Just make your own group, they say

That’s fine, I clearly don’t like you either. Yet, only one of us is making threats and insults. You keep saying I have the low EQ, while you keep demonstrating it with your inability to cope.

Yes there are 4 other people, but clearly with your inability to dodge avoidable mechanics it’s not on them.

First of all, none of the minions actually have one shot death mechanics. They only turn into one shots as keys scale up. Second of all they are all avoidable. Especially in AV which you were complaining about. This is seriously a learn to play issue.

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Better to wipe here and know the key never had a chance than to waste your time pushing further.

Azure Vault is still pretty ridiculous in general. I’m still surprised Azureblade got nerfs over Telash, and especially Umbrelskul. The last boss needs to have the entire encounter rewritten, since it’s RNG BS. On Tyrannical keys, you won’t kill him, or even push him to 25% before orbs force you out of the cornered wall position. If the crystals spawn apart it’s almost certainly a wipe.

Who cares? Don’t be a little bich about it, if you wanna throw out heat, expect heat. You do have a low EQ, and what is this notion about me coping? You need new material.

Meaningless statement, again sticking to crap arguments that wasn’t even my argument to begin with, but continue on npc.

Well no shyt i’m playing on keys scaled up so they have one shot mechanics NOW. Its a opinion of me not liking one shot mechanics on principle. Small brain.

I’ll repeat it as long as it’s relevant. You continue to display issues controlling your emotions.

How is it meaningless? You are complaining about avoidable mechanics in AV. That’s a personal responsibility.

The point is all mechanics and even regular attacks turn into “one-shots” as keys scale. It doesn’t make it a death mechanic. :clown_face: You failing to get out of frontals or circles is no one’s fault but your own.

Its not, because you can’t really detect emotion through text alone, I could be trolling, I could be hyperbolic, I could be anything, that is your own illogical deduction. I could say you have asbergers based on how you interact with others. But that would be illogical. You however, have shown concrete evidence of passive aggressiveness, and lack of awareness of people not in your position. You can think what you want, but like I said no one cares about your opinion on the internet.

because the argument is over the philosphy of one-shot death abilities in a dungeon. I understand its infinite scaling, but I only said I don’t like it because I think its cheap game design. You can disagree with it, but thats just a matter of taste.

You just keep going, do you know the definition of insanity is?

You can especially when you make threats of physical violence and continued name calling and cursing. It’s a sign of low EQ no matter how you try to spin it.

You might not care, but others do.

You said it about AV which has no actual one-shot mechanics. Thus you were talking about regular mechanics that are just scaled up. Like we discussed all mechanics turn into one shots when infinite scaling is involved. They were not designed as one-shot death mechanics so stop talking about game design, you clearly wouldn’t know if it hit you in the face.

Am I missing some context ? What’s wrong with avoidable oneshot mechanics? All games not just this game have oneshot mechanics.
If you get oneshot, then just get better to dodge it next time.
The hardest part of this game is the unavoidable oneshot mechanics, which you shouldn’t meet it yet at your key level.

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You are missing a lot of context and a history of bad takes from Starryynight. He’s complaining about the trash in AV because of the “one-shot mechanics”. I called him out on it saying they are all completely avoidable frontals/circles and he got triggered.

I see, AV is tough but not impossible, just need to practice and be better. It’s just a game after all, why are ppl angry because they fail some keys or some dungeons are harder than others? It will be no fun if all are SBG and CoS.

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Completely agree. For the most part all he has to do is not stand in front of any mob, which is melee 101. Other than that just run out of circles.

I know, I’m not running +1s or +2s. But even when chain-pulled the timers are near impossible. HOV has the same problem. I’ve been with groups where we’ve pulled with reckless abandonment, 1-shot every boss, no breaks or stops, and still missed the timer.

These dungeons are not even remotely close to being tuned or balanced. They’re a complete design disaster. Requiring exploits to make timers is poor design. Requiring higher ilvl gear than the dungeon drops is poor design. Having such a massive skill disparity between the roles is bad design. Abysmal camera control/clipping coupled with an endless barrage of ground AOE is poor design.

It’s clear the devs don’t care, never tested any of it, just throw anything at the game and simply shrug their shoulders.

There’s a clear difference between interesting and engaging challenges, and abuse.

He’s just a troll. He trolls the forums to mock others and tell them to ‘git gud’. Which is hilarious because he doesn’t PUG, and he plays a tank (easy mode) and the most trivial tank to play at that.

Brother, you’ve asked to be mocked. Perhaps you deserved more before this and just didn’t have anyone do it for you.

Learn humility. Learn to press strafe. You’ll be less of a miserable see you next Tuesday.

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This sentence is hilariously wrong on every count. Sosari only pugs, tank is one of the most demanding roles in M+, and as far as I’ve hear Prot Pal isn’t meta ahead of warrior or DK, so you can’t say it’s the most trivial. Either way, there is a big gap between playing Prot Pal well and just playing it.

If all of this is true, and for the record, I don’t believe it is, then either your dps is absolute garbage or you’re doing 23-25 top tier in the world keys. If it’s the latter, then you should know better so it’s much more likely that tragically low dps is the problem.

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Getting azure vaults does feel terrible, its a hard dungeon. If I’m in that situation I’ll probably try to reroll it a few times by running some CoS or shadowmoon but their is so much competition to get into those keys

I’m offended!

I think he’s getting the 2 prots mixed up :cowboy_hat_face:
(Sorry to my prot warriors out there, but y’all have it pretty good and easy right now).

Unholy isn’t that hard, calm down. If anything the complexity is barely above average, but I can rank 5-6 other melee specs that are far more difficult to play.

Surface level, Prot Paladin is easy, but I’d rank it as one of the highest skill ceiling tanks - likely on par with BDK. If you’re good at Prot Paladin you don’t take damage and your group utility can basically fix stupid in a lot of situations, ESPECIALLY in pugs.

You clearly don’t either because you’re an average parse Heroic prog raider that barely hit 2k io. Stop trying to hype up something that doesn’t need to be hyped up.

Bro projection…

I stopped reading this thread after that, this dudes on some serious MC syndrome.

I will give Sosari flak the instant he has a bad take, but it’s been ages since he’s said something questionable and I see him a lot.

On topic, making your own groups is still valid and good advice. If you’re struggling to do high keys (20s) then you should probably look at getting a key team together - even if it’s just btag friends, vetting your keys a bit more thoroughly, or looking at personal play.

I would love to see people post logs when they have complaint threads like this. There’s so much you can learn by just looking at the data, it doesn’t lie, and you can very easily see where the mistakes were made and how to improve on them.

There’s some validity to the “overtuned” argument, but in the majority of cases it’s something you can resolve by just changing how you attack the fights. Brute forcing through things isn’t always the best play.

Example, from someone who rarely does AV keys.

First boss drag him into a corner of the room after the shards are spawned, maximize the frontal clear, and then use the circles - if the tank is good, this mechanic is trivial. Don’t immediately pop AoE cooldowns on the adds, wait for the tank to pick them up.

Second boss stack with the group and 1 by 1 the adds around the boss during ball phase, the ticking damage buff is hard to heal and by stacking you will effectively remove the complexity of the mechanic and just make it ball dodge simulator.

Third boss stack the ice on the edge of the platform, either inside or outside, decide as a group, then form a line as best you can. The ice AoE will not cover the entire platform, and it will allow you to move freely past it (assuming you draw short stick and get put in the back of the line). Move out with the beam, don’t put it on the rune. gg

Last boss tank it in the wall, then move it slowly around the edge of the room. Spikes spawn every 25%, so if you need to catch-up, you can manage the mechanics by slowing / stopping DPS until you’re able to catch-up.

AV is my least played key by a lot, these are simple things you can do to make the key basically a stat check rather than a mechanics check.

gg

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HoV is another dugeon that requires you to do masspulls here and there. HoV mobs are extremely dangerous for tanks, so most of tanks dont do giga pulls there.
For example, at the first pull, if you dont pull everything up to the first boss then you are doing it wrong. There are a lot of masspulls in HoV that you can do and some mobs are very inefficent to kill and have to be avoided. As I mentioned, as a dps you cant control the route, and you have to pray that the tank has a good route and plays offensively. The only thing you can do to overcome this problem is to do more dmg and cc to speed up the key.

The alternative is you spend 45 minutes trying to get into someone else’s group and the same thing happens. Some dungeons, especially AV, are pretty tough, especially for PuGs. There’s just too much stuff that hits super hard and Tyrannical makes it so much worse.

The first boss in AV is actually an example (to me) of good mechanics, in that there’s not a lot of one-shots and it’s just a set of tight mechanics requiring coordination or you fall behind, but in this particular case I’d imagine that’s really, really hard as a PuG. Discord on my group for that boss is usually pretty lively calling out where we plan to go.

Yea we did this on a 16 or 17 the other day and were like 5 minutes behind on an otherwise smooth run. I think the timer is off on this one :frowning: