Still waiting on my payments. I’ll take foot pic and fart jars
Just resubbed, running +12 Mists and DPS randomly leave after first boss, great returning experience
Funny enough. We had a untimed carried run and tge person getting carried complained we didn’t time it. We were only out by a minute from memory
this is extremely common in spires.
literally anyone who understands the mechanics?
but either way - the majority of problems like this are talked about by communicating with the group before the key starts.
it would be enough incentive for most competent players to not use the queue system ever again. which would make your experience worse, not better.
I don’t think so. I was being a bit hyperbolic, but I do think there needs to be SOME recourse. If you join someone’s key, you lose nothing when it fails except a bit of time. On the other hand, the person hosting the key losing a level on their key AND the time to build the group.
There were times I would spend an hour in queue looking for a tank, only for the tank to make a bad pull and then leave. That same player goes and joins another group with no downsides. We don’t have the proper tools to vet a player. If we could see how many keys they left before expiration would be huge. If you want to be the first player to drop a group before expiration, you should be held accountable for it. If you join a key, you should be at least committed to the time it takes to complete the key.
So, I don’t know what that is, but there needs to be something or the community that enjoys that content dries up. We see these posts all the time and have for years because it’s an ongoing problem that needs a solution.
the community that enjoys the content is enjoying it now, because we pug infrequently and when we do we put the time and effort into putting together a group that’s likely to succeed, or at least fail without raging.
your solutions seem aimed at a non-community that doesn’t really enjoy the content but just wants the loot. i don’t think there’s a solution that’s going to make them happy.
Blizzard can’t create a community out of thin air. if you (and i mean you in general, not you personally) want a community, you have to build one. a random queue system that penalizes people for not grudgingly carrying people to loot won’t accomplish it.
when you run keys, send friend requests. i made two new friends tonight running a +2 on my brand new sv hunter. not even linked to my main yet so it had nothing to do with my io score. i have friends i made in 8s. i have friends i made in 20s. the common thread is that i (or they) got to the end of the key and said “great run, thanks! feel free to add me”. that’s it. simple. it really works.
Generally bad,
Surrender mechanics hold players hostage until the rest of the team ‘lets’ you leave, I am happy to go over on a key by 10-15 mins but I dont usually have a spare hour to tack onto a depleted key.
If you want to force people to stay till its done that’s fine but then I want a hard timer of once X time hits the key is done
here’s what’s going to happen. People who knows how to do the content will refuse to run w/ pugs simply because they dont want to get that 1 person what so horrible it’s easier to just 4 man the key. And in time no pugs will be left but the bads and these same people will complain on how hard the keys are.
And believe it or not the people who are making mistakes back on season 1 are still making the same mistake in season 2 because they’re not learning or just wont learn at all. The good player just move on and run with friends.
Oopf I don’t want to know lol. I don’t type /played and see how long I have spent in game lol.
I think having the main show up is good the way rio does it but a blanket score is a bad idea Imo. Just because I can heal on my paladin or druid doesn’t mean I can heal as well on my shaman where I don’t always even remember what binds I have lol.
Most classes play similar imo. Heals usually has a slow efficient heal, fast not mana efficient heal to save someone, unique class heals, aoe heals then you got your class utilities and usually dps rotations are very simple for healers.
I tend to use the same keybinds generally around the same sorts of areas. Like movement spells. Interrupts are always like 1 or long ones are like shift r. Soam abilities are like 2. A dispel on my healers can be Ctrl G.
For dps most of them play similar enough, most are combo spenders.
Tanking is learning openers snd effective use of damage mitigation. Kit for cc adds, kiting and getting yoyr rotation down to maintain threat. Keeping an eye on teammates if they do something they arent supposed to like accidentaly pulli g an add.
The more you play the 3 roles the more you learn to help the others.
Like everything in this game, people step into content via pugs more often than not. It’s why we have LFR, LFG, random bgs, etc. In most content, if you leave a group early, there isn’t much lost. Maybe a single wipe in a raid, a single loss in an arena match, and so on. And too that, there is also some action if you leave an instance early. Deserter for example.
Keys sit in the middle of all of this. Like a raid, you’re still spending often a long time to build the group, especially these days with covenants. Unlike a raid though, if one players leaves, it’s often easy to replace and outside of a single wipe, doesn’t take much away from the others in the group. As I said prior, in a key, it’s only the player hosting the key that really has any skin in the game. A player can join a key and immediately leave after the key starts with no consequences.
This topic is constantly coming up because it’s a problem. What people are looking for is some solution. There are plenty of potential things. Yes, you can add people, but you still have to start somewhere. Even if you’re in a guild, not every guild has people who do keys and MOST players are still stuck looking for people. This process should be improved and the players who host content should be rewarded for that.
What about this… Give the key creator to have control of this ‘consequence.’ If you want to join a key that says going for completion, then if you leave early… it’s on you. Don’t join the key. It really could be just that simple. OR, give the people creating keys more tools to know of a players history with keys. In the end, the aim is to have SOME response to players who continue to bail on keys with no repercussions.
In keys you dont get loot per boss, only at the end once the dungeon is cleared. If ppl were dying alot or not pulling enough dps/healing, then the person left because they felt their time would be wasted staying in a group that wasnt going to time a key.
Blizz are not going to police social interactions, someone can leave a key for any reason and thats perfectly fine. They shouldnt be forced to play with people they don’t want to.
Not changing also leads to failed games. Like what Blizzard have been doing by digging their heals in and refusing to listen to it’s players. Ion even admitted that they have been reluctant to change due to their dev team wanting to do it their way.
Take the flying debacle, that will go down in history as the number 1 thing that sent this game over the cliff, Ion and his team were hellbent on having a 12 monthly expansion release schedule that did not include flying, I think by now we all know how well that went down and how they have just never recovered.
I think it’s about time they started listening, to all of us instead of having some super secret discord that only the top 1% of the 1% of players have access too. It’s pointless getting feedback from 10 people, just look at the other forum they made, those guys were raising issues that only they wanted to discuss.
The one guy who went to ask for player feedback was banned from that forum because that’s not what Blizzard want. They picked and chose the people for that forum based on what kind of feedback they were submitted so they can only make changes to what they want and can say it is working.
All Blizzard need to do is make a simple survey, something on the launcher to force people to answer like 3-5 questions before they can play, or even something on the login scree, the character select screen, anything with just a couple of questions here and there to get everyone’s feedback, than they can try and do what they can to keep all of us happy and not just their precious content creators.
Yea the basics are easy enough but I know I would not perform like my IO suggests on alts that I barely play. So imo a universal score wouldn’t work but having a main score shown is good.
People dont leave keys that are going well. Make the key go well and you get almost no leavers. I think I might have had 5 in all of shadowlands.
What about this? TALK TO EACHOTHER. Before you start just have a chat and be like. If we are a bit over do you guys mind finishing? Like just talk to eachother
Yes they do… They do all the time. I had multiple +20 keys last expansion that ended with someone leaving as soon as the key started. I have had keys going well that people left because “oh, sorry, forgot about raid… lol.”
We do. Doesn’t matter. If people need a key, they’ll say anything to stay. What fantasy land are you living in?
Azeroth. lol
Well idk what you are doing so different to me then because I could probably count how many people I have had leave my keys on 1 hand and I run a lot of keys. Raider io tooltip says 250+ keys 20+ timed and I know there were a lot in the high teens too before I got to 20s. Then there are all the untimed ones too.
I have no idea how people have such a bad time as they say on the forums. It doesn’t reflect in my game experience in the slightest.
The answer is nothing. Why are players like you so averse to solutions that won’t even affect your gameplay? If it’s not an issue for you… great. Clearly tons of other players have had or continue to have issues with pugs. I have done 1,000’s of keys and would still like to see M+ in general improve. Giving the group creators more tools to insure good runs means everyone benefits. If choose to not use those tools, then nothing is lost.
The real question is why are people so apposed to using the solution that I and other players like myself are using successfully already. There is no need for a convoluted system that creates more problems when people could just talk to each other now and play an mmo as a social game the way it was designed.
That isn’t a solution. There is nothing convoluted about giving players more tools to make groups. It literally won’t affect you and you still have a problem with it. Quit trying to superimpose your experience with the game onto other players.
But it works for me and many others so how is that not a solution?
You tell me how your system will work and I will tell you how it will add problems in an attempt to solve a problem that is already solved.