I toyed with the idea of doing a campaign in a timelost branch of Azeroth myself. So, its pretty neat it worked well. What class mods did you use to align D&D stuff to how WoW works?
Yuuup. Pretty much the main premise of my guild back when we were active.
Most people stuck with official D&D stuff. But I am pretty lenient as a DM. I care more about collaborative story telling rather than game mechanic balance.
So I allowed UA stuff, and stuff from the Warcraft Heroes handbook. Which is a 5e Warcraft players handbook you can find on GMBinder.
The thing thatâs so annoying about the war storyline is at multiple points we see the other faction doing stuff that never happens from their perspective.
Deathstalkers massacre Auberdine but you just take out a few people on the Horde. Alliance Shamans set fire to Vulpera caravans in VolâDun but you just scare them away on the Alliance.
Genuinely confusing stuff is happening if you talk to the other faction. And with NâZoth - whoâs whole deal is warping perceptions - as the big bad I really thought they were setting that up. Especially with the achievement and mount for completing both faction storylines. Why encourage that if not to have you notice the contradictions?
But it was just ineptitude. Their continuity was so completely off I figured it was a deliberate foreshadowing choice. Because I didnât think theyâd just be that bad at syncing this up.
BFA seemed to have too much of that. So much they added an Achievement with mount rewards for playing both sides in either the X.1 or X.2 patch.
Adding an achievement like that with mount rewards tells me that most players only played one side of that expansion and the Devs were frustrated by it.
Whats weird is I already wanted to experience Kul Tiras. Because it looked cool. Sneaking around the place to set up bases and doing their dungeons with 0 context only ratcheted up the intrigue. I genuinely wish I couldve seen Zandalar sans context as well from that perspective just to see what that felt like.
Iâd have gotten around to it a lot sooner if theyâd stop being so hostile to alts. Thereâs 11 classes with 32 specs or so between them. Each of which tends to offer pretty drastically different ways to play, and theyâre constantly being altered and having stuff rearranged.
Why do they not want you to play as many as possible? I had all of them at level 50 more or less ready to go. If Torghast and the Maw werenât such a grueling swim through ashtray water Iâd probably still be playing. Because Iâve fun learning the ins and outs of new playstyles. All the little intricacies and combos and unique features.
Itâs the main meat of gameplay. I donât get why they make you marry just one class, with maybe time for a mistress on the side if you devout the rest of your recreational spare time.
One thing I did love about the Horrific Visions was Anduin realizing he was already being influenced.
You could add to that with some flashbacks to stuff like Brennadam. And while our hero sees the Horde killing people, a mirror in the background shows itâs Black Empire cultists. The truth was there. Hell it was easy to notice. But we didnât want to see it. We wanted our worst fears confirmed to justify our worst impulses.
With you linking Nzoth to the burning we could have a common enemy and culprit.
Horde would suffer a military disaster and the alliance a civilian disaster.
I just never understood what was the point of making the Horde and Sylvanas so evil.
Then give Tyrande a Kratos upgrade.
And then do nothing with it. Logically the final step in that equation is for this theme to play while Tyrande is ripping and tearing her way through orgrimmar.
The Night Warrior power in general was just poorly explained and handled.
She receives this forbidden dark upgrade and she still canât handle Nathanos and a Valâkyr backup dancer. She does manage to drop the Valâkyr and I know Natty Blightâs no slouch but tbh I figured she probably couldâve taken him one on one in general.
I get heâs a permabuffed woodsman but still. Sheâs the High Priestess of a powerful deity and commander in chief of a milleniaâs old army of purple tiger riding amazons. Heâs a weirdo living in a cabin in the woods.
Iâm still not even sure what that unnelf subplot was for. I figured extra customization options at least after those were announced. This was an important enough mission to deploy the Forsaken and Bilgewater troops and you never really understand why.
A couple of them turn up at the Calston Estate, wander off with Calia, and then the Dark Warden is one shot by Baine, delivered to Tyrande, spared, and then thatâs your lot.
Well at least I got some cool armor and mounts out of it.
The Zandalar Foothold started where the pursuit of Princess Talanji ended with the Zandalar fleet smashing 6 Alliance vessels. You are on the right side of the island. Save injured Alliance, Defeat Forsaken and Zandalari attackers, and gather supplies. Then you move camp to the left side of the Island.
There you assist Dark Iron Dwarves saving their friends and gathering Firelands Magma. You then unleash a summoned Magma Elemental on Gallywixâs expedition by having the ground erupt in small volcano like fissures sending goblins sky high. Have a Gnome follower.
The Nazmir Foothold opened with The Rambo Guy from Redridge doing an Apocalypse Now impersonation with a boat machine gun obliterating some Zandalari on the beaches. After that you get sent by âSilvermoon Harryâ (A human cosplaying a blood elf) into Blood Troll territory looking for the Alliance Base Commander and her expedition. This is the only Gâhunn references the Alliance get for the most part as the Trolls call his name. The Expedition Commander goes native and worships Gâhunn and the expedition was sacrificed in Gâhunnâs name. Realize âSilvermoon Harryâ is a dummy and get Rambo Guy as a Follower.
The Voldoun Foothold has no Horde or Zandalari presence what so ever. The entire thing is against the Sethrak Faithless. You rescue the Leader of the Temple and learn he hid the Rune Stone/Key thing in an Alliance Guardâs pocket. You rescue the Alliance Guard from the Faithless, ask him if something is in his pocket, and at which point a stone about as big as your torso appears on the altar.
How the Sethrak Leader got that into the guardâs pocket and how the Faithless, let alone the guard never noticed is the great mystery of BFA. You then get Void Elf Umbric as a follower.
The Voldoun zone having no Zandalari or Horde assets is why the Alliance is force to attack the Vulpera caravans for some wild reason. There was nothing else in the zone for an invasion to target.
There really wasnât much for Zandalar in the Alliance War Campaign. After the footholds we start tracking down the Sanâlyn that joined the Horde. There is a âRobocatâ moment of listening to Talanji and Rohkan discuss the Sanâlyn and what them joining the Horde means. Rastakhan is never seen (or even heard of) by the Alliance until the raid.
Basically Nazâmir was the Alliance primer for the Gâhunn raid and Voldoun introduces you to the Sethrak and The Faithless, which then ends and doesnât get picked up again. You then clean up the Hordeâs Sanâlyn mess for them.
Thanks for that. The Belves already siphoned off the Undead players just looking for something vaguely human shaped. Give them goth variants and weâd be ruined.
The Sanâlyn did explode a gnome in an impressive fashion. If he would have realized what that meant for his future he would have let the gnome get awayâŚ
Personally, Iâd bet on COVID and internal turmoil culminating in the lawsuit and the sale of the company to be more responsible for the lack of content.
I didnât see it that way. Sylvanas being brave doesnât change the fact that she is (was?) ruthless and pragmatic. She does whatever it takes to achieve her goals, which is why she was willing to help a human in the Legion cinematic after her genocide of humans in Cataclysm.