Lack of shadowlands feedback

That’s a problem, then.

I never said I had an issue with specializing in aspects of a class. My issue is more with the fact that we’re going from spec-specific ability sets to a bunch of baseline class skills that may or may not fall by the wayside if they don’t fit a spec’s gameplay. My alternative to this is having certain baseline abilities work differently depending on spec, with the “main” spec linked to set ability being able to get the most out of it.

As I’ve said before, I don’t like the idea of having useless abilities in the spellbook (I’ll amend this by specifying damage skills; I have no issue with utility that may go unused, which is why I like ret paladins having heals and the like). Moreso when the spellbook will highlight these skills to tell you they’re not on your bars.

Arcane Shot isn’t useless though, just extremely niche.

Baseline abilities that were part of a class and rarely if ever used by some specs were the norm for the majority of WoW, up through MoP at least,and WoD in some cases. Kill Command used to be a baseline Hunter ability, and even MM had it. MM never used it rotationally, but it was still there, and on the off chance we got disarmed or something it was a means to output more damage than pet auto attacks and punching the target unarmed.

Would this bother you at all if there was an option to turn off the highlight?

Serpent Sting baseline would fit this well. In BM, you would want to fit it in every 12 seconds (easy enough, should be 15 seconds though, they need to increase that). In MM, it would be very niche, but a talent (Chimaera Shot), could make it more useful in regular rotation. SV still maintains the most usefulness out of this ability, as it is baseline a regular part of their rotation. I think Viper’s Venom should be baseline to enforce this.

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Blizzard focus primary on the contents creator comment because they represent the community opinion and the hunter community have no top contents creator that focus on hunter, we will always have the small end of the stick.

3 expansions worth of negative feedback, Shadowlands is shaping up to be a fourth. They’ll “polish and tune” it, % buffs or nerfs like always.

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3? Despite WoDs other glaring issues, Hunter’s were rather fun to play the. At least MM was. BM and Surv might have had issues, but since I never played them I couldn’t tell you what it was. All I can tell you is WoD MM was good.

Obviously lack of blue post, feedback, and class changes is concerning, either the dev team feel everything is in a fine place (minus numbers tuning), or the changes are being worked on. I’m worried it’s the former.

I think the larger issue is the under representation of specs in say PVE content like raids/M+ for an extended period of time. SV and MM has pockets of players but I’m unsure how the developer team look at this kind of statistic and adjust things?

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As I’ve said upthread, I have no issue with utility that goes unused, because utility skills are inherently meant for certain situations. Damage abilities don’t get that leeway because their purpose is singular. They’re not like off-heals, CCs, defensive cooldowns or CC breaks.

While that would help with my OCD, you’re still adding clutter in terms of design. I liked the focused design we’ve had for the last couple of expansions, so these developments just leave a bad taste in my mouth.

You’re in the minority there. The pruning from MoP to WoD to Legion was one of the least popular decisions in the history of WoW.

Tell me, if you know how to use Arcane Shot at level 1, why would you forget at level 10?

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Ya, but most of the beef with the pruning was with them removing supposedly “superfluous” utility abilities, like Eyes of the Beast. I doubt many frost mages cared too much that Fireball wasn’t in their spellbook anymore. Sure, some did, some just liked having it even if they don’t use it, just for the flavor (note, the reverse isn’t true, Frostbolt was hella useful utility for both Fire and Arcane). But, really, it was Blizzard removing all of those niche and situational abilities, not other-spec damaging abilities, that was the main issue.

TBH, I’ve never really gotten why they made Cobra Shot the filler for BM rather than Arcane Shot. The two serve nearly identical roles in the rotation. I guess shooting cobras is a bit more “bestial” or something, but that feels like a simple way they could converge the abilities a bit more.

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Like Ranged Survival? What about all the traps? I seem to remember logging in and seeing all of my traps gone. I lost scatter shot for PVE. I lost PVE explosive trap. I lost my builder/spender rotation I enjoyed so much. Jeeze. It was not just “superfluous” abilities. Ion gutted this class.

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To be fair, at least some of those have been given back since then. Scatter still isn’t baseline, but we’re at least getting Binding baseline in SL (though I’d much rather than Scatter, especially since Binding doesn’t stun anymore, so you can’t even Binding -> Bursting as a 1-2 stun combo). Ice Trap came back as Tar Trap. Explosive Trap is unfortunately still gone, but it was really only useful during the glyphed knockback era (which was amazing. I’m really cross that’s only a PvP talent now). Builder/Spender is still very much present in MM, and technically present in BM (though it feels more like a pure spender rotation with a ton of regen, since you’re not really ever casting Barbed Shot just for the regen, it’s for Frenzy, Stomp, and Bestial Wrath CDR).

On the flip side, compared to the early years, traps are no longer out-of-combat-only. So that’s a thing.

Like, I get it. All of the specs have been more or less completely rebuilt since what I at least regard as their peak (generally either MoP or WoD), and SV was just straight up deleted entirely and replaced with some weird Arms/Enhancement Shaman hybrid.

I’m just talking in generalities. Most of the backlash to the pruning was because of Blizzard removing utility and niche abilities that weren’t used very often, but still occasionally. Very few people cared if they no longer had core rotational spells from other specs, unless those also served some utility purpose (ex. Frostbolt for Fire and somewhat for Arcane mages).

And at least some of those are coming back, fortunately. Eyes of the Beast is back. Maim, Incapacitating Roar, and Ursol’s Vortex are becoming affinity abilities rather than pure spec-locked abilities (though unfortunately Typhoon also got caught up in that, rather than being a separate talent), and Stampeding Roar is once against available to all druids, rather than just Feral and Guardian.

Shamans got back Tremor Totem in BfA. Demonic Circle is finally back baseline again, and curses are back, including using Recklessness and Exhaustion to ping-pong feared mobs. Spell Reflect is back baseline for warriors, as it Ignore Pain and it looked like Intervene. Cast speed slows in general are back (Curse of Tongues and Numbing Poison, which also gives rogues an enrage purge again). Paladins got back Word of Glory baseline, without even a cooldown, and got back many useful auras (Crusader being a very big one I’m glad to see, though I wish Pack had come back too, for non-mounted runbacks).

Brewmasters got back Clash (!!!), and mages got back Alter Time (even if it doesn’t resets mana or buffs and such anymore, which is probably justified) and Mirror Image. DKs appear to have gotten back Lichborne (with built-in leech, no less), baseline Death Coil, and Death Coil healing undead targets again (which is huge, self-heal CD and an otherwise missing heal for Unholy’s pet), plus Anti-Magic Zone.

Even hunters got a little bit, with Scare Beast and Eyes of the Beast coming back, and Misdirection finally being changed to work like Tricks (seriously, been like 4 expansions, W :clap: T :clap: F :clap:)

Personally, I’m still hoping hunters will still see a class tuning pass, like many other classes have gotten, and that that will include some additional returning abilities, like Pack (and dare I hope for it, WoD (glyphed) Cheetah). I’d also love to see Distracting Shot back, and Binding Shot swapped with Scatter Shot for MM (ie. Scatter baseline, Binding back in the talent tree, and Binding Shackles, which literally screams PvP, especially since it only affects damage to you, in the PvP talents. Maybe tied to Scatter instead of Binding, since the latter would be a talent again).

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*Points to classic wow.

Just want to say thanks for being a champ and banging that drum in the hunter feedback thread for us

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too far back

It’s Bepples!

Do/did you have the Alpha/Beta? I would have liked to see your take and feedback on the three specs.

I feel they are going to roll this thing out as is. Of the limited streamers on Hunters, I am not impressed. I hear Sssd is streaming and it could be me but I’ve been unimpressed with his other videos to check out him fleshing out each spec. (Not saying I would do a better job, so keep your skirts on)

I think i would like somebody who can articulate it better with experience.