930 (0.84 / 1)	-04:00
> US-Cairne	Normal (PvE)	en	216	74.59	5,313 (0.63 / 1)	-05:00
> US-Vek'nilash	Normal (PvE)	en	217	74.34	4,060 (0.49 / 1)	-05:00
> US-Nazgrel	Normal (PvE)	en	218	65.82	4,593 (0.69 / 1)	-04:00
> US-Tanaris	Normal (PvE)	en	219	63.02	4,738 (0.63 / 1)	-04:00
> US-Gnomeregan	Normal (PvE)	en	220	59.53	4,538 (0.59 / 1)	-07:00
> US-Smolderthorn	PvP	en	221	58.94	3,168 (1 / 0.22)	-04:00
> US-The Underbog	PvP	en	222	57.95	3,239 (1 / 0.58)	-05:00
> US-Grizzly Hills	Normal (PvE)	en	223	57.13	4,103 (0.33 / 1)	-05:00
> US-Shadow Council	Normal (PvE)	en	224	56.71	4,252 (0.99 / 1)	-06:00
> US-Galakrond	Normal (PvE)	en	225	54.29	4,081 (0.32 / 1)	-07:00
> US-Nesingwary	Normal (PvE)	en	226	52.02	4,537 (0.65 / 1)	-05:00
> US-Fizzcrank	Normal (PvE)	en	227	50.80	4,851 (0.78 / 1)	-05:00
> US-Chromaggus	PvP	en	228	50.77	2,340 (1 / 0.16)	-05:00
> US-Agamaggan	PvP	en	229	50.50	2,146 (1 / 0.67)	-05:00
> US-Blackwater Raiders	RP	en	230	50.47	3,438 (0.71 / 1)	-07:00
> US-Coilfang	PvP	en	231	49.72	2,818 (1 / 0.32)	-07:00
> US-Farstriders	RP	en	232	49.63	3,945 (0.43 / 1)	-05:00
> US-Sisters of Elune	RP	en	233	49.61	3,385 (1 / 0.65)	-05:00
> US-Garithos	PvP	en	234	49.33	3,117 (1 / 0.69)	-05:00
> US-Sentinels	RP	en	235	47.95	3,714 (0.92 / 1)	-07:00
> US-Kirin Tor	PvP	en	236	47.86	4,710 (0.46 / 1)	-05:00
> US-Dentarg	PvP	en	237	47.63	3,362 (1 / 0.53)	-04:00
> US-Auchindoun	PvP	en	238	40.33	2,767 (0.91 / 1)	-04:00
> US-Drak'thul	PvP	en	239	38.40	2,551 (0.83 / 1)	-05:00
> US-Darrowmere	PvP	en	240	31.85	2,732 (0.43 / 1)	-07:00
> US-The Scryers	PvP	en	241	31.82	3,123 (0.58 / 1)	-07:00

edit:

It’s annoying to count, but I counted 70 of 241 servers having a ratio of 1 to .7 or better. That’s not even 30% of servers being faction balanced (if 1 to .7 can even be called balanced). Only 3 of the top 10 had that ratio or higher.

Congrats to the uldaman and shadow council servers I guess with their 1 to .99 ratio. Only ~10k players between them so only around 10k US players in 2011 actually had nearly perfect faction balance. Oops I missed Shandris, so 15k.

FTFY

The die hard vanilla fans and nostalrious crowd that got us classic DO NOT want layering, and never have. The vast majority of pro-layering people are from retail, who are 100% irrelevant to any stakes in classic.

Connected realms effectively become layers eventually, and they have the issue where you can create characters of different factions on a different realm while being on the same cluster, which is a serious problem for era.

Cross server grouping goes against the entire spirit of classic and everything it stands for, the vast, vast majority of the classic community want nothing to do with it.

The stats you are giving are extremely mixed actually. And this problem is moot thankfully due to the faction queue blizzard finally came to their senses on.

Took you a week to respond and you posted nonsense that has no basis in reality.

Just no.

They actually demonstrate most servers were not faction balanced with the most popular servers heavily one-sided. You ignore the experience of the majority and pretend the small number of faction balanced servers represent the majority.

Throughout WoWs history most PvP servers did not maintain faction balance. Many lost it early on. Cross-faction zones and eventually sharding in War Mode was the only real attempt to bring faction balance back to PvP zones.

Layering is the solution to mega/dead servers.

The twisting of the concept of paying to win (giving your character an otherwise unobtainable advantage over others because you used your credit card) into being a catch all for “store purchases I don’t like” is one of the most offensively sad troll bits.

DOZENS OF YOU! DOZENS!!!

I love heavy layering just not inside cities. I want to see bustling cities. But I’m pretty much over competing with 50 other people for mobs that have a 10% chance to drop a quest item and only spawn every 10 minutes.

Looking at you Durotar tigers.

I don’t stare at the forums all day.

Would this be nonsense with no basis in reality? hmmm

It is very mixed, so its not true that “blah blah every server is one-sided”, you are making the opposite extreme claim.

What was needed was faction queue. Sharding was the nail in the coffin that turned every realm one-sided.

Not true, most servers early on did, and it was a very slow shift over time due to blizzards negligence on merging servers. Server populations shift because blizzard neglects dead realms and people transfer where the most people are to reduce their chances of spending more money, regardless of weather they enjoy a medium server. The crux of the issue is blizzard forces players to pay money to solve a problem they created by not merging servers when neccessary.

People keep on slamming mega servers and layering, but fact is that close community feel etc is dead. Players now don’t have the time to spend hours every day online. It’s why raid logging exists. And with people logging in and out 6 hours a week, the world will feel dead most the time without it being a mega server.

If Blizzard makes raiding a 3-5 days a week for 3-4 hours thing thing again SoD will be DoA. People just don’t have the time anymore.

Layering is necessary because of mega servers, and the respawn times.

With the push for PVP, layering is the best thing that can happen for those that want a good battle. In the old days, one side would get a big advantage and everyone on the other would leave. Is that what people actually want? I’d much rather have like 100vs100 per shard or however they manage it so that it’s always interesting and hopefully has the action moving around instead of just a hand full of choke points.

This is copypasta that is repeated for anything and everything unique to classic, towards things such as this which have zero connection to playtime.

On a medium server you can make your friend group and join a guild and play all the same content taking the same amount of time as you would on a high pop server. Its only a problem on low pop realms, which is blizzards responsibility to merge and not sell a solution with transfers.

High pop servers only reduce playtime if you are doing classic as a solo gamer and refuse to join a guild and find your dedicated friend group. Classic is not designed for solo play, this is a retail mindset that belongs in retail and caters exactly to players such as yourself, yet for some reason you want to transfer retail philosophy to classic.

Also, people always tout this as if adults didnt play original vanilla, and as if all adults have the same amount of playtime. You are projecting your own situation among the playerbase and/or your personal group, and to be frank most people who use this argument substantially exagerate the amount of time it actually takes to do some stuff in the game legitimately. You don’t have to dedicate ridiculous amounts of time into the game to clear everything playing legitimately, unless you cry yourself to sleep without a 99 parse and don’t do everything week 1 with full bis.

Not true. Original vanilla was amazing when you could recognize people of the opposite factions and form rivalries, and people were generally well known and could make a name for themselves. Quality experience was sacrificed for quantity; cross-realm was a cancer that slowly transformed WoW from an mmo to an arcade game.

1 Like

Ill take layers over 5+ hour queue times.

2 Likes

By the gods, no. Tremendous servers give infinite anonymity to horrible players and people. This is a terrible idea.

Hope you all enjoy players gaming the system as always. Alliance take odd layers, Horde take even. Much brave pvp action to follow.

Help me out here.
I lost my bingo card.
Opie is Lemonfont, right?