I was thinking more like without PF you could use steady flight but it was back at the old speed, PF would bring it to the current speed in the new areas.
Link please?
This is WoW not world of flight sim craft or world of truck driving.
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Why do they need a link for something that can vary from one person the the next?
It is your opinion that management of resources is only interesting for class and profession, some of us might like the challenge of doing it for travel, not everyone likes the same things, basic fact.
Skill issue OP.
It’s not even trying to be a flight sim so yeah, I know. Doesn’t make boring static flight any better. ![]()
Link?
Where is the proof?
I am waiting.
As a millennial my avocado toast is burned toast by now.
Well it is not even like the Rogue energy and CP system. DR is like the worse version that exists in Guild Wars.
If wanted to try that style of gliding and I would log into Guild Wars. Why play WoW with an inferior version?
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I don’t see a single proof for what you did write, so ![]()
If you don’t like it, don’t use it. End of story ![]()
Not only that but remember that they have changed how it works in TWW No glyph system but now a talent system.
That is why I will be on the forums. Get used to seeing me ride the waves.
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As a defender of Dynamic Riding and promoter, I recently started trying static again and it has its moments.
For my Gathering alt that’s what I use. I’m finding it brings back some nostalgia of old flying.
Thank you for your contributions.
+10000000
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I’m amazed how few people get it. This is not an oversight. This is INTENTIONAL. Blizzard has long hated flying. They’ve long considered it their original sin from BC. They’ve long sought to deny players use of it in an expac (going back to WoD and their disastrous announcement there wouldn’t be flying which led to such a player exodus that management’s hand reached down and forced them to put in a pathfinder for it).
They hate it because it makes the world trivial in their words. They hate it because it negates ground mechanics, you can just fly over enemies, you don’t have to deal with daze. They hate it because they think you should be engaged and staring at the game screen and their beautiful work ALL THE TIME. They hate it because you can afk and fly from point to point. They hate it because you can overcome minor obstacles with it instead of walking around the long way.
They hate it for many reasons.
The reason that skyriding/dragon-riding is now default and has a 5 second cast to change it and is global for all mounts is because most people want to move faster. It’s a little prod, a psychological dark trick to coerce people to stick with skyriding because it’s too annoying to spend 14 seconds (5+5 + 2 sec for mounting/dismounting to do it) every time you want to switch back and forth. They want to bully players into using only skyriding. It doesn’t allow precise gathering, it doesn’t allow landing on nodes, it forces players to continue staring at the screen while traveling, it forces them to engage with the game and click buttons as part of an active experience, nearly a mini-game instead of setting a flight course and leaving your computer to use the restroom.
And it limits travel. You can’t do jaunts all over the place going up and down because you run out of stamina/vigor so it forces limited use, it encourages players to just stay on the ground or in the air, one or the other, none of this using mounts to navigate terrain or enemies stuff that they hate.
For new content I get that they want people to look at their new work and not bypass it immediately with flight. I understand.
What I don’t understand, what’s pure cruelty to drive up meaningless metrics and spite the players is enforcing this on old content. On the old world. on BC, Wrath, Cata, MoP. Places long-time players have seen a thousand times already and just want to get through, just want to farm, just want to get to a city or dungeon or spot quickly and efficiently.
And you know what they’re going to get away with it. Most players don’t see all the little frustrations that add up from this or they assume a false binary, that the choice was either they get no skyriding except on df mounts or they get it on everything and have to have it work like this. It doesn’t, it’s a choice, it’s a deliberate choice designed to coerce and change player behavior and to deny us something we’ve long enjoyed and had.
“Just use normal flying then, no one is making you” might be the retort of the white knights. Ah but they are making us. If you’re flying at 310% you’re going to miss that rare that people traveling at 600% won’t. You’re going to arrive after the rest of the group. And so on and so forth.
I find myself frustrated at how inadequate skyriding is in many places (take Ironforge, just lifting off the ground once or twice is enough to smack your mount straight into the ceiling and slow your movement from port in to wherever you want to go, it wasn’t designed for it and normal flight would be better in its tight interior cavern spaces but I’m not going to spend the cast time switching to it then switching back).
The 5 second cast time is a nudge, a psychological dark pattern. It’s long enough to be disadvantageous if you forgot and left yourself on normal flying and a friend takes off, by the time you switch back to skyriding you’re far behind them because of the cast times so it discourages you using anything but the fastest way to keep up.
I use skyriding begrudgingly because it fits a lot of my use cases but not all and I’m constantly being frustrated by problems with it but once again the cast time to switch back and forth is too darn high and punishing. I had normal flight on one character for instance and narrowly missed a rare spawn I needed because of the time it took to switch (if I hadn’t switched I would still have arrived too late).
So their system is working. Short of a player revolt over it they’re going to keep it and I wouldn’t be shocked to see them nudge the punishment up over time, say by the end of this expac, increase the cast time by a second or change it so you start with only half vigor/stamina when switching back to skyriding from normal to further punish and disincentivize leaving it, something like that because they want to kill normal flight and this is how they do it, death by a thousand cuts, boiling the frog and players blissfully thinking this is fine.
I know personally for myself and my family we stick with steady flying now where before we were happy to use both.
Same.
TBC normal flying for the win.
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I do not use flight to be engaged and have to manage it, it simply a way of getting to where I need to go, I do not need interactive for flight anymore than I need interactive to walk or use a ground mount going from place to place. If I have to travel a long way, I will use a flight path. If WoW is so boring you need interactive flight to feel engaged, maybe it is time to consider a different game.
How about BlizZard spend more time making hero talents interactive rather than boring shells that they are?
They are so concerned about interacting with a travel tool but fail to make classes in WoW interesting and interactive with hero talents. Go figure but their priorities are backwards and most people will learn about that with TWW. TWW is going to be BFA 2.0. Mark it down on your calendar.
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If they get rid of steady flight altogether, it will likely be the last straw for me and my wife. There are other games to play without so many stupid, pointless mini-games that add nothing to the core gameplay.
I do not think they will try again but they are trying soft approaches which is also not working out for them.
I believe the reality is that they have come the realization that TBC normal flying is here to stay. But they will try with other passive aggressive measures and hide behind the cloak of “game design and balance” decisions while contradicting themselves every step of the way.
And every step of the way we will be here to point it out and all those contradictions.
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What I want to see is the toggle switch of five seconds go away. I do not see the point of having it in place and we have tried it for a while now with prepatch.
Dragonriding was better when it was first implemented, the changes honestly suck majorly, its way harder to stay airborne for long periods of time, to the point where if you have to land frequently, such as doing the echoes events, its almost not worth using at all.
in DF beta it was fine and then launch better with glyphs. Now in TWW beta? A major set back. I was talking with my family about this and we are concerned about TWW now.