Kick system is broken

What if peanut butter tasted like watermelon?

in timewalking a hunter can turn growl on and reposition the pet at any moment anywhere the hunter chooses so thats bogus if your kicking a hunter for off tanking trash if the hunter has a tanky pet you were in the wrong by kicking and you should have told the hunter to reposition the trash mobs to where you are holding the packs if they did not have a tank pet then i see the kick as being valid just saying i literally off tank with growl on all the time in timewalking and have players compliment me for it but i actually move my pets and grab trash they leave behind that are agroing non tank players the pet honestly is just as good as a tank in terms of moveing and holding trash mobs in a position (bosses are another story tho)

but to be honest with you its 50/50 if i leave growl on or i manually cast it depending on the situation and how bad or good the tank is my pets growl is sometimes the difference between a healer or a dps suffering multiple deaths due to tank neglect

maybe try playing a bm hunter with say faultline (a tank pet) with growl on and actually use all of the pets functions then instruct the hunters instead of just kicking them cuz it just sounds like you dont know how to play a hunter to its full potential at all and are kicking people for your ignorance also if someone does not talk back to you thats not grounds for you kicking them either thats griefing imo noone is required to talk to you in chat ever

another thing just because you want a faster clear time thats not grounds for a kick your doing a timewalking dungeon your not doing a key so clear time is not a requirement you should realize this you should also realize you will have inexperienced players with you if you cant deal with it being slow because of that you can just leave and que later with a different group or finish the dungeon and leave the group and que with another group for your next run what your describing is griefing new players so imo they should be reporting you because thats what you suggest be done for griefing


I will boot you for having your pokemon’s auto-taunt on so fast you wont even be able to scream “NERF ROGUES”.

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then you should be reported 100% your ignorant to how a bm is played if you cant instruct a player how to use there growl properly to better assist the tank role then you should catch a report period cuz if used properly it makes everyone’s life easier the dps the healer and the tank

At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

Nobody is even remotely as impressed with your BM hunter, or your pets as you are. I think that the quicker you realize that most functional high-end players consider your pet a complete afterthought the faster you can adapt to group-based content that isn’t timewalkings.

It is not reportable to boot you for having your pet taunt on, no matter how much you want it to be. The game automatically turns your pet’s taunt autocast off when you enter a dungeon - You are making the conscious decision to re-enable it. This could be easily viewed as griefing, and you could be reported for it.

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would you like a demonstration next time timewalking is on on how to properly play a bm?

if its a function that is “griefing” the devs should completely remove it which they wont because its functionally a very very good thing if used by a experienced player i can see how it causes issues when used by a inexperienced player (which is why its prob auto turned off) but just because you dont know how to play one or have not encountered a player that uses it to benefit everyone thats not my problem thats your problem and 100% you being ignorant period

also this topic of response is about low level and timewalking dungeons so your whole "most functional high-end players " has nothing to do with this conversation so maybe read before you comment

It would be a demonstration in sub-par dps with auto taunt pet leading to a removed hunter and undoubtedly rage tells.

What? People will instant drop you 100% of the time out of all content over pet taunting, regardless of your justification. It’s just annoying to deal with, no matter your spin on it.

Time walking, dungeons, and RDF are not content you should be basing your long-term gameplay goals/plans/strategies around. That’s the purpose of the comment. You’re trying to justify being the stereotypically obnoxious hunter in low tier content, and then furious over being removed for it.

Its not only about a faster clear time, and in most dungeon a tank that knows what they are doing will pull large LOS the groups and get them altogether, but then you have a hunter with growl on has got 1 random mob in the middle of the room that only he is attacking because his pet taunted it off. True a hunter can reposition the 1 mob, but realistically how many do this in any content maybe .1% of hunters will do this. And in a dungeon we all out level its just better to just aoe them all at once instead of having to go back for 1. This is why i also tell them multiple times before as i know it sometimes bugs where it shows its off but its actually on which is a simple fix. But instead this hunter ignored each time i said it didnt even say he was trying to assist in taking some damage off. Communication is the key here. I made it clear i didnt need him to have growl on and in a bunch of randoms it takes more then 1 person to kick someone.

But even though its not about clearing the dungeon fast, it doesnt matter when dps and even healers will pull for the tank if they are not moving fast enough. And honestly i want a chalenge i want to have to use my defensives in a fight, including content i out gear.

This is why its automatically turned off in dungeons, because the devs dont want it to be an issue. But in solo content it is needed so removing it completly would be bad

I know i properly tell the hunter how to best assist the tank role, by turning it off. If assistance is not needed then it becomes a hinderance. You can manually taunt if some stuff hits the fan and tank almost dead, this would be completly fine. But taunting 1 second after tank pulls is bad, extremly bad, this is how some would wipe.

Again, giving ample warnings ample time to turn it off is not griefing.

Hell the actual definition of griefing is A griefer is a player in a multiplayer video game that goes out of his or her way to annoy other players.

Such as a hunter not willing to listen. As i have said, all otger party members understood los and large aoe pulls but the hunter who had taunt on and would solo focus that 1 trash mob. Then on a boss the hunter still had the taunt on, and healer got blasted with a frontal after a pet taunts off the tank. See how this is griefing, removing the 1 player from group after telling him to turn it off multiple times is not griefing in any terms.

what i think the real problem is in this situation is the tanks not being balanced properly it makes people like you that run a tank that can literally run a dungeon solo in current content without anyone even being needed to move from the start of the dungeon thus you overlook ability’s that can be utilized and if utilized properly is actually helpful but with the way balancing has been in wow for like 10 years with tanks it makes tanks paint a picture of this is the only way anything else is wrong and is slowing me down so its griefing on the real the only thing a tank should be able to do is stand there and eat damage with a large health pool you should not be able to have a super crazy amount of self healing and you should not be able to do any significant amount of damage then the other roles would be necessary and useful but there 100% completely not useful at all so basically the only think you think is not griefing is when a healer heals you from a distance or dps does damage from a distance im sure there are a few minor exceptions to the rule but for the most part there not even needed at all so all i see you saying is that your kicking players for useing there ability’s to the fullest because it inconveniences your broken class

see the thing is in lower difficulty dungeons my bm hunter can literally solo everything except the bosses because the boss mobs have too much burst damage ability for me to solo heal and do damage so i have to pick 1 or the other the trash on the way there tho i can clear in decent time no problem as long as i dont over pull

the boss mobs i can also pull it off with help from nothing but dps roles with not too much threat and me spamming pet heal or there being 2 bm hunters with tank pets its also doable and this is without a tank at all

there are so many times where i go into a dungeon and i have a crappy tank that thinks like you and is just bad pulls agro runs to fast and gets to far then dps role pulls threat so the mobs stop agroing the tank and go to the dps role then i have to clean up the bad tanks mess to prevent multiple deaths that are not necessary because the tanks all in general think the mobs will follow them 100 miles away no matter what happens when in reality they are mataining crappy threat and we as a group tell the tank to stop and slow down and the tank wont so we kick the tank and then im forced to play your role with my pet 
it happens more than you would think

just saying is it fun to run behind a tank that expects everyone else all to cater to the tank? no not 1 bit and your general attitude is the issue that breeds bad tanks in new tanks and causes me to be a better hunter that you are apparently ignorant to the existence of like i said if you want i can show you how growl is useful in a dungeon if i get a second decent hunter to come with us we can do everything while u watch from the back just saying your not really needed in lower difficulty so you kicking a hunter for growl is stright up griefing in my eyes because i actually know how to play a hunter

Yes a geared tank can solo a dungeon, but so can mages, warlocks, dh, and hunters if they know what they are doing. Only issue is it will take a long time if im on my tank soloing the content. This is why as tanks we gather them all up put them in 1 spot and we all cleave them, well except for the one the hunter pulls off the group because he obviously is helping


but thats the thing, as you claim tanks are unbalanced even though they dont have the damage, then wouldnt the pet taunting be a hinderace especially for the scenario i mentioned where a pet taunts, then tge boss blasts the group with a frontal and in dungeons like neth lair those frontals will kill dps/healers especially when they are not expecting it. And dont claim an experienced hunter, as im pretty sure you are the only one claiming it helps the group. Even if im wrong, taunt assists works much better when on voice rather then random pugs as when im pulling a group and i see i lose agro ill taunt, now i find out it was tge pet and i lost agro on another mob that is now heading towards the healer. How will the tank know that tge hunter intentionally taunted so i dont waste my own taunt. Trust me, in pugs you may have the delusion you are helping, but it really is not helping. You can see that from all the other coments saying the exact same thing as me except they would immediatly kick you with 0 warning.

Even so, i have been going thru my memories and maybe, maybe have thought of 3 situations in dungeons on specific groups of mobs that a single taunt would be a SLIGHT benefit outside of a tank low on health/stunned. And with any of those auto taunts would not work as was the case for tge hunter i mentioned i had kicked. Yes us tanks can easily see when a pet has auto taunt on and when its a manual taunt.

But again let me itterate manual pet taunts are fine WITH VOICE, in pugs it is a headache for everyone. If you want to pet taunt then find your own group to run with that is ok with it, but im sure that will be a real chalenge these days


If this is true with the group, theres the kick button. Explain to the group about your complaints about how the tank is doing it. If they agree with you i would get kicked, as thats how the kick function works. I have had this happen to me multiple times where some dps wants smaller groups and will put it in party chat as they innitiate a kick, and everytime they say no and i remain. Sometimes they leave other times they suck it up. And other times a dps will randomly leave only to find out they tried kicking me as the tank.

You are assuming this is how i run, incorrect. I pull full rooms and los this is how many tanks run older content. If we need to go further distance (running up the stairs towards final boss in academy) i will put in chat to MOUNT RUN INSIDE this means run without stopping into the building without attacking while i am hitting each group with an aoe while also running inside. If everyone does as told, then noone but me has agro. Dont assume every tank is the same way, i have yet to call you out for how you are talking about manual taunts in the case of a real crisis, but it seems you are unaware of how each tanks defensives work and would probably start taunting when a dk hits 30% which is normal for blood dk.

ill tell you this much the games i run with my one bm hunter friend when we encounter a tank that runs to fast and keeps loseing agro we turn on growl we dont start with it on normally we growl situationally like if something agros the healer or another dps role (aka cleaning up a tanks mess) if he keeps going to the point where we cant save the other roles and any1 of them die we start a kick vote if the tank gets kicked and we play the tanks role the dungeon actually feels balanced like everyone actually feels like there doing something and feels useful and you would be surprised how fulfilling and how much more fun that dungeon run is

like seriously its so much more fun than any run with any tank and its not just me and the other hunter that feel this way i get comments from the other roles of how fun it was without a tank

but the real point of this post is you should not be kicking a player on the lowest difficulty because they are inconveniencing you or not talking to you if there over pulling whatever there most likely learning and your not helping them learn by kicking them at all if it was a key thats a different story speed is the key in a key so whatever is the fastest method is king in that situation i am in full agreement there

So you say the tank loses agro and you pick up the slack by turning on taunt, then kick the tank after a couple times, as he was inconveniencing you. But i cant kick a hunter after asking multiple times to have it turned off. Oh the hypocrisy


As i have stated, i have never lost agro with my tactics, i can not attest to other tanks as i dont dps or heal to much. The only time i lose agro is when i have to retaunt a hunters taunt and during that time 1 mob goes for someone while my taunt is on cd which results in me having to stun the mob.

And again, you are the only one talking about hunter taunts being such a great thing while multiple people on this thread, have stated that they would immediatly kick you.

I have only stated my experiences with hunter taunts in pugs, and everytime a hunter taunt is never needed for any reason while i am tanking. Never has a taunt from a hunter would save a group as agro from 1 mob would not do much if there are 5 or more. But a hunter taunt has caused 1 dps and the healer to die after redirecting a frontal and after healer died the hunter died because of no healing. This is why in pugs i will ALWAYS ask them to turn it off. If they refuse and we to a boss with a OHKO frontal, i will innitiate a kick and let the group decide. Just as you let the group decide to kick the tank in your scenario. I have run with plenty of bm hunters and like to bring them in groups, but i wont allow them even on voice to have taunt on as i have never needed it. I know txact distance that i can run and hold agro i dont need a hunter to pull them off causing me to have to stop to get it while other mobs are hitting me with casts that would have been interupted if i got to LOS.

Now please stop assumimg every person who plays a tank will always pull constantly while losing agro just as i have said, not all hunters leave their taunts on auto, and if something were to happen and i die then yes a hunter should turn it on. But again, im usually having to jump off the edge or actually try to die because im always the last one standing at bosses as i know how to play my class, i know the bosses and trash rotations and know when to use what cd where im never needing much healing.

Again, this is the exact reason i ask multiple times, and this is also why bliz auto turns off taunt when you enter an group instance. But at the same time i know it used to be bugged where it would show it was off but still taunting. I have encountered, new hunters, where they apologize and turn it off, also encountered hunters having the bug where they say its showing its off and i inform them of the bug and how to fix and they thank me. But when the hunter just ignores me multiple times ill leave it to the GROUP to decide. But its funny, you never mention informing the tank he losing agro before kicking them.

after there are deaths due to a tank trying to save time and ignoring our messages telling them to slow down because the tank is literally killing us thats the difference here if u slowed down even with the hunter taunting noone would die your simply overpulling and if people are dieing because of a taunt that could be avoided by you if you just slowed down maybe repositioned your mobs to the taunted mob and just generally accounted for the taunt just saying the truth here is you want to rush and save time so your kicking because of your actions are causeing situations you cant control with a random card which you should be able to your 100% self serving thats the truth theres nothing wrong with taunting in low difficulty if your not a trash tank so stop makeing excuses and get better

good for you new tanks that are not geared cant boost the same as you with your main tank thats over geared

id say it happens 40% of the time in low difficulty dungeons based of of recent experience from last timewalking and i ran a few hundred so it wasn’t a fluke ratio so yeah

I say its about 80% of hunters leaving thier taunt on and not responding, so what is your point?

Incorrect, it happens alot more while leveling an alt

Again, its hypocrisy, you are complaining that myself and many others kick hunters for leaving taunts on but its fine if you do it? I kick them when i know there is frontals. I kick them when there are ranged casters. Thier inability to turn it off doesnt not constitute as a free pass, if they are new then they can ask after being asked to turn it off. This isnt about how fast i can clear it, this is about being able to work smarter.

But yes as i have said there is specific areas where a taunt is needed from a pet, but even then i myself have not needed it.

But sure, ill never kick a hunter again. Next time it happens ill leave the hunter with that single trash mob by himself and not wait for him to enter the boss room. Im sure the hunters will like that much more

This is the only way i want to tank a PUG run. Not so much to randomly kick people but for protection against being kicked by impatient players. I will run as fast as I am comfortable.
Donʻt like it? leave. No-one is holding you hostage, the exit is right that way.
I would 100% run the dungeon at the pace I want to.

Sounds like they would be trolling themselves spending all that free time of their own doing it.

this is the reason why i don’t enjoy queuing for dungeons. because you almost always get some gungho tank who charges ahead the second the instance loads in, and starts pulling every thing in sight. the “gotta go fast” mentality has really ruined things in general.

sad thing is, questing in WoW has become tedious. i find the quests were better pre-Cata, but it doesn’t help when some bored lvl 70 shows up and starts killing all the quest mobs in sight. i’d activate my second account just to invite myself to a barren server and quest there in peace.

course Actiblizz went and nerfed exp gains to oblivion and back if you’re in a group with someone at a much higher level than you are currently. (yes, i know about the “level sync”, but i never use it because i’d much rather have some relative ease when questing. nothing TOO trivial, but nothing too challenging either)

but seriously though, this is essentially what we’ve been driven to? trolling others in a dungeon group, just because we can, or because we’re “bored”? i can tell you, this wouldn’t fly in FF XIV. either because the players would band together, or the Devs would take notice and issue out suitable punishment. but that’s because the Devs don’t want the player base to turn into a 2.0 version of WoW’s let alone LoL’s.

what your just describes is literally holding someone hostage because you literally cant be kicked like this and if i dont like it im suppose to be the one receiving a punishment for leaving you think this is fair to others and not toxic behavior ? seriously?

i think if you join a game with another person and a kick vote is started on 1 of you neither of you should have a say in the outcome of the kick vote and be treated as the player being kicked without a vote period that would actually be fair to the others your pubbing with regardless of if your going to slow or to fast for others or whatever the reason is you are haveing a kick vote started for