It is not fun to heal in M+

I actually had fun healing low keys end of last season.

This season though, there’s so much AOE that I really don’t feel very comfortable doing much healing. I dunno.

Jess man. It’s obvious that blizzard created M+ so try hards can compete for better score. Those dogs in Throne of Tides apply a dot that deals 100K per tick and it stacks.

That infinite dungeon is again another mega dungeon stupid idea loved only by blizzard fan boys and bots. They don’t respect players at all.

if the game is too hard for you just say that.

Don’t gotta insult the other players bro.

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One of several reasons why affixes are bad and unfun.

M+ already has infinitely scaling difficulty, they could do so many other things to improve variety than add negative affixes to them.

if they added affixes that affected us in a positive manner, like buffs or shields for doing certain actions.

Nobody would push on the negative affix week…we would all just wait for the easy week lol.

I don’t think they want that.

Plus, that would push the ceiling even further. We peaked at +25? wait for the good buff affix week and now we can do +30s.

Say it with me!: healing values are too small and are getting smaller.
Healing values are too small and are getting smaller.
Healing values are too small and are getting smaller.

Every expansion, every patch (since the initial stat squish,) and healing values (numbers) are small, smaller, and getting even smaller as patches go on. Health pools rise. Healing values rarely/barely change with it. Think of it like US dollars’ buying power in 1950-1990 compared to today; the minimum wage argument from then to now the same- same argument when it comes to this (WoW.)

At least for THIS argument: it’s infuriating that Blizzard is keeping to this trend while they ALSO increase mana costs, drench healers with myriad +1% max health recovered passives to spells thinking it’s well and done/good enough, AND CONTINUE to keep certain abilities ON the GCD which wastes about a whole second of said GCD (and causes a horrid delay in even beginning emergency-healing.) I have few annoyances listed, but my god it’s getting worse, and worse, and worse, and WORSE. I’m SICK of EVERY HEAL being a drop in the bucket while my mana steadily depletes because I have to do SO much more than I ever did to sort of break even.

Remember when you could cast a few heals as ANY healer and near-enough top someone off? Sure, you’d suffer some brief mana loss, but at least you’d get to keep your party healthy. Sorry for the rant, but I’m sick of it and want it to play better. I’m sick of sometimes having to spam Flash Heal/etc and it healing my target for maybe 4% of their health per cast while everybody else is being struck by things.

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say it with me sir, we are under geared.

we are undergeared.

Healers in 440/450 gear trying to do +15 keys is insane unless you’re a mechanical god or have a bomb group.

It has nothing to do with the healer values. Even if they did reduce it.

So many healers in my guild are enjoying this season because they aren’t falling asleep on their keyboard.

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450 is not that bad for 15s, I timed 18 and 19 of certain dungeons not much higher than that and I am not that good. It is just some dungeons are much easier than others.

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So why can you do it and the OP, whos 464, struggling with a +14?..

The compaints in this thread make little sense everytime I pop back in here.

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They wouldn’t want to just add one positive affix. They’d all need to be positive. And they could double the key level scaling and use positive affixes instead. Some will be better than others, so you still have push weeks, but you’d have a lot fewer instances of “this affix is just not fun to play with.” (Looking at you, Sanguine).

Ah, okay.

I wouldn’t mind positive affixes, It doesn’t affect me either way.

But since M+ is part of the MDI, adding negative affixes allows players to show how good they are at utilizing their class.

Positive affixes does not encourage players to play better.

In matter of fact, some people might even IGNORE positive affixes because most groups might not even need them to complete the dungeon…

it ends up becoming optional.

It would be awkward.

He could be worse than me or have worse groups but I am not insanely good either considering I haven’t timed a 20 yet this season.

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Which leads me to believe…

it isn’t a healer issue.

At 450-454 ilvl, I have felt pretty good healing pugs at +15.

I dont consider myself a great healer.

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I personally think it is a combination of dps being low sometimes but also some trash and bosses are overtuned compared to others. The Everbloom 20 I completed overtime felt more than one key level higher than the Waycrest 19 I timed.

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Or DPS that arent interrupting.

DPS not CC’in.

Tanks not saving their aoe interrupts for important packs.

So many things can be the issue, it’s not solely on the healers if things fall apart.

Why is this thread making it seem that way?

:roll_eyes:

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Oh I have definitely seen keys die this week due to lack of interrupts and cc. But some bosses and trash are just really nasty compared to others and I wonder if they will get nerfed. Third Everbloom boss cinderbolt volley is going to be a nightmare on high tyrannical.

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yea, the gauntlet in tides comes to mind on things that just destroy groups.

But it isn’t a healer issue if the dungeon itself is overtuned.

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Yeah I did an untimed 16 Throne for score early in the week and I am not doing it again until next week for KSM. That gauntlet isn’t fun.

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I find it very fun, but I’m also cheating because I play a monk and A) I do more healing when the pulls get larger; and B) I have Revival in my back pocket for an AOE disease dispel.

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