It sucks being a healer. Because of tanks. Many fail to get enough aggro on huge pulls

I used to enjoy healing. Now I hate it more than ever. Which is interesting because the mechanics around incoming damage and healing feels the best it ever has since vanilla.

The problem is tanks that all feel the need to treat every dungeon like you have to do it as fast as humanly possible and will pull a quarter of the instance at a go. It’s easy for them to live most of the time because they are too self sufficient, but the amount of AOE damage, stuns, and the like that everyone else suffers just is immense. They zerg through without a care in the world and put almost the entire burden of the run on the healer, making it needlessly stressful and sometimes causing people to die and their need to rush paradoxically ends up making the run take longer. Even if the healer is great and does their job, sometimes DPS just eat a bad hit or don’t get out of the way in time.

It works fine when the tank does a good enough job slapping the enemies as they go by, but I’m seeing that is often not the case, They just body pull through half the time only hitting a few, and eventually I usually have to heal them to keep them up or someone else getting hit by an AOE. They aren’t doing a good enough job getting threat.

Sometimes you can keep everyone up, sometimes you can’t. Not everyone is geared for that kind of thing or always successfully avoid the AOEs from 200 mobs. Being an Evoker, the bad healing range isn’t helpful, and neither is the need to be able to position yourself carefully to hit everyone with your anomaly or dream breath.

I can’t believe I’m asking for something that would make the game harder on people, but I wish outside of specialized encounters that tanks would get a multiplier to received damage based on the number of mobs attacking them, once it exceeds something reasonable, like 10. Of course for boss fights with swarms of enemies, it could be suspended or just not ramp up as quickly if the threshold is just barely crossed.

I don’t know, something. It is frustrating that they have it so easy because they’re offloading all of the difficulty onto the healers.

And of course, the moment you say ANYTHING to them they get hostile and start attacking you.

Between these bad tanks and so many people quitting the instance when they don’t get the drop they want, the experience playing with other people is just terrible. There isn’t any punishment or disincentive for being a bad player. If you bail on a 5 player group, you should get penalized by a 30 minute timeout regardless if you’ve killed a boss or not. No one just bails for no reason, they almost exclusively do it because they didn’t get what they want and just bail and immediately queue back up.

Blizzard, you should try to make the experience better because everyone knows, a lot of people are just profoundly self centered and unless there is a negative aspect to being that way, they’re going to do it.

Yeah, get a guild/friends etc. I do. But we all aren’t around together 100% of the time.

EDIT: To those failing at reading comprehension: I am fine with huge pulls, they can be really fun. But the tank has to be GOOD enough to properly gather threat at some point, especially when they are going to run a mob train for 500 yards through the instance. But sure, keep calling me bad because there just can’t possibly be any other way to communicate to another human being without being needlessly negative.

34 Likes

Idk what to say other than to maybe find a clique/group, or maybe a good tank friend to run with, and only play with them?

That, or just stop healing. Play DPS, if you can’t beat them, join them, etc.

I’m about to make a healer or tank for my next alt, the numbers will balance out.

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You should find a tank to play with.

Blizzard ignore her suggestion on multiplier please.

I have 1 heal to use as a port warrior.

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All terrible advice, TBH. Especially suggesting other people become as self centered and toxic as them. That’s just terrible.

I do have a guild and a group I usually run with, but you can’t always count on a full group of friends 100% of the time.

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Alright, well just saying to stop doing something if you clearly don’t enjoy it.

Don’t expect the players around you to change, because they won’t lol.

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You just need a tank friend who will pull to your comfort level.

Dps are dime a dozen and most are used to running back from spawn.

Just focus on your tank

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I have zero tolerance for wheelchair grandma healers, keep up or you’re getting kicked from my group.

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tank pulls slower

the rest of the group: “oh my gawd why is this tank so bad?!? lets kick them!”

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I have literally never experienced that since vanilla.

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stamps foot impatiently

/bored

/yawn

/sleep

I think you would die of boredom if tanks pulled one group at a time in the current heroics. I main Spriest, but I have my Disc spec all set up in the event that a guild group needs a healer for something. Just casting a Radiance, Mindbender, Mind Blast and then Dark Reprimand (all about a 30sec CD) is like literally 1 MILLION healing-per-second. It’s insane. There aren’t many pulls in the game that can budge a single health pool during that burst window.

Imagine if tanks pulled one group at a time? My brain would melt out of my eyeballs. I’m bored as it is, with the 30-mob pulls into bosses.

Another toxic player, thanks. So happy to have you. Meanwhile, I do keep up and other people needlessly die because they don’t keep up and stay in range, etc.

Of course I wouldn’t expect anything but a reductive and pointless response from someone who employs such logic.

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Healers can move. Why aren’t you in range?

And if they’re so far behind, they’re not taking damage anyway cause they’re at the start of the instance, afk.

Why does everyone jump to the extreme? There is obviously more than 2 states of either pull everything all the time even if someone dies and pull really slowly.

Seriously, spend a moment to think about it.

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Extreme speed is the norm.

And others can handle it so it continues.

As a tank. I feel for the healer.

I do big pulls but my healers have never died or cried in the chat.

The problem is tanks need to know how much they can tank and how the dps is pumping out.

If the dps is doing Uber deeps. I need to pull more regardless of how the healing is. Healer will catch up.

So during a dungeon run focusing on your deeps takes precedence over how comfortable the healer is.

I don’t need to worry about everything in the dungeon. I only need to focus on 1 ability that will pressure my heals.

Shadow mage in dawn breaker. We can take the whole adds but we need to lock down the mage.

Just see what you are doing wrong. See how your positioning is.

It is best if you find a tank for yourself.

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if there’s nothing to heal, healers get bored.

That’s why I pull more as a healer.

Sure if you one imagined scenario is the case 100% of the time which is almost never is.

It’s more the tank pulls from the entrance all to the first boss and literally has like 200 mobs on them, the AOE often kills people even if they have no aggro, or I heal the tank to keep them from dying and I get heal aggro and told I’m bad like it’s my fault that the tank didn’t do a good job hitting stuff as they go through. They have the same mentality regardless if they are good and or geared enough to pull it off.

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At 80 doing normals/Heroics, I don’t see the issue.

But if we’re talking 77-79 where the healer is in that really weird trash healing range before they pop 80 and gear, it could slow down a tiny bit. Not even alot, just a little.

Don’t heal when the tank is setting stuff up.

And even if you do get aggro as a healer, it takes quite a bit for a healer to actually die.