Kind of unrelated, but I would also like Convoke the Spirits (druid ability) to not be interruptable, because a spell with a 2 minute cooldown (1 minute talented) should not be interruptable, IMO
But, Feral kind of has the same issue with Wild Charge (puts you behind the target) which can put you into some dangerous situations if you aren’t careful.
Fortunately, there is no actual damage component to Wild Charge and druid already moves super quick, so it isn’t necessary.