Dungeons are so easy while leveling, the healer can tank most of the time. So it’s just quicker to go buck wild on that shniz. This was a problem created by the game design after vanilla.
It’s not that bad. You need to establish early on that you are leading the group. You can do it simply by saying something like, “Please use CC’s for certain mobs.” Or “Please use interrupts to prevent damage to me.”
People pull accidentally very often. I think it’s due to inexperience knowing mob radius detection.
Those who pull ahead of the tank are very frustrating to deal with. But that’s usually the minority. Call them out saying something like, “Please do not pull more mobs than necessary. We could wipe and lose precious time that way.”
You want to make the intentional “pullers” understand that that behavior is unwelcome.
I have literally only pugged every dungeon i ever done (besisdes 4-5 keys) while levling up and at max level and never see what you guys are talking about.
I dont get it, i really dont see this “bad environment” that tanks have to go through. Everyone is nice and follows my lead.
Im trying to understand the issue but I cant.
You gotta be quick on your replies as a healer you usually know what exactly is going wrong in a situation so f you’re not messing up immediately blast them on party chat for messing up always works
When I tank, I go as fast as possible without putting undue pressure on the healer, pick up everything, and position / control mobs to allow dps to fill their role.
If anyone runs ahead and makes it abnormally difficult to position / control the mobs or pushes the healer beyond reasonable levels, then they get a kick or I leave.
And out of many, many dungeons across every class and every level, I have rarely had that issue.
When I heal it is very similar - as long as the tank and group moves at a pace I can handle without mass chaos, I’ll stick around.
But if the tank or dps are ‘terrible’ such that trash is all over the place and nothing is under control and everyone is getting wrecked, I’ll drop (even if I could keep everyone alive - I just don’t have the patience for clusterf%@* runs).
I rarely tank anymore even with any of my guilds for that very reason. I tell pugs and guildies that if you pull it you tank it and if you want to rush rush rush go make your own damn tank.
I would have to say you have been very fortunate.
I was dpsing on a lowbie yesterday and our tank was pulling like three mobs at a time, and some of those mobs were literally just normal non-elite things. His health wasn’t moving, the healer had 100% mana, it was promoting low dps with our aoe-centric classes… So, the healer took it upon herself to pull WAY ahead of where we were and it made the dungeon 10x more exciting for the other four people playing.
Sometimes tanks are carebears, it’s not about going blazingly fast all the time. Sometimes the tank just makes it super boring for everyone because they tiptoe around at a snails pace and yes that is something people don’t like. We are gamers, promote a challenge for once, make it exciting. If your healer isn’t going below 90% mana you’re doing it wrong 
There is a “go-go-go attitude” because that’s the point of a dungeon now. The rewarded xp at the end, nobody really cares about the gear and you want to increase the xp per hour so yeah… it’s kind of the point of leveling dungeons. I don’t know why people find this surprising.
That goes both ways. People should have some tolerance for how others play and those playing together should have at least a modicum of respect for each other. I have always tried to treat every pug dungeon or raid I do as though I am doing it with friends or my guild. What I find though is that some people just love causing trouble and being a bumhat and it seems the number of those people just keeps growing.
Just pull bigger and harder and don’t give them a chance to pull in front of you.
Oh you bet I do! 
Actually if a dps is %^*ing up left and right, I try either a gentle whisper or party chat suggestion without naming names as step 1. Step 2 is the callout. Step 3 is either a votekick or “no heals for you”.
Lets be honest for a min, how many new players do you really think this game is drawing in? lol
As much as I would love to do this - you can’t if you cleave as a tank they just pull things to you. Plus everyone can survive so easily that even if you let them keep aggro they would survive. I’d love to see defense come back
Not everyone can survive, especially when someone pulls ahead you just stand there and leave them, they cannot survive that all the time.
Or you can just be mean about it, pull more and leave, like, pull everything you can up to an including the next boss and leave. I’ve done that, got sick of DPS pulling crap and than complaining the tank and healer cannot keep the DPS alive, so I pulled that whole place and left.
Of course there’s a “go-go-go” mentality in non-level cap dungeons. You’re doing them to level, and the leveling experience is so dull you just want it to be over as quickly as possible.
In those dungeons, it doesn’t matter who pulls what, you’re not going to die from it.
So yeah, if you’re tanking really old content that is absolutely faceroll and you’re going at a snails pace, CCing mobs when its not necessary, carefully facepulling single mobs out of groups, etc…I’m going to run ahead and blow things up because I want to get done with that dungeon as quickly as humanly possible.
If it’s a constant problem you need to move faster. There is no reason to stop between pulls unless the healer is oom, healers don’t go oom while leveling. I’ve seen many tanks just stop and look at stuff between pulls. I always wonder wtf they’re actually doing. If you are not affluent with 15 year old dungeons run them as dps instead because most people aren’t in tourist mode for 15 year old dungeons.
Way too many diva tanks out there. Just aoe the stuff and move on. Tanks these days are basically a dps with aggro.
Oh you die still, when you get a tank who does not know left from right or a healer or can’t tell he face from his… you die.
And than there are the DPS, like yourself, sick of the levelling experience and either want it over fast so they over pull, or AFK DPS and you might as well not have them there.
I disagree. Those changes made tanking something other than a snoozefest, which was a good thing.
I don’t play for thank you, but i also don’t play to be treated like a pile of dog poop.
If you equate people pulling to people treating you like crap you have issues. It’s a game dude…