It's time for all spells to be castable while moving by default

So Op wants blizz to dumb things down. If you can’t handle being still to do spells,etc then don’t play the class. Just cause you want to throw a tantrum cause you can’t move and do a skill at the same time doesn’t 100% justify on why they should make it so.

This game isn’t 100% about the amount of damage you need to put in. There is more than just “Muh DPS”. So you don’t need to move and attack at the same time 24/7.

If you can’t handle it in WoW. You wouldn’t survive FF14. lol

Elemental shammys were special that they could cast Lightning bolt on the run in MOP then in wod they removed it and gave them a CD called spirit walkers grace that did the same thing for a short time. Then with legion they removed Spirit walkers grace. They should make ele special again and return them to MOP style. They current play style of ele sucks. Every caster should have a niche. But blizz has decided to homogenize things so much its sad really. Arcane mages should be glass cannons frost mages well they just suck and should never be seen in anything but bgs (im old school) Warlocks well I dont really need to explain locks you get the idea

I kind of agree. Its fantastic in GW2 for example. Loads of fun.

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If you think it’s movement heavy when casters cannot move and cast, wait until everyone can.

I 100% agree. Feels horrible playing a caster in PvP because you just get trained by melee all day. Every melee has an interrupt gap closer. Does not feel fair at all.

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Some classes yes but wow is built upon playing FOTM as balance is long gone for this x pack.

For instance a demo lock need not to run as it does not take damage.
Mage does not need to run as the target is dead before attacking.

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Imagine if all ranged got a 5 second disarm on 20-30 second cooldown… the salt would be never ending.

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LOL. It’s not legion anymore buddy

They haven’t had that in a long time brah

Nothing you said refuted my suggested at all. It’s far from dumbing things down, running and gunning is significantly more involved than sitting there in one spot spamming frostbolt like in classic. No temper tantrum here either I’ve laid out my argument pretty well.

I suppose you have not felt a chaos bolt then lucky you.

Lighting Lasso… Now i am starting to doubt you did more than hit 120 and log off

  1. Demo locks don’t have chaos bolt
  2. What does chaos bolt have to do with a demo lock supposedly being tanky and “not taking damage”?

Lightning lasso is a pvp channeled spell that stuns and does damage that you just so happen to be able to channel while moving, that’s not Spiritwalker’s Grace which allowed shamans to cast any spell while moving which is assumingly what he meant. I’m starting to doubt you have any reading comprehension skills or two brain cells to rub together.

For the top 10 most represented specs in pvp in general 7 are casters

For the top 10 most represented specs for 3v3 arenas (what blizzard cares about) 6 are casters

Casters in pvp are completely fine

For PVE

For Mythic EP 99% percentile, 6 of the top 10 dps specs are ranged
https://www.warcraftlogs.com/zone/statistics/23#dataset=99

For mythic plus for keys 20+, 4 of the top 10 dps specs are ranged.

But really for mythic plus that is more of a DH and Rouge are op problem and not a melee is better than ranged problem.

I mean overall, its just not showing that Melee dps have it better off than Range.

In the end, who cares, melee and range have their pros and cons.

The ranged players complain about how the melee do the same dmg as they do but instant

The melee players complain about how the range do the same dmg as they do but at a 40 yard range

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did you use healers in those stats? sure they are caster but since there are no melee healers neither ranged tanks we should only take care of dps

hunter, shaman druid have melee and caster dps specs

in the 3v3 stats

36.1% melee specs
31.9% are caster specs
28.8 %healers
2.4 % tanks

the left percent is beast hunters that are ranged but don’t cast any spell

in the other stats you surelly didn’t take this into account when you stated 60% are casters

Actually, this is false. Mistweaver monks and holy paladins are considered melee by default given their toolkits, and ranged specific abilities will avoid hitting them most of the time unless otherwise given no choice.

A good example is the first boss in Freehold. The goop will always go on a ranged dps that is actually a ranged dps instead of hitting the healer if they’re a monk or holy paladin because the game recognizes them as a melee priority.

I was just looking at the top specs, not all of them.

I understand that some of these classes / specs are pretty much “both” melee and ranged but then my main point is that making spells able to be casted on the move would make all caster specs op.

I included healers because interrupting a healer is very criticial in pvp (from what i know).

For pvp it includes dps and healers, for raids and dungeons i used only dps. I took the top 10 specs from each.

This suggestion is the definition of counter intuitive.

That aspect of spell casting is integral to the core design and should never be completely removed from the game.

Agreed. WoW’s encounter design is moving more towards “action combat” mechanics with void zones and movement effects while their caster design is stuck firmly in 2004.

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maybe casting fireballs while moving is as dangerous as running with sissors

lightning bolt, incinerate, malefic grasp, were the only spells iirc right?

moonkin spells, spriest spells, mage spells didnt have move-while-cast right?

also for a short time in SoO 5.4 hunters had a raid wide cooldown that allowed everyone to move and cast anything for a few seconds

and all shaman specs had spirit walkers grace

take me back TBH

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it wouldn’t make casters op because blizzard should nerf caster’s dps

casters hit like a truck but most of the time to deal any damage you need others to keep melees away from you, once a melee is on you your damage is null.

being caster in a bg is a nightmare melees cross the field in seconds taking off all the roots you put on them and once in you they kick you and walk in and out through your toon to avoid even casts of 1.5 secs

the sistem is outdated melees are not that easy kitted toon you could keep away from you anymore and the response of blizzard increasing damage of caster is not what is needed

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Well yeah if you nerf other parts of casters then yeah it wouldnt make it op.

But if they straight up made it so casters could cast while moving whithout changing anything else it would be op.