Only because the main mechanic of them is one that required communication, I.E. something easily done in voice or with macros but how many think of such anymore?
Yep, and thatâs not an easy task for players who are deaf and when macros are so restrictive, you have to resort to having someone write a Lua addon.
mythic mekkatorque was some wild stuff.
How is me being in mythic + gear affect your performance in raids? Raid gear is good, but I never saw most of it. My guild takes a while to finish AOTC and thatâs fine.
I think the main problem is obtaining gear from raids. Itâs a slow journey and needs to be speed up. Iâm even for expired keys to not count at all.
If I had to rely solely on raid loot, Iâd be extremely let down, and most likely quit.
Good fortunes!!
This is a ridiculous question, and I will answer it in such a manner :
In the purest sense - if the ilvl of Raid Pugs is expected to be set at the inflated Mythic + ilvl, most Raid Pugs will be set at the Mythic Plus Metric.
If Pet Battles dropped gear a few ilvls higher than Mythic Plus and Mythic Raiding, then people would be saying the same thing.
Setting the common bar to a niche is awful.
Iâm in a guild, and we are ridiculous. Loot is overrated anyway. We donât all looK at applicants in that way. I look for class needs first.
I donât pug much at all, so Iâm sorry I donât relate. Good luck though!
I mean⌠that cuts both ways⌠Letâs nerf M+ loot and say âcanât yall just run M+ because you want to run M+?â
As to the OP⌠there is literally only one way to fix this problem. Itâs very simple. They even did it in the past, and I have no idea why they went to such lengths to undo itâŚ
Separate the gear paths. Make M+ gear good for M+, Raid gear good for Raid, and PvP gear good for PvP. If you have to, you can use something as blunt as simply scaling the gear down when itâs in the wrong instanced environment.
That is the only way to stop this incessant war between the three columns of gameplay screwing with each others progression loops.
Well therein lies the disconnect between us.
Thatâs frankly no different than applying to a keystone where the group leader has set the ILVL requirement to an absurd level, like 290+ for a +15 key.
If that bothers you or if you donât qualify, start your own group.
Youâre wasting energy complaining over a community-driven problem which you yourself have the tools and ability to solve yourself so that you donât have to deal with it.
Most of the loot I get from mythic plus is my vault lol. One run per character that can be nice. For raiding yall have to kill 3 bosses for your vault which can take the same amount of time or quicker. Depending on the difficulty with 3 chances at loot, vs the one I would run.
That has nothing to do with what I said. Your argument of âjust raid for funâ cuts both ways. âJust M+ for fun.â
Itâs illogical and doesnât make sense to tell people to do something like that in an MMORPG, where the vast majority of people play it specifically for the feeling of character/gear progression. Making M+, or PvP, or raiding vastly superior in terms of gear acquisition (whether it be speed (M+) or be the best (raiding)) screws over the other pillars of progression.
In the early parts of a tier M+ is by far and away the best method for gearing. After that it depends on your guilds progression to determine which is better. If youâre a hardcore progression guild and clear mythic quickly (within the first 1-2 months), then raiding overtakes M+ acquisition. If youâre slower and get CE later, then M+ becomes better via the vault. Only at the end of gearing does raiding overtake M+ again with the addition of the final boss inflated ilvl gear. And PvP just gets the short end of the stick regardless (aside from S1 SL).
Or⌠they could stop all this nonsense and just separate the gear paths. You M+ to progress in M+ and you raid to progress in the raid.
Hey the mode I like solo progression got nothing. We got a whole loot system taken out the game basically.
Torgast was made âfor funâ.
I do my one mythic dungeon a day for soloing purposes. And I do torgast for âfunâ.
Because raiders didnât want to feel âforcedâ into doing torgast. They took out a whole solo gearing thing this expansion and just let us get world content gear.
And then what do you do about the barrier to entry for those who wish to participate in more than one âpillar of progressionâ as you call it?
And what do you about a situation where mathematically there is a trinket in Raid that is better than trinket you can get in M+, when while you want each pillar to have its own progression system but another pillar has better rewards for the pillar you want to progress within?
We had this problem in S1 particularly with haste/vers gear being ideally gained from PvP for tanks that required these in PvE compared to rewards from Raid and M+.
If I see the topic that gets me to think of replying, I post a reply on the Forums.
How much energy is that? I use alot of energy doing alot of stuff, by this metric.
I suppose if the world were perfect, I might just post how perfect the world is?
Yet you could instead start that PUG with your own ILVL requirements and complete the raid rather than frequenting the forums complaining about other group leadersâ requirements.
Not at the times I am using the Forums. Like at a break at work, or in line at the DMV or for food. Or any line.
Sometimes I am using the Forums on my phone away from my computer. My phone can not play WoW and start raids at the DMV. Nor would I want to. But my phone can frequent the forums.
Gotcha, youâre taking a different stance than the one I thought you were taking. Heck, Iâd be fine with solo players getting their own gear progression path. So long as it didnât interfere with the other paths, Iâd consider that column 4 of character progression. What I donât want though⌠is something like Eternal Palace, where every raider and their mother was grinding manapearls as the benthic gear was literally BiS in the raid⌠That I think youâd agree wasnât really a great idea.
Yes, this is the downside of this solution. Regardless, it remains the only solution that actually solves this problem. Personally, I do think itâs sorta silly that Normal and Heroic raids get very quickly invalidated by simply running (not even timing) a +15 a week.
Otherwise⌠people just need to be quiet about all of this and accept that some times M+ is going to be screwed, and sometimes raids are going to get screwed. And PvP (aside from S1 SL) has consistently been screwed every tier.
As I said, Iâm sure we could make more clever solutions for this, but if you want a blunt one we already have scaling technology. Have the appropriate gear scale up in their relevant content. So say a M+ piece goes from 100 â 150 in a M+ dungeon, but stays at 100 in raid. Yes there are the one off trinkets that are just stupidly OP, but those are outlier situations that could be smoothed out.
Again, thatâs a numbers fix. Those are relatively easy to fix. The real question is whether the player base wants to accept gear paths screwing each other over and being âforcedâ into content they donât enjoy⌠or if theyâd rather be allowed to focus on what they enjoy at the expense of vastly expedited gearing.
Blizzard itself has different little shows for their Mythic Dungeon Invitationals, World Raid First streams, and Top Rated PvP Crud. All separated.
They separate their shows, but they want everyone to play in the sand box with the same powers. M+ gear is like letting people use Torghast powers in a raid.
I guess that depends on how you evaluate upgrades.
Just because an item has a higher ILVL does not make it better than what you could get from a lower difficulty Raid drop. The on-use and on-equip effects often substantially make a lower ILVL item much more potent in numerous situations.
Raid always wins out in the end, every time because that is where most, if not all, the BiS gear with the coolest on-use, on-equip effects drop.
And yet there are people who would rather not have to spend 30-40 bag slots with tons of gear for the same spec if they actually play in both Raid and M+ either. And if you play a hybrid spec where you may actually play different roles, you only compound that problem.
Itâs entirely and completely unnecessary.
I took a different approach.
During S1, I didnât let the fact that the best gear came from PvP, I opted to still play M+ like I had, I opted to Raid like I had, knowing that the gear I needed didnât come from either of those two progression paths. In the end, it had no impact.
Player skill always trumps gear, and it will always be what allows guilds to down bosses far more consistently and faster than gear regardless of what you do in this game. Too bad not enough people understand that and rely too much on gear to carry them.
m+ and its high ilvl loot is what brought me and my wife and our combined 9 accounts (my 6 and her 3) back to wow after both quitting legion and bfa. blizzard nerfs m+ loot and they will be out 9 subscriptions not to mention any other item they add on the side for sale cause we are walking.
we dont mind working for our gear on OUR TIME. we do however mind spending 8-10-12-18 hours a week in a guild on set times 2-3 days per week for gear. dealing with drama and people. ewwww.