And I thought my 3 accounts were a lot
I love this idea but I wonder how it could be implemented on a practical level.
Well we had weapon proficiencies back in the day. Think of something similar.
Everybody has a raid proficiency, dungeon proficiency, and PvP proficiency. You skill up in the proficiency at breakpoints when you beat a new boss in raid (per difficulty) or reach a new rating milestone in M+ or PvP.
Your gear is capped at a certain ilvl IN THAT CONTENT based on your proficiency for that content.
If you get a piece of gear in the raid, you can use it in PvP, but your PvP items (all of them!) are still individually capped by ilvl until your PvP proficiency goes up. Ditto for the rest of the content.
There is mass sobbing about how hard it is to field a roster of 20 now, and you want to further fragment the player-base? Seems like a knee jerk reaction you haven’t bothered to think out.
I do understand what you mean, and think the idea in of itself would solve a lot of issues, I just still don’t understand what it would look like.
Would there be a chart on every piece of gear?
Would it only apply during an expansion and disappear at the end?
Would your gear just automatically skill up, no type of actual bells and whistles? If so, I am not sure that would be enough of ‘bang’ for a lot of people. For serious players, yeah. I mean, they get excited over a 1% difference. But the casual player seems to need a more… dynamic pat on the back.