So Op wants blizz to dumb things down. If you can’t handle being still to do spells,etc then don’t play the class. Just cause you want to throw a tantrum cause you can’t move and do a skill at the same time doesn’t 100% justify on why they should make it so.
This game isn’t 100% about the amount of damage you need to put in. There is more than just “Muh DPS”. So you don’t need to move and attack at the same time 24/7.
If you can’t handle it in WoW. You wouldn’t survive FF14. lol
Elemental shammys were special that they could cast Lightning bolt on the run in MOP then in wod they removed it and gave them a CD called spirit walkers grace that did the same thing for a short time. Then with legion they removed Spirit walkers grace. They should make ele special again and return them to MOP style. They current play style of ele sucks. Every caster should have a niche. But blizz has decided to homogenize things so much its sad really. Arcane mages should be glass cannons frost mages well they just suck and should never be seen in anything but bgs (im old school) Warlocks well I dont really need to explain locks you get the idea
I 100% agree. Feels horrible playing a caster in PvP because you just get trained by melee all day. Every melee has an interrupt gap closer. Does not feel fair at all.
Nothing you said refuted my suggested at all. It’s far from dumbing things down, running and gunning is significantly more involved than sitting there in one spot spamming frostbolt like in classic. No temper tantrum here either I’ve laid out my argument pretty well.
What does chaos bolt have to do with a demo lock supposedly being tanky and “not taking damage”?
Lightning lasso is a pvp channeled spell that stuns and does damage that you just so happen to be able to channel while moving, that’s not Spiritwalker’s Grace which allowed shamans to cast any spell while moving which is assumingly what he meant. I’m starting to doubt you have any reading comprehension skills or two brain cells to rub together.
Actually, this is false. Mistweaver monks and holy paladins are considered melee by default given their toolkits, and ranged specific abilities will avoid hitting them most of the time unless otherwise given no choice.
A good example is the first boss in Freehold. The goop will always go on a ranged dps that is actually a ranged dps instead of hitting the healer if they’re a monk or holy paladin because the game recognizes them as a melee priority.
I was just looking at the top specs, not all of them.
I understand that some of these classes / specs are pretty much “both” melee and ranged but then my main point is that making spells able to be casted on the move would make all caster specs op.
I included healers because interrupting a healer is very criticial in pvp (from what i know).
For pvp it includes dps and healers, for raids and dungeons i used only dps. I took the top 10 specs from each.
Agreed. WoW’s encounter design is moving more towards “action combat” mechanics with void zones and movement effects while their caster design is stuck firmly in 2004.
it wouldn’t make casters op because blizzard should nerf caster’s dps
casters hit like a truck but most of the time to deal any damage you need others to keep melees away from you, once a melee is on you your damage is null.
being caster in a bg is a nightmare melees cross the field in seconds taking off all the roots you put on them and once in you they kick you and walk in and out through your toon to avoid even casts of 1.5 secs
the sistem is outdated melees are not that easy kitted toon you could keep away from you anymore and the response of blizzard increasing damage of caster is not what is needed