Ya, but Mongoose Bite required you to dodge first, so it wasn’t usable on that first GCD in most cases. I’m talking about the Wing Clip + Raptor Strike macro for when a target got inside your minimum range, you could thwack them with both and then get back out to 8+ yds due to the snare. Having Mongoose Bite in the macro didn’t hurt, but in most cases it wasn’t usable in that single thwack.
Because they decided to drop the deadzone from Hunter abilities and then eventually removed the ranged weapon slot since it was no longer required to also give Hunters melee capabilities. With no deadzone none of the 3 hunter specs should have melee abilities.
I can’t for the life of me understand why SV is our exclusive melee spec. At most I considered the old Raptor Strike and Mongoose Bite to basically be flavor abilities for all hunters past WotLK. Maybe back then you could call SV melee exclusive too since it was the one with talents for it, but no person in their right mind would try it. Blizzard is just ridiculous.
Melee capabilities are still a central piece of the fantasy; just it shouldn’t be a central piece of the gameplay.
And don’t take what I’m saying to mean “Oh Survival should have always been melee!” because I absolutely do not think that and never will. I just say it because it’s still a part of our fantasy; just no longer a useful one.
Yes.
Funny.
Let’s just all hope and pray blizz actually listens to us hunters. Whether they buff msv or bring back RSV at w.e point in wow’s like as a 4th spec. Our community as hunters has literally been bleh this xpac and we need something to change
I’ve been giving my feedback repeatedly for hope that it’s heard. All we can do is wait now. I think the difficulty is, Hunter WORKS. There isn’t anything broken, just kinda wonky (Trueshot, some talents do very little, not a lot of interaction between talents and base kit). The actual base kits and setups pretty much work. So what we’re needing is just some tweaking of talents and abilities. I think we’ll get that but we’ve been less of a priority over the classes that got major reworks: Shamans, Druids, Warlocks, etc.
I have hope we’re going to get some attention in the coming weeks. But it’s not confirmed or anything
Actually MSV will be just fine as is. Arcane shot is supposed to be ranged weapons.
It’s not ever going to be part of MSV dps. Think you are severely more confused than blizzard is.
But I do like the melee/ranged idea. But that will never happen and MSV already plays very much like a hybrid.
Don’t misunderstand me. I get this. I’m talking about the inconsistency in weapons required across the various spells — especially when considering it from a new player’s perspective.
Blizzard is working to make SL more easily accessible to new players; that’s the whole reason we’re getting Exile’s Isle as a starting zone. It’s designed explicitly to introduce new players to WoW.
So, yes, a new player is going to be confused by the inconsistency in the MSV spells as it stands currently.
That’s what I’m saying.
I mean mm is still garbage. Kill shot and volley doesn’t make mm play as good as it did from wotlk through wod. So pretty much it seems if you want ranges hunter bm is the way. Or you can RP as a pet less dark ranger and get rolled over in world pvp / arena / bgs. Atleast you can die cool
We shouldn’t draw too much attention to ourselves.
If melee were such a central thing for hunters why is it exclusively an SV thing?
Because we don’t need it. No more dead zone and we can use ranged attacks in melee range.
I’m more concerned with adding shots to SV confusing new players trying to figure out why the hell bow only abilities are in their book and how to incorporate them in their rotation.
I mean even the new hunter character screen display is a hunter with wait for it…
A bow.
Should find a way to make surv have the option to play ranged. Turn mongoose bite/ raptor strike into cobra shot when a ranged weapon is equipped. Maybe stick with the new idea / legendary, give a new new shot to surv tar shot, and when a grenade hits, sets tar on fire causing extra fire dmg or something else. Still sticks with blizz’s idea for survival
Mm needs to lose rapid fire and aimed shot needs to be casted while moving. Mm should always have a pet out and lone wolf removed. Or atleast dps loss or gain shouldn’t be with or with it.
Bm plays pretty smooth. Prolly one of the better versions of bm honestly. It’s just mm is so off track from where it used to be pre legion that any real change to it, don’t even want to say a bandaid, but it just makes it worse or that much more different then what it should be. Surv is just a lost cause.
Aimed shot should hit like a truck if chaos bolts are going out in .7 sec hitting for 200k but it hasn’t t hit hard since wod.
Should find a way to make surv have the option to play ranged.
Honestly, all they’d need to do to make that happen is replace one of the talents on level 45 tier (which is the only one lacking a ranged-compatible option) with a talent that buffs Arcane Shot.
My personal preference would be to move Flanking Strike baseline, in place of Kill Command as the focus generator, and replace it with a talent that boosts Arcane Shot’s damage by however much is needed to balance it against the other two talents on that row.
Problem solved. SV hunters that like the spec but would prefer to be at range have the option. AoE still requires melee range, but tbh, it does for Arcane mages too, so that’s not completely without precedent. They could also just add Multi-Shot baseline, and have that same talent bonus Multi-Shot as well, and that problem disappears too.
It’s not WoD-era RSV, but it’s at least a ranged option for SV, and allows Arcane Shot to make a bit more sense.
Aimed shot should hit like a truck if chaos bolts are going out in .7 sec hitting for 200k but it hasn’t t hit hard since wod.
To be fair, the only reason that Destruction can machine-gun out Chaos Bolts like that is because of how stupid Expedient + Flashpoint + Cataclysm is, and the only reason those Chaos Bolts hit as hard as they do is because of Crashing Chaos + Grimoire of Supremacy (both of which are gone in SL). Chaos Bolt isn’t actually too far off of Aimed Shot in average damage baseline, iirc.
Don’t worry one of the main guys at Blizzard claims to main hunter so everything will be alright.
In all seriousness I think blizzard devs play the game in a bubble, they do play the game. They play is a bubble, same people in the same guild for the past 15 years, they don’t know the plight of the average players and assume everyone is in a guild that will let you play what you want. I honestly think they believe hunter is in a great state currently.
I hate hunter, I hate it so much, I am so close to quitting this game. I do not find any other class as fun as I did hunter, maybe warlock but its not on the same page. Hunter used to be really fun and balanced to play, I am not the greatest player but you don’t need a great player to see hunter is in the worst state it has ever been. Look at the hunter discord, so many hunters complain about the class but they have to deal with what they have.
I look forward to the day people can call me the Huntard Hero once again.
Add a hunter heal spec…eventually…
Arcane shot is supposed to be ranged weapons.
Arcane Shot for Survival could be adjusted to act as a shot that costs low focus, deals low damage but can be used to pull targets, and just have it work with the sidearm survival hunters use for Serpent Sting/Skill Shot.
deals low damage but can be used to pull targets
Why, when both Serpent Sting and Wildfire Bomb can already be used for that purpose?
The devs explicitly said that not every ability they were unpruning baseline would be used by every spec. Personally, I think it’s rather silly, having those abilities seems rather superfluous to me. The frustration over the Great Pruning wasn’t because we lost baseline abilities we never used, it was because we lost a bunch of utility abilities that we did use. But Blizzard seems to think giving those baseline abilities back, despite them having no purpose, is useful or something.
Anyway, MSV doesn’t need Arcane Shot to ranged pull things, since literally its entire kit, except Raptor Strike and Carve, is already ranged.
Serpent sting is literally arcane shot with a dot. It is useless; and it is meant to be useless for MSV.
For folks in some interesting situations it will just be something to play around with when somebody either can’t melee or wants to goof off and equip a ranged weapon and troll around.
Most of the community already knows this. Not sure where the disconnect is.
So, yes, a new player is going to be confused by the inconsistency in the MSV spells as it stands currently.
A new player isn’t going to know what a specialization is, let alone be confused by melee abilities they don’t have.
You choose a spec at 10, and you have zero abilities requiring a melee weapon until and unless you spec Survival. You get Wing Clip early, but it has no weapon requirement at all, and is replaced by Concussive Shot at 13.
I’m more concerned with adding shots to SV confusing new players trying to figure out why the hell bow only abilities are in their book and how to incorporate them in their rotation.
Not a thing. You only have Arcane Shot and Steady Shot for damage until you pick a spec, and new players aren’t picking the class with a bow icon and a bow on the character select screen to melee.
In my opinion… This class will be forever in limbo until they decide to put survival back to ranged or have hunters across all specs have the melee and ranged abilities.