Unholy isn’t that hard, calm down. If anything the complexity is barely above average, but I can rank 5-6 other melee specs that are far more difficult to play.
Surface level, Prot Paladin is easy, but I’d rank it as one of the highest skill ceiling tanks - likely on par with BDK. If you’re good at Prot Paladin you don’t take damage and your group utility can basically fix stupid in a lot of situations, ESPECIALLY in pugs.
You clearly don’t either because you’re an average parse Heroic prog raider that barely hit 2k io. Stop trying to hype up something that doesn’t need to be hyped up.
Bro projection…
I stopped reading this thread after that, this dudes on some serious MC syndrome.
I will give Sosari flak the instant he has a bad take, but it’s been ages since he’s said something questionable and I see him a lot.
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On topic, making your own groups is still valid and good advice. If you’re struggling to do high keys (20s) then you should probably look at getting a key team together - even if it’s just btag friends, vetting your keys a bit more thoroughly, or looking at personal play.
I would love to see people post logs when they have complaint threads like this. There’s so much you can learn by just looking at the data, it doesn’t lie, and you can very easily see where the mistakes were made and how to improve on them.
There’s some validity to the “overtuned” argument, but in the majority of cases it’s something you can resolve by just changing how you attack the fights. Brute forcing through things isn’t always the best play.
Example, from someone who rarely does AV keys.
First boss drag him into a corner of the room after the shards are spawned, maximize the frontal clear, and then use the circles - if the tank is good, this mechanic is trivial. Don’t immediately pop AoE cooldowns on the adds, wait for the tank to pick them up.
Second boss stack with the group and 1 by 1 the adds around the boss during ball phase, the ticking damage buff is hard to heal and by stacking you will effectively remove the complexity of the mechanic and just make it ball dodge simulator.
Third boss stack the ice on the edge of the platform, either inside or outside, decide as a group, then form a line as best you can. The ice AoE will not cover the entire platform, and it will allow you to move freely past it (assuming you draw short stick and get put in the back of the line). Move out with the beam, don’t put it on the rune. gg
Last boss tank it in the wall, then move it slowly around the edge of the room. Spikes spawn every 25%, so if you need to catch-up, you can manage the mechanics by slowing / stopping DPS until you’re able to catch-up.
AV is my least played key by a lot, these are simple things you can do to make the key basically a stat check rather than a mechanics check.
gg