Latest entrapment nerf

Sarcasm is supposed to be funny, you didn’t hit the mark

you understand that all of these abilities dr with eachother or on their own right? you understand that other classes have this level of cc but also have 0 deadzone and movement abilties like a teleport dash step etc and or a good defensive that stops damage correct? some of these players that don’t know how to counter hunters are actually so hilariously narrowsighted.

stop posting on your alt and post on your main and i will teach you on how to counter hunters.

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I am here to give training lessons to any players still complaining about hunters after the nerfs in how to counter them instead of complaining on the forums about them. Please let me know your class and I will teach you which buttons to press when.

edit: its crazy when i offer to give lessons on how to counter the class. the replies and complaints stop. smh. l2p please.

  1. I have a hunter as a Main Alt character, including ranking with them in Season of Discovery, so please stop trying to defeat the person instead of the argument. It is bad form and suggests that you are not as confident in your argument as you should be when making it.

  2. I am aware that the abilities have Diminishing Returns. If you were trying to read and comprehend instead of skim and respond, you would have picked up on that from this particular item right here:

  1. Other players’ crowd control also experiences diminishing returns, however that is beside the point. I was responding to the point that the original poster made when they said that hunters were glass cannons with no defensives, which is demonstrably untrue and I did not include all of their options.

  2. Hunters do have a deadzone for their ranged weapons with the exception of Scattershot and Trap Launcher, they are also the only class at present with an instant cast uncapped AoE initial damage ability that costs no mana, can be cast while moving, and has a 9 second cooldown. It is a larger AoE area than any ranged Mage or Warlock spell and does as much damage or more when geared towards.
    Hunters also have among the highest sets of tools to keep out of minimum range and if they are specced for PvP, will also include tools to be dangerous up close. This is not an Era hunter.

  3. Lastly, I would recommend you stop trying to belittle other players by suggesting you can teach them anything about hunter when either you cannot recognize some of the unintended interactions creating outsized impacts on PvP in general and group PvP in particular, or you do see them and do not wish them to be adjusted for the overall health of the game. Perhaps you have become reliant on them.

Either way, you’ve missed the point, and then made bad points of your own. Have a good day, Squirt.

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yet to be seen you are not posting on your main which is suspect in itself for a lot of reasons. anyone can make up bs and just say it.

just because a class has cc does not render it not a glass cannon. what makes a class a glass cannon is the amount of defensive cds it has and its ability to mitigate damage it takes in total. a class’s ability to cc has nothing to do with it being a glass cannon or not. hunters have 0 defensive cds other than deterrence which if you actually played a hunter know that is not much of a defensive at all. the class also has 0 dash step charge or teleport. so you as a self proclaimed hunter are hilariously wrong here and sadly do not understand at a bare minimum the concept of what a glass cannon is

warlocks are the only class with a self heal and 30% damage reduction that causes them to be able to win most if not all 1v1 fights (and sometimes 1vx) as long as they are able to keep that heal up. priests have the highest dot damage in the game and the only current defensive cd that regains mana. warriors have 3 seperate forms of gap closing. rogues can kill you in a stunlock if you dont have your trinket amongst other things. paladins have bubble freedom steed etc. dont get me started on shamans. every class has something that is very powerful that other classes do not so idk what youre trying to prove with this other than typing rando paragraphs that in total mean nothing.

being the only class with a deadzone alongside having 0 dash step teleport or charge as well as 0 defensives this makes sense for the class to have higher levels of cc. I don’t see how this doesn’t? so i guess more wasted typing.
Also the only 3 damage tools a ranged hunter has to deal damage up close are raptor strike explosive trap and killshotx2 if you land the explosive trap that is. and i can tell you from personal experience while still being potent if crits land it is far less damage than any other class can dish out at any range. and getting in a hunters deadzone is only one of multiple ways to stop their damage. so yea idk where you’re going with this but its exaggerated and far fetched to say the least.

I was one of the first to advocate for dr’ing entrapment. I also advocated for frost trap staying off of trap launcher. And I further advocated for hunters not recieving disengage. I have made comments like this for seasons now. The dev team has literally enacted every change that I have posted about on these forums as well as the changes we have messaged aggrand personally about.
I have been world ranked in retail pvp. I hold 98 and 99 parses on sod. If I see someone complaining on the forums because they are struggling with the class I play and know that the nerfs they call for would rather destroy the class than actually help them defeat it in pvp of course I am going to offer help and guidance on how to better face it.

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So yea if anyone wants to know how to beat a hunter on their class lmk. But as of right now the class is strong but indeed balanced.

that’s a weird way to spell paladins

The hilarious thing hunters aren’t getting is that even with 2 different nerfs to frost trap, they’re STILL the single most oppressive class in bgs right now.

BTW… Your “defensive” (of which almost no one actually has in vanilla) is being able to attack from further away than everyone else, with the most tools to keep a fight at that distance, and the most on demand damage.

And everyone is a “glass cannon” with how absurdly high damage is right now.

For hunters to actually drop down to where most other ranged sit power wise, they’d basically have to lose fire traps, and put a 2.5+ cast time on chimera shot. Even then, I’ve been in full plate armor with a shield on, and been multi/auto’d for 2700 combined (way higher on my lock) … Been chimera’d for 2.2k, and been fire trapped for over 1600, and aimed shotted for well over 3k.

You may not hit quite as hard as my destro lock can, but you barely need to cast to do it. Not even ele is that strong currently.

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  1. Posting from my main would give you no knowledge regarding PvP experience, and that you keep asking for it is a discredit to your own argument. Argue with facts and logic, not attempts at character discredit.

  2. The class has a very good amount of CC, it has decent amounts of inate dodge, it wears mail armor, it has a free 20% boost to personal stats, including Stamina. It is not a glass cannon.
    A mage is a glass cannon. If a player achieves surprise on a mage, the mage is likely dead before it can react. if a player achieves surprise on a hunter, the hunter is hurt before Scatter-Trapping. If running Catlike reflexes, it has a 40% chance or more to dodge attacks from melee. Rogues have to use Evasion or Ghostly strike to achieve that or better for a brief window.

  3. Hunter kit is not the best, that does fall to warlocks, but hunters are also not glass. If you are having extreme difficulty in PvP as a hunter currently, you do not need to be suggesting you can train anyone. Full Stop.

4a) Hunters are the only class with a deadzone, which was a problem for them in Era. It is not so much a problem for them in SoD due to traps and enhanced melee capability.
4b) Hunters are also the only class that can do direct, consistent, and often ruinous damage without ever ceasing movement.
Serpent Sting → Chimera Shot does heavy damage and is instant cast with a 6 second cooldown on Chimera, and 35 yard range.
Explosive Trap is heavy initial damage for free with 35 yard range and resets the cooldown of Chimera shot.

The shadow priest will likely kill you if you do not have a Greater Shadow Protection Pot, like they do any other class that cannot heal or cleanse themselves, but you will kill them first. If you cannot, then you need to reevaluate your PvP.

  1. You were one of the people seeking to add Diminishing Returns to entrapment as an “appropriate” adjustment to the Frost Trap problem, but we both know that entrapment was only part of the problem. There is not significant difference between moving at 40% speed through an area and moving at 0%, the net result is the same. The issue was the entrapment, and the 35 yard standoff distance for an instant ability on a 9 second cooldown.
    Being able to create an 20 yard wide field of 60% un-dispellable slow and then do it again 9 seconds later is bad enough, being able to do it from 35 yards was egregious.
    You were trying to get ahead of a proper adjustment to an outsized issue with one that solves 15% of the problem.

You must pardon me, but I think I would find very little value in whatever “hunter training” you might provide.

I’m going to stop responding to you on the subject as your arguments have no better faith than those of Azuna. It is a waste of my time, and anyone else reading this has already had most of the relevant facts laid out if they are interested.

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if you are running warlock correctly with the drain life rune and soul link you should easily kill hunters. if you want to almost 100% of the time beat the class go grab cold embrace from DFC. literally all you have to do as a warlock is deathcoil into spell lock (pet silence causes hunter not to be able to trap) and put all your dots up and drain life and trinket the incoming scatter and you win. with both drain life active with soul link the hunter will not be able to kill you before they die. in the very rare occasion if you are not mounted, are in 30m range already, don’t have anything you can use to LOS, or don’t have cold embrace sure the hunter can win the duel. but it’s literally that easy. warlock currently is the hardest counter for hunter.

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Duels tethered to a dueling flag aren’t relevant to anything but dueling whilst tethered to a dueling flag.

If you ever let a warlock get to 24 yards to cast drain life on you, in a bg situation, you should probably uninstall the game.

Also, no good warlock plays soul link in bgs. You -NEED- to have the range increasing talents in affliction and destruction trees so that you can cast at 36 yards instead of 30 for bg survivability (30 yards will get you swamped by melee, or do even worse against classes like hunters who then have 12 yards of free up time)

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not posting on your main hides what level you are and if you have actually faced hunters at max level and pvp gear on. and also hides which class you are playing which also has an effect on how you may view hunters as some classes counter others. it actually does provide a lot of information that you are willingly hiding. its generally considered shady.

if cc made a class “not a glass cannon” then why have rogues been considered glass cannons throughout the entirity of wow and better yet lol why are you considering mages glass cannons over hunters lmao. also the free 20% boost the stats mail armor etc should be juxtaposed to all classes recieving enormous amounts of extra damage in sod. that sole added beneift does not make the class any less of a glass cannon than it is in era if anything with the extra damage more so. if you did play a hunter you would understand this.

this is where i considering stop responding.

and this is where i stop responding entirely.

soul link is currently your best pvp spec if you don’t belileve me ask some known streamer. you do not go into destruction. and you can get the extra range talent on afliction abilities in affliction tree with soul link at 60. deathcoil has a 30 yard range. and benefits from “grim reach” which gives it 36 yards of range. like i said. you death coil into pet silence into dots+drain life and win. if a hunter kites you within that 4-5 yard range where both traps and scatter cannot be used its a skill issue.

edit: anyone else need help with defeating hunters?

It’s a burst meta, bro.
You don’t spec soul link and lose all your burst. You just don’t. Affliction based builds right now take 6 globals just to apply dots, 7 if you also have drain, 8 if you’re throwing coil in there. Literally everyone in the game can drop you in 3 with how bursty the meta is.

Drain life is still 24 yards, at most coil is 36. Hunter has conc shot, traps. Pet silence is 24 yards from the pet. Lock as soul link has zero snares… There’s zero excuse to not drop a trap when you see the pet and/or lock coming. Now, conc shot is strangely dispellable, but it still doesn’t matter, if the lock is moving towards you, you can *gasp… Kite away from him.

You have zero concept or perspective on any other class than hunter for SoD in this phase and it shows. Your myopic viewpoint is blinding you to larger balance concerns.

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no just alliance covering the ENTIRE bridge into their base with a giant AOE slow effect.
paly main or hunter?

looks like you need help with defeating every other class if you are hunter crying about “nerfs”

i mean you can take my advice or leave it. but you can ask any well known wow player who plays lock about how to spec and they will tell you the same thing.

i havent “cried” about a single nerf bud. i just don’t think they should nerf the class further.

Nope. Frost Launcher is perfectly fine and fair. Entrapment was the issue and now that it’s been fixed, the non-issue should be reverted.

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the only way they should put frost trap on the launcher is if it doesnt entangle at all. personally id prefer it does entangle but not be on the launcher. the only thing adding a dr does is make it so that you can’t spam it in AV. i think it will be still far too broken to put on the trap launcher. but other than that stop touching hunter. the class is not going to scale as well as other classes in the future. it does not need any more nerfs.