It’s Time: Level Squish

I mean. All we’d be doing is resetting the development cycle. Previously we had lots of abilities that were gained over time, then eventually pruned for a variety of stated reasons from Blizzard, but it in the end it was because for them it was unsustainable to constantly come up with new ideas for class and spec abilities, and then to balance the newly designed content around this plethora of abilities.

So then we started just getting stat increases (baseline stats), but secondaries were tied completely to equipment. So leveling became this way to separate us from the last expansion, and reset our secondary stats. They even rolled back how often they were giving us new talent tree rows until we weren’t getting anymore and they started designing them around items (Legion artifacts, the heart of azeroth), giving them a way to “sustain” balance by giving them an excuse to remove the items completely once they were done with that theme.

If they squish the levels. Then we’ll be at the same place where we are now. New levels (after the current cap, with each new expansion) will have 0 meaning because they won’t be adding new abilities. but previous levels will have the illusion of getting abilities more often, and they never have to go back in and add back in all the things they previously removed.

I’m positive they also changed the per expansion model from 5 levels (that they tried briefly) to 10 levels because it took so long for levels and it reduced the feel of reward from each quest/objective (doing entire zones without leveling once, for example).

Vs. a level squish i’d rather they give back abilities when they were previously removed, or provide something like a bonus completion quest (auto completion) for each level that lets you select a meaningful reward (some gold, a piece of equipment, or maybe cool transmog items… whatever).

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Well, look at the levels as they are now, we level up in an expansion and gain our 5-10 levels in just a few days. Why aren’t they stretched out over the course of an expansion and utilized in some way. There is basically no point in having them because we just burn them away and they mean nothing but a show of power like, “Hey I am at the max level so I is stronger than a level 70.” You know? I mean what does max give us beside that feeling? We basically unlock content via story anyhow so why not go whole-hog into that direction and use levels as our own power gains/unlocks for features rather than artifacts? A delivery system of sorts.

When you do story content it should give you XP towards the next level, obviously, but with that next level you reach a goal. Opened dungeons, harder content, more abilities etc. Something like that, anything really to use levels as something more than nothing. A level squish is fine by me as long as that’s not the only thing they do with it. Has to have some supplement to go along with it, some form of reward system and not this auto-learn/get of forms and abilities.

The structure really does need to be changed to feel more rewarding.

The current leveling speed would be fine IF there were half the levels to go through. 120 levels is insane for an RPG. To half that would be fantastic for more people than not.

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I am definitely pro a squish but I hope it’s not just a divide everything by two and be done with it sort of thing

I agree OP.
Squish is overdue and needed. Bring it.

Just squishing the levels would mean the overall time to max level would be the same, but you’d spend twice as long reaching each new level.

Bottom line, the level squish is a bad idea that solves nothing other than calming down a few people who have an irrational fear over three numbers standing next to each other.

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You never played during classic… Some of us earned the first 60 lvls without all the QOL additions… i am against a Lvl squish unless it goes back to being 60 with the same amount of power… i say move on to paragon lvls… The game is basically Diablo anyhow…

You know, it really doesn’t help your argument when what you’re attacking is perhaps the least important reason for the level squish.

There are some who are concerned for the effect of a new player seeing 120 levels to go through, yes, but the main reason we’re asking for the squish is so we can go back to ‘I leveled up. Now I get X new ability!’ instead of ‘I leveled up… now I just have to do it five more times to get something new. Woohoo…’

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level squish everything to lvl 1 then let us re level to 60.the you can have all the youtubers compare classic wow lvl 60 and retail wow at lvl 60 all day.

But more of those levels would actually matter to the general feeling of progression for your character assuming Blizzard does a decent job reallocating the spell distribution.

It really varies widely by class and spec right now. Taking some of my current characters, a level 9 warrior feels much more complete and rewarding to play than a level 40 mage and the warrior improves with levels because the spell allocation works much better for leveling and the rotation isn’t restricted by level 120 talent combinations and tier 1+ stat percentages.

Personally, I’d rather have a new ability every ~2 levels with more chances for those abilities to be meaningful than the current regime where you can go for multiple levels with nothing but stat increases that are wiped out by mob scaling or get abilities that aren’t worth using for another 100+ levels.

If it’s not broken, don’t fix it.

And literally they are trolling us. By they, i mean blizzard. And fully trolling cause all this discussion ain t going to change the fact that whether or not we end up being level 1000 or paragon level 1000, leveling isn’t broken. All dropping it is going to do is appease the people that want classic back and lazy people that think 60 would be faster than 120. And dumb people that can’t figure out how to level, even with adventure guide suggestions.

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Mostly the folks clamoring for classic imo. They will have their level squish when it releases. Gonna be fun seeing the quest helper addon being used again when it goes live lol. Unless they add it in with the game like it is now. I wonder if you will have to use a winzip program to extract it to the wow folder like the so called good ole days? Would not be true classic if you don’t hahaha.

That would be awesome.

Actually super awesome.

The quote I quoted above this quote would handle that issue.

Yeah and as someone that started during legion, i grew up real quick. Honestly, the betrayer story took me like 5 hours cause I didn’t know about wowhead.

Apparently you haven’t paid attention to recent history, particularly the first stat squish which was floated as something that they were considering that ended up happening.

Blizzard has mentioned a level squish twice now, that’s a really good indicator that a level squish is going to happen whether we the players think one is needed or not.

And why would you want to keep gaining levels that are simply meaningless numbers because a) mobs level with you and b) stats keep getting crunched because of rampant item level inflation.

You do realize that the only “new” thing you got from BfA’s 20 levels was a necklace that will be worthless in 9.0 right?

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But I did play during Classic.

Check Mate.

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There are no positive aspects to squishing our levels.

You mean the new players that start with a 110 boost? And the squish wouldn’t fix that, you’d spend just as much time between gaining new abilities as you do now.

I’d rather they attempt to fix progression without trying to squish, because they treat squishes as band-aid solutions to be reapplied every other expansion. We’d end up with Molten Core as a level 10 raid before too long.

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A squish isn’t going to magically solve either of those problems.

This is the same company you think will somehow be able to do a level squish the way you think it should be done.

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If its about feel then depowering us by taking away levels isnt the way to go. You should be pointing your attention at the fact our levels used to matter then they came through and tore the classes into pieces and havent given you anything new and permanent as a powerup since a single talent row in WoD. Everything since then as been a reshuffle and temporary.

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I personally believe a level squish is MUCH needed. Though we all know that no matter what we try to suggest, they will go their own way with it. Keeping this in mind, this is my suggestion; they’ve already “squished” levels by rehauling old leveling zones and making them scale. So, keeping this, the only way I really see a level squish happening is if they vastly increase the experience given by quests, if they dont make it to where instead of starting at level 1, you instead start at level 30.40, or even 60. That way you dont have to go through the entire level 1-120 grind, and instead a 70-80 level grind. Of course, this would mean they would have to adjust the levels that Allied races, and Death Knights start out at. I imagine that if they were to go this route, they would keep the Allies’ 20 level boost. So say, a regular toon would start at 30. The allied race would start at 50. And so on and so forth, same with the Death Knights. They have a 55 level boost. I imagine they would keep that, but scale the level to keep things somewhat equal. Or as equal as possible.

What, the pre-draenor stat squish? I started in legion and seriously I got to 800 Ilvl in my first boosted character and was like aww this is awesome
So I leveled up my dk and was just starting legion with (was race changed from a human) her when the pre bfa ilvl squish happened and frankly, it was kinda annoying because I had just started to feel good about what ilvl gear I had needed to do certain content and when that squish happened it just made accessing my options confusing and annoying. And after 110ing my dk, i ran icc in him and got pwnt by marrowgar before they apparently fixed miscellaneous dungeon / raid ilvl issues because haven’t had trouble with him since

As far as my wanting topic removed and banned, i just don’t want it to happen. I’ve played several games with very high levels(200+ character levels), and one with no max level and if occasionally I have to be annoyed by ilvl squish, so be it, I’m playing now and being active on forums to stay ahead of THAT curve. But just leave it at that. Character level used to be an issue on some games especially back in the disc age, but with the updatable client and launcher, those days are gone :smile:

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