Just make heroic+

Citation needed.

So double up on the amount of difficulties while keeping the same amount of rewards? One of the reasons for the dungeon difficulty changes was to REDUCE the amount of meaningful keystone levels, not increase them. This also helps with groups as instead of nineteen levels of Mythic Keystone Dungeons there are only nine; more difficulties spreads the playerbase out and makes it harder to find people to complete the content with.

So just Mythic+ with a new name? Again, sounds pointless and redundant.

Just do the appropriate key range in Mythic+ for that.

Because it would be dead on arrival, be unsuccessful, and cry’s for nerfs would be astronomical.

Like it or not m plus is designed to be done in a group with coordination.

It’s why followers in plus will never happen.

Not sorry but mythic plus needs to stay non qued.

Mplus is one of the main played modes in the game.

The people who want to do heroics are a minority.

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And no timer or affixes. I’ve said that already.

Thats what a lot of pvpers said about solo shuffle, but it turned out the only problem that it caused was it became a lot harder for the people looking for people to partner for premade teams cause people would rather que.

There has to be fail conditions like the timer.

This idea is terrible.

So Heroic without the queueable part and a new name. Thanks for the clarification.

That’s what I’m saying. Those of us who love M+ the way it is can still do that. Those folks who don’t like affixes and timers could do higher keys with harder hitting moves for the same gear.

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Do something else.
/thread

Thank you for being rational and asking for a separate dungeon mode to M+. It’s one of the rarest requests I’ve seen despite it being the most obvious path forward.

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Arena and mplus are not even comparable.

You don’t need specific classes for specific weeks in arena.

Arena just is based on how much synergy classes have and I could argue solo shuffle has actually hurt pvp in the long run.

Do current heroic dungeons scale up as you get better? I think you’re forgetting the whole “increase the key level” aspect of this.

So what you’re saying is that if you dont go for the meta during specific affixes then you can’t complete content? Isn’t that a game design issue rather than an accessibility issue?

I agree! And yet Blizz doesn’t and they’re changing how M+ works for these people. I’m just trying to come up with a solution to give them a progression track while leaving mythic+ alone.

Where do I say anything about meta? Having a group that has no one to handle afflicted as an example.

No lust

Not having a poison cleanse on brackenhide

Having those things aren’t what a “meta” is. It’s called having core things that’s needed for dungeons you won’t have ina qued system.

Nope. It’s designed to test you in different ways.

Imagine doing brackenhide with two hunters and a warrior without a shaman or mage on afflicted week.

It would be terrible.

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They are probably making these changes because they did a lot of reasearch on what areas and difficulty of content the majority of their players play, and then made the changes to support that group.

The changes we have are the ones that directly make those aspects better for those players.

The mistake you make is assuming whatever you are doing or whatever you enjoy in the game is what the majority of players take part in.

The no lust didn’t sell me but the no cleanse in brackenhide made me cringe so hard i couldn’t even imagine >.<. I was thinking it would be a simple flip the switch to make it queable but now you would have to have specific classes in a group during specific weeks and the amount of work to make a working queable mythic plus just intensified.

The non lust can be still doable just like not having a rez wouldn’t be ideal but yeah

Brackenhide with no cleanse or decurse on afflicted week?

Yeah no thanks

Then you also have to factor in the people that have groups would avoid this system as well.

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As a casual player who just has fun and enjoys the game, the current system works fine for that. You just run keys at whatever level you are comfortable with. You can get up to KSM key levels without any stress over the timer, or which specs are meta, or having perfect routes and doing huge pulls, skips, etc. Provided you put in the work of gearing up appropriately with lower keys first.

The only thing holding people back from having casual fun with m+ is themselves.

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I think Asmongold said it best.

Remove LFR and MYTHIC
Make NORMAL easier and HEROIC harder

The new NORMAL is queueable (just like LFR) and will cater to non-sweaty casuals who want to get a decent gear and maybe an achievement or two. It’s harder than LFR but easier than current NORMAL

The new HEROIC is harder than it is currently, but easier than MYTHIC. This difficulty is for keystone-pushers and hardcore players. You get BiS gear and a title/mount.

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