Kicked from groups for explaining tanking mechanics

I have to be honest, you are truly pathetic. Vanilla was disgustingly easy and no one is going to be screaming. I have been a lvl 60 priest before, about 14 years ago, when I cleared MC. You are not teaching me anything old man.

I feel like you’re one of these people who are unrealistic, condescending, controlling, and annoying to party members and honestly have zero idea you are.

So far that, I’m sorry.

The point is he doesn’t want to spam demo shout to hold aggro because that’s lame and boring. So how can he expect people to play the game ‘properly’ if he doesn’t want to do what needs to be done to hold threat.

I view “correct” as being the more elegant way to play the game. Marking, cc’ing, LoS etc is far more enjoyable to watch (and for me, to participate in). Does AoE-cleave work? Sure. However, I find it ugly and clumsy. I wish it didn’t work.

With that said what you said is accurate and it is a damn shame. As far as our author, I suspect there was some social shortcomings on his/her part that ultimately led to the scenario described. If a group wants to cleave ya kinda gotta roll with it and be prepared to handle it the best you can.

TC slow has 0 to do with threat, making your point useless in this discussion.
We’re talking about threat.
Thanks anyway.

You want to demo right away on any aoe pull, then get sunders on the priority target, then, if using a threat meter, determine when extra demo shouts may be needed to hold aoe threat or when one particular mob requires specific sunder attention.

this is a retailer mindset…bad move sunshine…

To be honest, any guild that kicked someone as you described, isn’t a guild to be in.

This sounds more like there has been some heated discussion, peoples tempers have flared and a gkick was given to avoid the drama’s further.

I have never had any issues discussing tanking methodology or styles with PuGs or guildies, except in Refail where the current “meta” is to hard burn through everything, and I’ve been maining a tank since '05.

I’d would suggest you’ve probably got a communication issue, not a tanking methodology issue, be that in yourself and the way you chose to express it or the guild you were in being one of “those” guilds where bad attitudes and edgelords reside.

One of the best things about being a tank is the ability to control groups from start to finish. Make your own groups, be the leader you want to see or fall into obscurity and follow others, tanking might not be for you and that’s OK too.

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And the retailer mindset is the most efficient. BTW, pserver guilds have popularized it, not retailers. So, get rid of your casual mindset then.

Actually, it was Vanilla WoW and the min/maxer hardcore raiding crowd that “popularized” it as you put it. It wasn’t a popular mindset back then and it isn’t a popular mindset in Classic.

My own experiences of late in Classic have shown that the min/maxing mentality is actually unpopular and a cause of a lot of the problems many have with WoW in general - obnoxious players with a holier than thou attitude telling others how to play their toon and the game.

It’s called elitism, it’s not popular, nor was it a pserver or refail exclusive. One persons “efficient” is another’s torture.

I’ve been in a few groups when the mages will AOE and take aggro from multiple mobs then complain they died when the ran out of sight while I was trying to heal them. It takes time to build threat in classic. And if you are in the dungeon at the proper level for the purpose of questing, threat is important to pay attention to.

Not popular? Then why is there an LFG every minute asking for an AoE group?

Just because you don’t like it, doesn’t mean it’s not popular.

Perhaps it was your tone or approach on your guilds discord and not the actual content.

This:

I do not think it means what you think it means.

Its really sweet when other people pull for you lol

Based off of what you’ve said, I don’t think you understand tank mechanics.

Your job as a tank isn’t to hold aggro. Your job as a tank is to make sure that people don’t die.

If dps out aggros you then you have two choices, either you let them have it or you taunt. If you’re taunting everytime you lose aggro, then you’re doing it wrong. You need to be more selective about what you’re going to tank. You’re not the main assist, you’re the tank. Especially in any dungeons you’re going to run around level 29, you don’t have to worry about dps dying if they pull aggro on a single mob.

The solution is simple for you, mark skull target, try and get initial threat, if you fail, just accept it and move on to establishing threat on other mobs. Its likely that since they’ve out aggrod you that the mob is pretty close to dying anyway. You don’t have to tank every mob from 100% to 0% health.

And, you’re not getting kicked out of guilds or groups because you’re explaining “tanking mechanics.” You’re getting kicked out because you have too rigid of an idea of what you’re supposed to do. Honestly, you’re probably really annoying to play with because your attitude shouldn’t be that everyone should listen to you and play the way that you think.

If there’s a wipe, then there’s absolutely no reason for you to offer your input. However, I suspect your nitpicking the way people are playing when there’s absolutely no problem with your group.

Your complaint didn’t mention once about dps getting one shot because they’re pulling aggro, because that doesn’t happen in gnomeregan. Stop focusing on how other people are playing and start focusing on your role in your group.

Don’t get demoralized. Just get better.

Normal people with an ability to function in society have no problems forming groups from their friends lists and / or guild lists, without the need to spam LFG constantly. If it was a popular method of gameplay, those groups would be the only groups and there would be no repeated LFG spam.

As to the things I do or don’t enjoy, how lovely of you to make a baseless assumption, very kind, but to clarify - I have no issues with AoE groups, I have participated in a few myself already. The one common factor I’ve found with EVERY single one of them is the people in them that typically seek to tell others how to play rather than offering their wisdom, with a mix of various socially dysfunctional personality flaws that would result in them being shunned by most people in society.

As I said above, one persons “efficient” is another’s torture. Each to their own, but it’s a fallacy to state that it’s the “popular” method, it’s a long way from being popular.

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LOL

To add to what you said:

In gnomeregon, when I cast Blizzard, I’m expecting things to pull off the tank. That’s why, for now, I’m sacrificing single target DPS for control of mobs with Blizzard. They’re going to pull away from the tank and slowly work their way towards me, I’m going to blink past them, and slowly lead them back to the tank where he can regain aggro, or the other DPS will take them out. That’s tanking 5 mans for a mage. We did this intentionally in vanilla. And it’s an important concept to understand because there’s quite a few raid bosses in this game where the tank is just there to tank what he can, while the only reason those raptors aren’t in the rest of the group is because of mages cycling novas.

But there’s an obvious exception if you’re a paladin. You should consecrate when you know you have a mage in your group. If you REALLY want to do some insane AoE threat, use ret aura, “seal twist” and just win. No DPS is pulling anything at all off of you. Paladins are amazing at front-loading their threat. Definitely an under-appreciated tank. Though, getting mana back would have been insanely helpful in vanilla instead of years later.

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The thing is when a poster comes here and say something we don’t get the full story. I’m sure it sounded quite differently when you were “explaining” things to the “noobs”.

We had one of you in the guild the other day laying down the foundation on how things SHOULD be and anything not like that was unacceptable. Things like that don’t go over well with the majority of players playing the game.