So double up on the amount of difficulties while keeping the same amount of rewards? One of the reasons for the dungeon difficulty changes was to REDUCE the amount of meaningful keystone levels, not increase them. This also helps with groups as instead of nineteen levels of Mythic Keystone Dungeons there are only nine; more difficulties spreads the playerbase out and makes it harder to find people to complete the content with.
So just Mythic+ with a new name? Again, sounds pointless and redundant.
Just do the appropriate key range in Mythic+ for that.
Thats what a lot of pvpers said about solo shuffle, but it turned out the only problem that it caused was it became a lot harder for the people looking for people to partner for premade teams cause people would rather que.
That’s what I’m saying. Those of us who love M+ the way it is can still do that. Those folks who don’t like affixes and timers could do higher keys with harder hitting moves for the same gear.
Thank you for being rational and asking for a separate dungeon mode to M+. It’s one of the rarest requests I’ve seen despite it being the most obvious path forward.
So what you’re saying is that if you dont go for the meta during specific affixes then you can’t complete content? Isn’t that a game design issue rather than an accessibility issue?
I agree! And yet Blizz doesn’t and they’re changing how M+ works for these people. I’m just trying to come up with a solution to give them a progression track while leaving mythic+ alone.
They are probably making these changes because they did a lot of reasearch on what areas and difficulty of content the majority of their players play, and then made the changes to support that group.
The changes we have are the ones that directly make those aspects better for those players.
The mistake you make is assuming whatever you are doing or whatever you enjoy in the game is what the majority of players take part in.
The no lust didn’t sell me but the no cleanse in brackenhide made me cringe so hard i couldn’t even imagine >.<. I was thinking it would be a simple flip the switch to make it queable but now you would have to have specific classes in a group during specific weeks and the amount of work to make a working queable mythic plus just intensified.
As a casual player who just has fun and enjoys the game, the current system works fine for that. You just run keys at whatever level you are comfortable with. You can get up to KSM key levels without any stress over the timer, or which specs are meta, or having perfect routes and doing huge pulls, skips, etc. Provided you put in the work of gearing up appropriately with lower keys first.
The only thing holding people back from having casual fun with m+ is themselves.
Remove LFR and MYTHIC
Make NORMAL easier and HEROIC harder
The new NORMAL is queueable (just like LFR) and will cater to non-sweaty casuals who want to get a decent gear and maybe an achievement or two. It’s harder than LFR but easier than current NORMAL
The new HEROIC is harder than it is currently, but easier than MYTHIC. This difficulty is for keystone-pushers and hardcore players. You get BiS gear and a title/mount.