Karazhan both upper and lower need a hotfix like asap

He should of said majority of pugs, i have had more bad then good in there but its def doable if people can avoid things which pugs love to stand in everything.

Just keep in mind you can go to the Raiderio of everyone defending the lower kara difficulty and in most cases it’s their lowest aggregate scored dungeon by 20-30 points and they’re just on the forums pretending it’s as easy as the other dungeons.

This really is just a debate on if its okay to have 1 dungeon harder for pugs than the others.

With all the nerfs to Wikket and a Fortified week coming up with Wikket we’ll probably have a pretty good LK week anyways.

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Unless you look at mine. I timed it 7 times on monk this week in pugs. Top key was 18. Think I missed the timer in 1 total.

Just saving everyone the time trying to call my bluff. You can search logs for both Sackless-Mal’ganis and Shackless-Malganis.

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speaking of lower, I’ve got a 20 key on the rogue. interested in running it this evening?

Definitely interested. Don’t know what I’m doing this evening though.

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Both Karazhans are your lowest dungeons scores on your monk by over 10 points compared to the next highest dungeon on RaiderIO

And that’s only because your workshop is lagging, it’s 30 points behind several of your other dungeons.

You are literally the example I’m making.

Because, wait for it, Workshop and Upper are harder. You can check the tier lists on subcreation. Idk why you insist on saying “Lower is x” then when I tell you that you’re full of it, you say, “but upper”. Did you know they are 2 separate dungeons that just happen to share an entrance? Did find it enjoyable that it not only wasn’t my lowest key on my paladin, but also wasn’t the lowest on my monk that I don’t push as much.

You mean freeyard and freerail depot? who would’ve guessed that the undertuned dungeons would be higher.

Then you’re just lying about freely available data.

I just posted a bunch of logs from my runs this week. Maybe you could use them to get on my level.

edit:

I guess what’s hilarious to me is that at first it was LK is too hard. Then I say, it really isn’t. You say it’s because I’m a god mode pally carry machine for monkeys. I post my monks name so you can see I have 7 separate runs with completely different dps in each run. Now it’s about being the lowest key, which it’s not. Then it becomes about it being 10 pts below other keys, which is a single key level. Do you ever just take the L?

I could go time a 21 on my monk right now and you’d say that I was carried or something. Anything to hold on to the idea that you were right. Gonna need binoculars for these goalposts.

I said you were competent. The god complex is coming from you. And you are the example I’m making, but even if you weren’t, the data says both Kara’s are harder. The data from 10s of thousands of runs, who cares about your toon on that scale.

Sorry for being late. Was timing a 20 on my monk to meet that goalpost. 5m under. Nearly 2 chested it. It’s now 3rd behind the 2 actual worst keys: Upper and Workshop. Keep in mind that I never said it was the easiest of in the top 4 easiest keys. I said it wasn’t dramatically overtuned or required a specific class in any slot. Simply that you can’t bring monkeys.

To answer a question you asked before: The keys have never been perfectly balanced. Ever. There’s always 1 or 2 that are a 1 and done slog for score. I’ll name them: (Early) Cathedral (S2 Legion), SotT (Season 3 and 4 Legion), SoB (bolster), Shrine, Workshop (tyrannical), AD (S3 BFA), ToP (S1-3 SL), DoS and SD (S1 SL). LK just doesn’t fit that description this season. That is tyrannical Upper and Workshop. Higher ID might fit that on fort. The tier list for ease of completion is JY >>>>>>>>>>>>>>>>>> Streets > Gambit > Grimrail > ID (may change this at some point, the timer is pretty tight if you have crappy iron stars) > LK > Workshop > Upper. Anything in that mid range is consistently fun to run and anything on the top or bottom is miserable.

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Game is dying and they wonder why. No way it could be the game is not working because they keep on adding more stuff on top of stuff that is not working. (sarcasm)
PS No one cares in the real world if you can do +20 dungeons in WOW. Congratulations you can give yourself a fist bump.
Fix the mechanics blizzard. Thank you.

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so to sum up: “doing dungeons is stupid and nobody should care about it. now please nerf these dungeons so i can do them”

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How about me? The example you use as a gotcha is a very weak argument.

Seasons 1 through 3 had gaps of 2-3 key levels too.

You are in the worst range for m+. Honestly +10 is easier then +8 or +9 because of the stat buff

It’s been dying since TbC.

Along these same lines, no one in the real world cares what degree you have, what’s in your bank account, what’s in your pants or who’s in your bed. So as long as we agree that NOTHING matters, we can all assign value to the things we enjoy and don’t need approval for them.

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Missing the point here. People are taking this thread over to pump their chest. The game is not working correctly. Sitting here stuck in a loading screen after a player put in a +13. Good times doing nothing.

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What goal posts? This feud between us is something you’ve imagined. My point is that Kara is relatively harder than other dungeons - and lower is mainly harder because it’s more complicated for pugs than other dungeons (not a numerical barrier like Curator in Upper on high keys), and I believe dungeons should be relatively similar in difficulty and should be balance around that.

I think Junkyard needs the timer shorted 3-4 minutes and maybe the count on some of the trash increased.

Because I believe dungeons should be around the same difficulty. And you don’t, and that’s fine. This difference in philosophy is fine.

There’s no level of key you’re going to clear on your monk to meet any “goalposts” I’ve set because I’ve literally never said that you specifically have any difficulty with any keys. Good for you but it’s not relevant.

But we’re not arguing if lower kara is harder than the other dungeons, because the data says that it is - both your and my opinions don’t matter. Both upper and lower are outliers in difficulty, and Tyrannical workshop may be an outlier as well.

So I would say to adjust the hard dungeons down, and buff the easy ones. And someone who was an advocate of variance in dungeon difficulty would say leave them alone.

Also, I made my rant about lower kara on Thursday from my phone, while at work. And they nerfed the fight I was talking about by nerfing the exact same ability I was talking about on Thursday while I was at work. That fight feels much better now (in no thanks due to my complaining).

A am in this, completely different post, responding the authoring and saying I agree with them that the kara’s feel too hard. But I don’t think lower kara is a numerical tuning issue. I think it is more complicated than dungeons are in the modern game and that generates weird friction with pugs because they don’t know what to do. It also puts a lot of stress on a new tank who might already be anxious about learning dungeon routes that I don’t think a dungeon needs. But lower kara has never been a huge outlier for organized groups of coordinated players.

To be clear again, I am not now, nor have I ever been, saying you can’t clear a dungeon on any of your characters specifically.

I don’t view you as a worthy opponent for a feud. I’m saying that every time I prove you wrong, you change the assertion. You’re wrong, I’ve proved you wrong at every turn. Also pretty rich that you said

And then try to claim I’m unfairly targeting you. Or that I’m imagining the back and forth when I have a lot of notifications that say “Ferowl replied…”.

All that said,

You’re right, but I never said it wasn’t. I said that it was mid. You said it was the giga Chad key that only 2mil IQ dungeon elitists could complete with God comps. Which I’ve called stupid repeatedly. Learn the dungeon, start winning.

I haven’t been able to do much the past couple of weeks because of vacation but I was able to log on my shaman today and jumped in a 21 LK. Full Pug no comms the key got DECIMATED. 10+ minutes under time. It was bizarre. Did they nerf nerf nerf this thing into the ground or what? Every potential difficult point of the dungeon was laughable. Maiden shield, moroes bleed damage, the entire beauty and the beast fight…. Ok sure it needed to be tuned down but damn….

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