i actually got the exact same drop in my vault that i got in raid. EXACT! lol. two pvp chests were both necks i didnt need. mythic plus chests gave me OK selection. i was very annoyed.
for real. another game ill play from time to time, gives me gear every time i run a dungeon. its awesome. even if i dont need it, theres so many different types of transmogs that even just that is enough to be rewarding.
The problem is they focus too much on balance, something you can never truly achieve, instead of things that are fun. How many things have been ruined/removed because “they were hard to balance”?
Yeah totally agree. A lack of various rewards doesn’t make me play longer or more. AT ALL. It makes me log off and eventually unsub.
I really think the problem is that Ion and his ilk play analytically and have forgotten what it is like to just be a regular player, just having fun, wanting to get a little prize when we play. They don’t remember that treasure chests should be exciting to find. They don’t remember that, for those of us with limited game-time, going hours and hours with no feeling of progression is a bummer.
When I started playing WoW prior to BC, everything I did was rewarding. Killing pigs was rewarding…I needed to level cooking! A green drop in Elwynn Forest was exciting…I was wearing crappy armor. And as I leveled I got more powerful, which was hugely addictive.
But this dev team doesn’t get it. They really do not. Too many old dudes who think about numbers and metrics more than fun.
Have you seen the balance for this expansion?
This is nuts. There is none. From loot, to class power, it’s all over the place or nothing at all.
Why is that a bad thing? Those 5 mask runs werent easy.
Look at your reference about getting a green in Elwynn Forest and it tells you exactly why they did it.
Getting 1 piece of gear then they are giving you 10 a day isn’t a special experience.
Getting 1 piece of gear when you might get 1 or 2 upgrades a week is a huge deal.
Yes but read my WHOLE post: There were a variety of ways to progress and feel rewarded. It wasn’t ONLY about gearing. Professions were important. Getting stronger and being able to defeat mobs in an area that was challenging before was fun.
Gear was one kind of reward, and was certainly eventually most important to high level raiders, but there were several ways to feel rewarded in the game. And that is broken.
You mean areas like the Maw or Torghast?
It sounds like they are giving you what you are asking for, but you just refuse to see it for what it is.
It has been a long time since professions were more important than they are now.
I can’t think of a time where there more activities to do than there are now. Almost all offering some kind of reward.
Agreed. The Loot drop rate for M+ is awful for the time it takes to do them. Same goes for raids this tier.
You are progressing. It is just not at the rate you want, which is why you feel bad, but you actually are progressing on your character. A snail’s pace is still a pace better than 0, but to a lot of players a snail’s pace is not enough. We live in a “go go go” society where everything is about speed. It’s basically all of the ARPGs around, plus instant gratification that WoW gave over the years. It handed out bonuses to people who, quite frankly, honestly didn’t need or deserve it as they didn’t need it for the things they were doing.
Yes, you still have that. It’s slow but it’s there. The reason they took all of the gear away is because if you got 20 pieces of loot, yeah it felt great but that made the gear no longer matter. To those who would counter this with “yes it did” no, it actually didn’t. You were gearing up so fast and that’s a bad thing from their design. These games are not meant to be played like ARPGs or like GW2 where you buy it once, then done. They’re meant for subscriptions.
If you got everything you want, you stop playing. Not a lot of people make new characters or care to even try new characters out. Some do, sure, and some of you guys might be those kind of people to want to play something different, but a lot of people stick to a single character the entire expansion. There’s a lot of those, and if they got their gear and everything they wanted right away, a lot of them just unsub to save money until the next patch cycle comes around.
These games cost so much money to make they have to keep subs going. Yeah, they make a mega amount through the shop, plus every 3 tokens bought is a free sub out of nowhere, but they still gotta keep money rolling in.
In a way yes and no, it’s more to do with players being spoiled and wanting everything in 5 minutes, though that’s also partly on blizz as well for getting people used to that kind of system. They do get it. Titanforging did just that, and the reason everyone got mad at titanforging even though it gave many reasons to run older content in current expansion plus helped every single person out while also motivating people to do things, but players thought people should not get gear that they did not deserve…even if it was 1 piece of gear or 2, it was gear not deserved and that hit on the pride of players doing mega hard content.
Without titanforging, there is no reason to make loot plentiful, as the highest gear is bis already and there also ends up being a drought of players because gear motivates a lot of people into doing things.
You get that right now, literally, whenever a piece of gear is obtained.
It’s not, but because pride is a thing it stepped on the pride of those who did mega hard content in order to get that gear. Pride is a very, very powerful thing.
I agree I’m honestly just going to do m+ For my first vualt
Reward that week then just stop…
Higher levels of Torghast should drop gear. The vault is a great idea, but unfortunately Mythic+ is absolutely awful. 5 mythic -+ runs and nothing but anima. I understand gear should be meaningful, but at this point I’d be happy just SEEING a piece of gear… even if it’s not an upgrade
That was just to funny, LOL
I would just like to point out that this means there is a substantial problem with the design of the game. Lots of players who are unhappy means a game is failing. That’s how it works.
Yep and yet those players are still playing. As long as you’re still playing, the system probably won’t change. Not this expansion, maybe next, maybe not. We will see how the pendulum swings next xpac but unless every single player quits or like 75% of the playerbase actually quits playing and quits subbing, it won’t change.
From a subscription business model it’s far better for Blizzard to have The Great Vault carrot on the stick model than increased loot drops in M+ and raids. Spam your m+ early in the week log out till reset get a much higher ilvl loot that you would have running content all week. It’s designed this way on purpose.
They should just add those back.
I think the complaint was really too much useless gear in bfa/legion. I don’t need to be showered with gear, but it is demotivating to run dungeon after dungeon and not get anything at all or feel like I’m progressing. At least give me rep or something…this plus people dropping constantly before finishing dungeons is quite frustrating.
It’s unfortunate, but, there is no way they could give you more gear without showering it because of the way the mythic+ system works. It is infinitely spammable, and it being infinitely spammable is, in my opinion, the very reasoning behind the feasting of gear like in Legion when it was first introduced, in BFA when it was really heavily into this, and then the famine we see now where it’s been nerfed to the ground.
They should put mythic+ loot on a lockout like how raid and PvP are, and then they could do something like increase the droprate or something to make it better, or nerf the item level down far, far, far below. They won’t, though, because that’s one path of gearing people want/love so they should just give it a weekly lockout with gear, then increase droprates for raid and for mythic+.
PvP honor gearing is alright, but it’s just honor gear, like it’s entry level gear and the higher gear is locked behind conquest points. A character in a fresh season that just started will gear up around the same as everyone else, since all of the gear you need to buy is 1-4 weeks each piece, so, you’re getting 0-1 piece per week unless you come in late to the season.
Mythic+ it doesn’t matter, as that depends entirely on your time you have available and the RNG of your luck / group comp, like armor stacking or not.