You have patience. It is to be commended! I’m sure I won’t be the first to tell you to let the inpatient players bite it. They seemingly need to learn a lesson or two.
The way I understand thunder clap works it takes that value and divides it over the number of mobs. So it’s 180/4 if there are 4 mobs. If it really did 180 threat to each mob then nobody would have any issues keeping threat spamming thunder clap, but people do have issues.
Secondly it has to be cast in battle stance, which is a 0.85 modifier to threat I believe. So thunder claps total threat would be modified down whereas sunder in defensive stance would be modified up.
With 4 mobs or fewer battleshout would still be the way to go or tab sunder/revenge. With more than 4 mobs demo shout is still hard to beat with a flat threat value on each mob.
A tank who is overrespecting my mana is not respecting my time. As long as I start drinking before combat, I can drink while the rest of the group fights. I want massive pulls and fast runs. If a tank is too slow, I am not grouping with them again, let alone accepting a friend request. Many tanks in this thread are extremely bad at the game. Aggro is only an issue in two cases: it’s on the healer (bc healing pushback can kill) or if the healer goes OOM. If the healer doesn’t go oom, even though mobs were hitting every single DPS, all is fine. Chill out and speed it up.
Note: I’m speaking of lower level dungeons
Oh, are you going to have fun later on. Sounds like you’ve been running “over leveled” or “over geared” groups in that content you’ve been roflstomping your way through.
If you’re relying on flash heal for keeping people alive, things will become very interesting for you once the mobs your group is fighting is red, orange, or even yellow to everyone in your group.
The tank is there to soak the damage so the healer can manage their mana through the encounters while DPS kills it. You’re not managing your mana, and you’re not making use of the damage soak that a tank is supposed to be. What a lovely set of bad habits those you’re grouping with must be getting accustomed to.
As to “slow” all it really needs is waiting 3 to 4 seconds for the tank to establish aggro, rather than start nuking as soon as the tank glances at things.
It sounds like level 60 instance groups are going to be entertaining in the coming weeks. I look forward to the screams of dismay when people discover that the ROFLstomp content only applies in certain very narrowly constrained circumstances. Circumstances which likely don’t apply to them.
I feel bad for the veteran tanks and the repair bills they’re accruing while this is going on. One would hope the healers with a clue would let a lot of squishy DPS wanna-be-tanks die so those lessons can be learned before they run up repair bills for everyone at 60.
Haven’t really seen much of a speed difference between the two methods honestly. I’m more partial to the Chain pulls over the mass AOE pulls.
The time “saved” from the AOE pull is lost to casters needing to regain mana(while the “tank” loses rage), meanwhile the tank that is allowed to chain-pull the content just keeps plugging along at a steady pace with few to no stops and covers just about as much ground in the same amount of time.
Which isn’t to mention the chain-pulls allow for more margin-of-error in play. The AOE playstyle is always on the knife-edge of a group a wipe. Meanwhile I can be in a group where the Warrior chain-pulls stuff for days now and never wipe at all. I’d much rather skip out on the extra corpse runs for the slightly faster XP/lootz.
They don’t listen, or don’t care. About the only time they might listen is when the additional phrasing of “You need to focus fire on this fight or we will wipe” gets invoked. That seems to get their attention, but its best to not invoke that line too often.
Tank threat was significantly boosted circa patch 1.10, about 18 months into Vanilla’s roughly 24 month lifecycle. So while it existed "during Vanilla"it wasn’t present for much of it.
Of course, this also is something of a dividing line for for people who were playing end-game back in the 1.9 and earlier version, and those who only ever knew 1.10 or later.
I’m not getting your point. You run with a solid group of competent players, but you think other tanks should lower their expectations and go for “fun runs” with lots of wipes because of easily avoidable mistakes by the other players.
Sounds to me like you didn’t read up on generating threat as a tank, friend. Single target threat is a lot different than multi-target threat. Read the rotation and learn WHY. master your class. Challenge yourself to be a better player. Even if you think you’re at the top, always be open and wanting to learn more. It really helps in this game. Also, the sooner the better. You may have already created a reputation for yourself. You can reverse it.
duuude, come to the horde side and have your vengeance against the alliance
You are probably leaving a lot out. And if you are being kicked from multiple groups AND even your guild for the same thing…PERHAPS you should consider that maybe YOU are the problem. Reevaluate how you are approaching the situation maybe?
There’s likely more to the story. As is expected with these types of posts.
You’re trying to tank content that doesn’t need a real tank. Warriors ‘tanking’ as arms with a 2h is very common all the way into 50+ content. Newsflash: Classic leveling dungeons do not hit hard.
The mechanics you’re trying to explain simply are not relevant until near max level, and in many cases, not until raids.
Even at 60 in mc people arent waiting for sunders. Its not 2005 anymore.
You don’t need that kind of negativity in your life.
You are right. The go go go mentality is alive and well from modern.
I’ve tanked 2 dungeons with my bear so far in classic, both runs were okay, the first run this rogue kept pulling, and pulling, and pulling threat because he was “so good”. Certainly had nothing to do with the fact he was not paying attention to his threat… Super annoying.
Don’t worry to much about it. I’ve been tanking as a warrior and despite people pretending to be elite, 95% have absolutely no idea how aggro works. Mages in particular seem to think they can just pull the mobs then blast them with all their mana and not draw aggro. These are the idiots who will never get invited to any serious raiding groups.
You ignore them
nobody waiting for sunders, the mobs dont hit hard, just aoe everything down
Honestly OP, I think you just need to relax a little. Yes good threat management from the DPS is import to running dungeons in this game. However, it’s not really that important in the low level dungeons, especially if your groups are not wiping. Mobs don’t hit that hard.
I just did my first Deadmines run in close to 10 years yesterday and it was great until the crashy server killed the run just as we were boarding VC’s boat. The tank was pretty mediocre and very self-conscious about it. The mage was dumping mana on every mob immediately on pull and forcing the tank to run all over the damn place to regain aggro. Tank was accidentally pulling bosses without first clearing the room. Focus firing was a bit lacking, and things got hairy several times, but we didn’t wipe once.
Yeah it was sloppy, and if someone streamed it we all would have gotten schooled pretty hard in the comments section. But it was fun, so who cares? There’s plenty of time for us old vanilla folks to work out the cobwebs before the dungeons/raids where managing threat while maximizing DPS really matters.
It’s also important to remember there’s lots of different types of people playing classic right now. Active retail players who are used to faster pacing with every dungeon on farm status, where it’s not just about the clear, it’s about clearing quicker than last time. Old-school guys like me who can’t wait to relive BWL and MC on our preferred class, but are pretty rusty. People who have played before but want to try something new, who might be very experienced but not with the class they chose this time around. Kids/adults coming in for the first time because their friends/family talked them into it, some coming from other modern MMOs with simpler mechanics. Guilds are going to come and go as everyone finds a group of folks that matches their comfort zone of skill level, seriousness, and time commitment.
It’s true I was tanking I marked a group skull and x They dps hit every thing we wiped we try again then I say attack skull first they still don’t so we wipe again so I I kicked them
the horde is doing the same thing thought, what’s the difference? it’s x100 worse on horde.