Just lost my raid spot to M+

Ohhh I am sure there is quite more to the story. Afterall, his constant negativity and comments and ultimately demeaning comments to his former raid leader was the reason he got the boot from his former guild.

3 Likes

That’s not entirely accurate. While the community does lack integrity(integrity is doing the right thing no matter what), the design of the game requires players to rely on other players in order to make progress towards rewards. Since others can prevent your progress in the game, a bitterness may be developed towards them. Hence, Blizzard is grossly responsible for the toxicity in the game.

Blizzard has even encouraged players to be selective for their dungeon & raid groups. They’ve stated that not accepting invites & kicking players who you feel aren’t contributing enough to the raid is a good thing. I’ve yet to hear them discuss the difference between toxicity and healthy decision making

Kicking a player from a group isn’t necessarily toxic. The context is what determines if a choice is toxic or not. You must also consider the following situations that bring about frustration that eventually leads to toxic behavior:

Keys depleting
Mythic + timer being a requirement
Mandatory vault requirements(2, 4, 8 dungeons/boss kills - per character)
Running back to a raid boss after a wipe
Summoning
Consumables being overly expensive(for casual players)

Time is valuable! When you look at every complaint that there is towards other players in the game, time is the main consideration! So & so hasn’t learned to avoid a mechanic and caused a wipe. So & so’s damage/healing/mitigation isn’t cutting it. So & so is pulling extra enemies which might kill the group.

Alrighty then bye.

I agree. People think killing mythic + will magically revitalize or make raid better. Raid gear acquisition sucks independent of how much gear m+ doles out.

2 Likes

Within the context of this thread, I would say its still accurate. The OP’s issue is not Blizzard created. If anything, OP is being the toxic one by not giving us the full scope of the issue.

Ok. Lets put in in the context of the OP.

OP is performing poorly for ilvl. This we know.
Members of OP’s raid team are not overgeared for the content, despite what OP stated. This we know.
Members of OP’s raid team also have similar ilvl. So “not running m+” isnt the reason he was benched. This we know.
OP ignores using crafting and world items to upgrade very seriously low ilvl slots. Multiple blue items.

OP blames everything on overgeared people not wanting him because he doesn’t do m+. Which disagrees with all known information we have about the situation.

So, from the outside looking in, OP seems to be the toxic one.

Tell me you dont raid without telling me you dont raid.

No organized guild runs back after a wipe

Prolly feels isolated and excluded inside his guild. This happened to me in Shadowlands because I didn’t want to do M+ in those dungeons, but I wanted to raid with the guild, but everyone was doing M+ together. So I would bench myself sometimes for “poor performance” even though I would never be able to out perform them because of M+. They would always be ahead of me until we were on complete farm and I caught up.

They also jebaited with PVP gear. Basically it was under budgeted on purpose outside of PVP content so you couldn’t raid properly with it. Why they do this? I’m not exactly sure, but I wish PVP and PVE were seamless, they aren’t, whatever.

Will there ever be an end to these degenerate responses on wow forums?

You would think that people possess common sense and can see the larger picture, and they clearly don’t.

is he wrong?..

Can you explain what the bigger picture is? Since obviously some are missing it.

Is the bigger picture listing a bunch of things that dont actually matter? Is the bigger picture reaching a conclusion first (everyone everywhere is toxic) and then going backwards to make up things to support that conclusion, even if they dont make sense?

The design of this game catalyzes toxicity.

They do matter. If you want to pretend that they don’t, then that’s merely naivety.

I played a video game that is way more intense than wow for over six months. During that time, I only encountered fewer than a dozen toxic situations. Imagine that!

  1. Never being declined invites!
  2. Clearing over 95% of the content you queue for!
  3. The content only takes 3-12 minutes on average!

…the first damn week that I returned to this game, I died to one of those swirlies that knock you off the edge of the bridge in Dawn of the Infinite. No one told me how to get back where I was and they pulled the final boss who does an aoe, so I died running back and I missed the final fight. <<< That’s toxic behavior!!! That’s the new thing in wow: if you’re running a dungeon, players refuse to rez you to save time for the group moving foward! The fk!?!?!?

The difference of that game and what made it so incredibly clear of toxicity compared to wow is it’s design:

  1. You are responsible for you only! However, players can take a few seconds to rez other players who are downed; and they do!!! Over 98% of the time players are willing to help other players in that game because the atmosphere is so great in that game!!
  2. Level means nothing. Your damage style & output depend on your chosen modifiers to your equipment. Your level only determines what you are able to equip, and less than half way to max level you can equip everything in the game.
  3. Even if you are bad, players can & will carry you!
  4. Even if you die, other players can infinitely rez you(unless you’re too far away and you run out of self-rezzes)
  5. You can solo most, if not all, of the content!
  6. If you die in that game and run out of self-rezzes, you leave the match and you can re-queue for it instantly
  7. Joining content in that game takes less than 20 seconds and you are automatically ported to where you need to be!(Your time isn’t wasted unless you fail your 5-15 minute mission)
  8. Due to missions being so short, you can actually go outside and touch grass often. You’re not glued to your computer for 30 minutes +… ever!

^ That game design does not contribute to toxicity!!!

It’s this simple: players don’t want to spend 30+ minutes in front of their computer screen to complete a single task. They want the ability to go afk when they need to. So this list:

^ is a list of frustrations!!!

They are poor design that acts as a catalyst for toxic behavior!

If you dont like it, please go back to your other “intense” game.

I find it toxic to state that trivial/basic things need to change because you dont personally like them.

Sounds like that intense game, based around being incredibly trivial, is right up your alley.

Seriously. You listed “summoning” as a toxic trait of WoW.

You’re just have a pathetic view towards how to treat people on the forums.

Calling people pathetic. Not toxic at all!

Saying that someone has a pathetic view and calling someone pathetic are two different things.

Also, if it’s true, then I’ve merely spoken the truth.

https://www.warcraftlogs.com/character/us/lightbringer/garrics#difficulty=3

Your parses are grey and green. You’re not even AOTC. There is room for improvement, and I doubt that’s the only reason that you aren’t part of the raid team anymore.

My friend.

Calling someone’s view “toxic” is 10x more “toxic” than summoning stones.

M+ out here taking people’s raid spots and wives. Careful out there guys. :pray:

1 Like

Well what a degenerate mentality to possess

They did I got my 1 tier token other tier hands are lfr other 2 where changed , most my gear is got from world weekly quests . The one trinket was from Timewalking quest other was one in raid but it was only trinket or ring I could roll on tell every one got theres . Here is a Quote out of guild raid info .
keeping in mind those that have been actively participating throughout the week and working on their ilvl and those that are only coming for raid.
^^^^^^^ talking about M+ !!!