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I’m sorry that you don’t understand context or what it is, enjoy the rest of your day. Lol.
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I’m sorry that you don’t understand context or what it is, enjoy the rest of your day. Lol.
No. It’s not
Thanks for letting me clear that up.
It would be a matter of Blizzard doing it properly, and with the experiences I’ve had with them, I don’t believe they can.
Fortunately or unfortunately, I don’t think that’s an achievable outcome. There are absolutely going to be people who are upset anyone had a chance to earn their trinket at all. Even if there weren’t there are going to be people like me, who have little to no faith in blizzard, and high expectations of what’s required to achieve what you’re asking for in a genuinely fair way.
I dont think this is doable in a way that doesn’t just ruin someone’s day/week/month/year, just to give some new players something they don’t value as highly.
You’d never convince me someone playing the game for 2 years values that title the same way i do after ~20 years.
Yep, although I believe those are TCG items specifically, and Blizzard has already explained why they’re doing that.
The short version is the company that created the codes for the cards was hacked, and the code generation software was stolen. This allowed for a large number of fraudulent keys to be created, but since Blizzard didn’t have access to the software, they couldn’t do anything about them.
So rather than have players go to dodgy websites and spend hundreds of dollars on those keys, they decided to give away those items for free via Twitch drops or promotions.
Thank you! I am.
You’re absolutely welcome!
Sure, I agree they would. I was one of them. Until I got rid of the ego thing.
I’m not sure what needs convincing. Your statement is true. Someone who plays Classic for 2 years will never feel the same way about the Qiraji mount as someone who has been there competing for it back in the old days.
The question is: Why has nothing bad happened when they allowed new players to get the Qiraji mount?
Who says it hasn’t?
The playerbase as a whole may be unchanged, but you (to my knowledge) are not a Scarab Lord, and even if you were you do not have the lived experiences of all other Scarab Lords.
That mount was infinitely more time consuming, and more time limited, than my title is.
I know how i feel just considering the idea of what we’ve discussed, it would be 10 fold were it the Qiraji mount.
You don’t know who was impacted by this, you don’t know who left or cut back their time because of decisions like this. Remember, these would be some of Wow’s oldest veterans, people who dedicated more time to it than just about anyone. It was a slap in the face to allow people to get the mount through server transfers, and is partially why i’ve never even attempted it.
Just because the world of warcraft didnt end, didnt mean something bad didnt happen, or that it wasnt an insult to these players
You’re right, I don’t know what happened to these players.
What I do wonder is, if the chance was given to new players to go through the same challenge, and get the same reward, what other motive for leaving/reducing time would there be other than ego?
Part of the challenge of getting some of these older titles & items was the era of gaming we were in at the time. very little in the name of guides, no videos outside of pixelated hypercam footage, and super limited social media. things were completely different in that the player base mostly had to figure things out solely in the game just by playing. this is why classic is not vanilla; people know how the game works and it isn’t new.
you can say you want to “bring the challenge” for people who want to get these old titles & items back, but it wouldn’t be the same challenge, because it is impossible to recreate the past.
Sure, this is true for Classic events. Not true for the very rest of it.
Even Karazhan was already full of video guides by the time people were playing TBC.
I remember a dwarf guide blasting Trivium music for all videos. Talk about being a fan. ![]()
As i’ve said, i have little to no faith these challenges are replicatable. Even more so for the scarab lord, because it was a world wide event, on bad servers, with bad technology. Just staying connected alone was part of the challenge.
There is no duplicating the events of the first scarab lords (the non server transfer ones.)
As I’ve answered above, there are more reasons than just ego that would lead to someone not wanting this to be earnable. I equated the Scarab lords difficulty to the Black Harvest title, because everything i feel for it, a Scarab Lord is going to feel more so, that doesnt make it ego.
again you’re missing the point. the game wasn’t more challenging back then, more players were just more ignorant on how the game worked. you can’t recreate those circumstances in a game like WoW.
and even if there were video guides on karazhan, we didn’t have the same social media landscape where everyone’s first instinct to something new was to instantly look up a video guide on how to do it.
I understand, but I can’t help to feel like we’re constantly moving the goalpost.
It feels like if we were able to go back in time with the Delorean, there would still be people going “but that’s not the original timeline, you now know everything you need to do to get it”.
And what other words for this are there that aren’t the words “gatekeeping” and “ego”?
Why is it when others want something it’s ego.
When you want something it’s not?
Is it because you are arguing on behalf of the hypothetical “new player”?
What is this something others want?
The new player already told me they don’t care about these items.
So we can rest easy knowing the cornerstone of this argument no longer exists.
Absolute waste of developer resources to try and recreate the classes as they were in legion with legion gear/tier/artifacts and a different talent system with different talents. At a level we cant even reach anymore.
Much easier to just ignore the people whining
I’m not moving anything. I think all of those reasons combine to create a solid argument on why your proposition should not be implemented. But the crux of my argument is the part about times being different & that the past can’t be recreated. you can’t have the same rewards for a different process, it doesn’t make sense and is not fair to the people who earned those rewards while they, both game AND player, were current.
They would have to do this for every single challenge as well
A different server for every challenge.
All so they could be inundated with nonstop complaints about how the difficulty really isnt the same and its so unfair still
True, but then again, they just made it so that people can play Pandaria CM all over again.