Yay! Thank you so much! I can’t wait to play more! I have been looking forward to this for a long time! Thank you guys for all the amazing work you have put into it! ![]()
My thoughts after 6 hours of playing with housing;
- Decor should be able to be purchased in bulk (not one at a time)
- Multiple of the same decor items should stack in the inventory before learning them
- Learning/adding decor items should either 1. Have no cast time, or 2. Cast time on the first learn, then instant after that. Right now its just straight up inconsistent.
- Lighting needs to be adjusted, maybe give us the ability to adjust the brightness of some lights, like lamps.
- Vendors should not sell the items that you can receive from the Decor Treasure Hunts (Looking at you Goldshire Window, maybe this is the exception?) otherwise there is no point doing the hunts.
- Reduce the cost of decor. 25-150g for flowers, bushes, trees, is kinda wild.
- Remove the confirmation when buying decor over 150g each. If I want to buy 10 trees, I should not have to click the confirmation button 10 times (or see above, being able to purchase more than one at a time)
- Improve stairwells, they are kind of clunky and hard to use. Planning on using planks to make my own in the interim.
- Increase the scaling limit. Ever tried putting a rug at 200% in one of those large circular rooms? It’s like a doormat in comparison lol
I will add more to this list as I think of things.
Agreed on all.
I’m wondering if the hunt decos are just buyable for the test?
Also 1000% agree on lighting. Feel like a brightness slider would help a lot.
Yeah I had the same thought about those items. I suspect it is probably just for testing, but worth mentioning just in case.
Unrelated question: When you change your avatar in the Blizzard forums, does it not retroactively update your previous posts?
Nope, I believe the posts stay as the character you posted as. Could be wrong tho.
Yep you are right, just tested it. Thanks lol
Thank you for extending the test. Both my sister and I spent many more hours testing than we had originally planned.
My experience remains incredibly positive.
I LOVE the fish swimming in the Trellis With Basin – and I love it even more that I can place this inside!! Chef’s kisses to whoever designed this.
A few suggestions after more testing:
- I enjoy going out into the world and purchasing the various items. However, when I return, sometimes I realize I need two of the items to balance out the arrangement. Or I love it so much, I want several. After the first in-world purchase, it would be nice to order more for “delivery” via the catalog.
- Related is that I went out to get some items, came back, and they did not work the way I thought they would. It would be awesome if the catalog showed all available pieces and allowed us to bring an item out to try it. Then “place it” only if we have it in inventory.
- I play on level one graphics. I need to say that because, as I mentioned before, the interiors are super dark. My graphic level probably affects that. I used all 300 points. I placed 202 objects. Fifty-one of those objects were light sources. If I could choose “stucco” for the ceiling material, that would help. Lighter flooring would also help. I love the Silvermoon tiles but do not want them in every room. Having a light and very light folk floor option would brighten up the rooms. I love “cozy” but I also want bright “daylight” feelings too.
- I appreciate being able to buy individual pieces of things. But I would love to have sets – or to simply have the items go directly into storage instead of my bags.
- It’s a long shot but, could vendors who sell housing items be trackable like stable masters or repairs?
- Copy and paste for when I get an object perfectly sized and positioned but I want one or more in a line.
Thanks again for extending the test. I really can’t wait for the actual release. One thing I’ve learned is that location is EVERYTHING. I logged on today to find my neighbor had placed towering trees and completely blocked my lovely view. = P I will choose more wisely when buying my “real” home.
I’m drowning in candles trying to light up a single room because the decor lights I can get my hands on have such ‘weak’ light, unless I scale them up but then it changes the look. I don’t need a candle to light up my (whole) room, but I’d like to not have to worry about the fire marshal coming to pay me a visit.
Gold is fine (so far) as we gain that passively but some of the secondary resources from previous expansions are a little high for what their asking. 1,500 for our Class Replica is fine. 240g & 500 Order Resources for Dried Whitewash Corn is not. I think it also requires rep as well, I get this is a 20 year old game but we need to stop these high cost on what should be entry level decor. I know I don’t want to be coming back to TWW dailies during Midnight so I can afford the high prices of stacked books
I hope at release we’ll see more options for rooms, like basements and cave options, I’m already seeing some creative people, I’m sure they’d like to spend their resources on other decor than rocks. On that note, more rocks please.
Playing around in the PTR has been fun, I especially love how people have been share where to get decor from vendors, but I’d love a decor tracker in our tracking types
The first quest bugged out for me so I cant test out any further. I made a report here, hope it can be fixed.
Omg. Delivery would be amazing. I’m thinking like Scrooge in his shop in Disney Dreamlight.
Being able to preview would be awesome as well.
Trackable vendors? YES please. And copy/paste could go right along with group selecting to scale/position.
Decor tracking and/or sets of achievements to track what you’ve gotten or discovered.
Limited decor, decor budgets, and decor pricing feel punishing and arbitrary.
Nobody is going to want to run all the way back to a particular vendor across the globe because they miscounted how many chairs they’ll need - I guarantee it. And having to purchase 30 separate plant objects, and then click each one from my inventory with a cast bar to “learn” each unstackable item also feels like a poor design choice. These items should automatically ‘learn’ the decor item when obtained since they bind to warband anyway.
The price for some items is incredibly high, or uses outdated currencies from past expansions, or both. Over 1000 Order Resources for something like a lamp, items from Mechagon that are time-gated and would require five days of grinding to obtain - these do not feel fun or rewarding to earn. Think of how many players just spent months grinding Legion Remix content and now they have to do it all over again for decor.
Make the same objects used to build the neighborhoods available as decor.
For example, if I want to build a fence, there are no fence objects that match the Duskwood/graveyard area where my house is. It would be great to be able to sorta connect the property to the overall neighborhood that way.
Also, not sure how feasible this would be at this late stage, but an option to affect the ground/terrain so we can add custom paths? I know there are M2s that cast a projected texture on the terrain - maybe this technology could be utilised.
Housing has been overall amazing, and I’m really looking forward to discovering all the semi-hidden items in older expansions, but:
- Learning soulbound/warbound decor needs to be instant like transmog, or by default go straight into your catalog.
- Allow us to buy “common” or “small” items in bundles: flagstones in 50s/100s, grass in 5s/10s, chairs in 2s/4s, etc.
- I love adding items to the older expansion areas, but the costs absolutely need to come down. The Garrison Quartermaster sells 7 items, for a total of 600 gp and 3700 garrison resources if you only buy one each, and that includes multiple styles of chairs and benches. That is a TON of resources unless you have an established garrison–by default, resources are capped at 500, and a max-level garrison tops out at 1,000.
- Older expansion decor items that use time-gated items also need to be re-examined. Mechagon items shouldn’t require 5 each of multiple items that each take a day to get, just to make one item.
- Gold costs across the board are shockingly high. My very old character with money to burn still went through over 30k just buying outside decor and multiples of basic indoor decor from the merchants in the housing zone. That’s not an astounding amount, but for any newer accounts, that makes decorating frustratingly difficult.
- There needs to be a better view for decorating outside than your default character POV. It’s very hard to see how some decor fits together or onto structures.
- At least while in editing mode, the housing plot should have a visible boundary. It’s frustrating to try to place grass or fencing and misjudge by a couple of pixels, resulting in having to go back to the catalog and pick the item again, then play the “where’s the edge” guessing game again.
- Outside decor either needs to have a much higher limit or some sort of limited load-in for people outside the plot. I put down several grass clusters, bushes, berries, and flowers, and hit the outdoor limit without getting past the plot’s entry area and immediately around the house.
- If you have multiple of the selected decor item, you should be able to toggle an option to continue placing those copies until you stop or run out. At the very least, a copy and paste option would make placing cobblestones/fences/etc. a lot less annoying.
- The decor previews in merchant menus are so tiny as to be useless. There either needs to be a way to toggle the catalog view or opt to have a larger model display beside the vendor interface.
- If you’ve added an item to your catalog, the option to buy more copies, using whatever currenc(y/ies) are appropriate, from the catalog, rather than having to track down the obscure vendor you bought it from in an area eight expansions old, would be a great addition.
- the auto-kick for plots should be off by default, not on. When auto-kick is on, the warning should be delayed by at least a few seconds, to allow time to finish flying over, or disappear much more quickly, so you don’t have a constant warning hanging in the middle of the screen as you travel through the housing zone. This also hearkens back to the need for some sort of visible plot boundaries: The zones are beautiful, and full of hidden things and areas that are fun to find, but it’s ridiculously easy to go from a “common area” in a hidden path straight into a plot without realizing it until the immediate warning pops up.
- The “locals” need names. Seriously. We’re moving into a new home where everyone greets us by name, and we can’t be bothered to know the names of anyone but the people who sell us stuff or do useful things for us? They don’t need whole npc backstories (although that would be nice to add over time), but they definitely need names.
Issues/Suggestions:
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When trying to create a guild neighbourhood, make it obvious what the requirements are (ie, currently, 10 unique guild members).
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When looking at the housefinder, for the main house finder interface have a drop down list where you can select the plot number you want, and it will highlight the public neighbourhoods where that plot is available, if any.
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When looking at a neighbourhood map, allow hover-over tooltips to show the address of each plot and it’s availability.
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When looking at a neighbourhood map, have a drop down list that you can scroll through, showing each plot number and, as you scroll through, it will highlight the location of each of those plots on the map, along with availability.
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Currently on PTR a lot of stuff if, of course, bugged. For example I can’t just walk up to my front door because the house is “floating” … so I just end up walking “through” it, without going inside.
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I can’t pack up my house, nor move it.
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I can’t find ANY guild neighbourhood controls other than one minor one that is a tick box allowing a rank to be a manager. But currently in PTR no-one seems to be able to pick a home in the guild neighbourhood, or move there.
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Right clicking on a guild member and chosing “view houses” produces an empty box with a constantly spinning wheel, but no results (other than for myself). *Edit - it does seem to work occasionally now - showing an online member’s house (although the “visit house” button only works sporadically. Offline members either get the spinning wheel or no house available.
Edit (because originally I thought this would be obvious however, having slept on it, perhaps it isn’t) :
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In various “reviews” about the guild neighbourhoods there was mention of being able to “manage” members in the neighbourhood through the roster. I don’t know what this means so an explanation on this would be nice.
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I’d like to request that, as well as the “is neighbourhood manager” option in the guild ranks interface, there’s also a rank option “can claim neighbourhood plot”. Personally, and from the guild leaders I’ve spoken to, there’s a concern about the initial scrum/free for all if every guild member gets let loose all at once on a neighbourhood, so would be nice to have a “controlled” roll-out, plus it would be nice to reward higher-rank members with the option to select a plot sooner than a new recruit.
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Also, with the size restriction on a neighbourhood - although I’m aware that guild neighbourhoods “expand”, they would expand to multiple phases. Some guilds might prefer to restrict that so they only have one phase (ie, there’s only 50ish plots/one phase available).
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Speaking of the spinning up of additional instances/phases of a guild neighbourhood - obviously there has to be an element of phasing here because you’re unable to overlay multiple houses on the same plot and have them all visible, that’s just crazy (right?! :P) but could we request that the NPC/non-housing areas are unphased? So in the various hub areas, we can still see and interact with our guild mates, irrespective of layer/phase they’re on?
Edit 2 (I’m just going to add stuff here rather than creating new posts, as I think of new things):
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We need a “save at this point” for both interior and exterior when editing the house. It’s too easy to do a bunch of stuff and then realise “nope, preferred it before …” and be forced to try and recreate how you did it before.
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Related to this, we need an “undo” button, which will undo your last action, going back X number of actions (plus a “redo” for the inevitable point when you “undo” too many times
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When editing the house (internal and external) and you have a variety of options (like texture/colour of walls) on a drop down list, allow you to hover and move up and down the list (without clicking) to see how the options look, rather than scrolling/clicking constantly.
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When trying to visit a new plot and you’re mounted, it just errors and exits the interface - it would be better if it either didnt and took you there mounted, or dismounted your automatically.
Wish I could get in but I’ve been trying since last night and all I get is the server screen saying incompatible. Uninstalled and reinstalled PTR, I’m not sure how to fix this but I guess I’m missing out till December when the early access kicks in. Hope folks have fun though!
You might still be able to get in for the last couple hours. Did you go to the official website login and create a PTR account from there ? Because you had to do that first.
Not sure where to post feedback about housing, so I’ll put it here rather than making another thread.
So far the main issue I have run into is when trying to build a fence around my lot.
- It would be nice to be able to see the edge of your property rather than blindly seeing how far an item will go.
- When placing the same item over and over there needs to be a way to set default orientation of the item. I shouldnt have to individually set the angle to make a fence line up.
- It would also be good to show how many of an item you already own on vendors.
I’ve seen a few guild leaders asking for control over where their guild members are able to choose plots, and I implore you not to give guilds that kind of control. No one should be able to control where anyone chooses their housing plot, please leave it first come, first serve so everyone has equal choice ability, not at the whim of some other player with control issues.
I’ve not seen anyone ask for this and you’re right, this would be going too far. The only requests related to this that I’ve seen, so far, are based on roll-out of plot claims in a guild neighbourhood so ideally, for our guild, I’d like to be able to allow say, all officers to have their pick first, then the next rank down, then the rank below that, etc, etc. As a way to reduce the potential for drama as half a dozen people from various ranks suddenly all decide they want to claim one plot
(it might still happen, but if I can control the roll-out, it shouldn’t be quite as bad).
Plus it would be viewed as a “reward” for being a longer-term guild member.