Is this version of AV the worst mistake Blizz has made?

This is the Classic experience for a month late in Vanilla when Naxx/AB were out and HWL gear wasn’t relevant anymore, using 1.11 AV for the “classic experience” is #changes, so is layering, nerfed raids with 1.12 gear/talents, allowing modern addons, going with buffed dungeon xp and 1.12 talents and gear while using nerfed versions of raids, along with a bunch of the other crap decisions they’ve made so far.

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The same crap decisions existed in classic. You just have your rose glasses on. This is most definitely part of the classic experience. #nochanges. Im enjoying all of it. Its interesting and immersive.

no that was flying

I am for certain using it as a measure when it comes time to purchase Shadow Lands. It’s really weighing on the side of never purchasing the next expansion.

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In the grand scheme of things, Hong Kong is #1.

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No it wasn’t, it was done in 1.11 which was quite a long time before the BC prepatch and this version lasted longer than the original version AV during vanilla.

I started playing WoW in September 2005. That would be roughly patch 1.7. The only difference I can see between this AV and the one I started with was we haven’t summoned any ram/wolf riders yet. However, the ability is possible. Oh, and cross-realm BGs weren’t a thing when I started.

Could someone fill me in on what’s missing from the current AV to this “glorious golden” AV that was a huge hit.

I see this myth so often, and it cracks me up every time. Because in order for it to be true the entirety of TBC would have taken place in the air, and we all know that it didn’t.

There was still plenty of opportunity for open-world ganking because the game still had to be played. Herbs had to be picked, nodes had to be mined and quests had to be completed. You couldn’t fly in Azeroth either, only Outland.

You also couldn’t fly on the Isle of Quel’danas, so there were plenty of epic PvP battles between geared 70s while doing dailies. Or PvP before raids, or while farming, or questing. Or ganking lowbies in Hellfire Peninsula because they couldn’t fly until level 70, after coughing up 5000g +mount. And they were all level 58, just ripe enough for the picking.

Flying added a new dynamic to PvP, it never killed it. If it’s anything like today, I’d say that what some consider “PvP” is what killed world PvP.

[edit: I realize now I just made a massive assumption on the PvP angle… if you’re talking about it making the world a lot smaller then I agree. My apologies if this was in error]

That’s the thing original AV was not a huge hit. There’s a reason it was changed multiple times during vanilla with the original version actually being the shortest version.

Noone was talking about pvp. Flying was stupid, and ended up in 100,000 mount micro-transactions

The 6 minute zerg is the worst AV but this version still doesn’t have to be that. A bit of defense and actual pvp turn them into 20-40 minute games and I find those games to be quite fun.

Patch 1.5.0 7th June 2005 To Patch 1.11
This just over 1 year for the original-ish AV experience that everyone remembers and WANTED.

Patch 1.11.1 – 28th June 2006
Patch 2.0.1 – 5th December 2006

That’s less than 6 months Ziryus.

If you Reduce this by the duration of CRBG.

Patch 1.12 22nd August 2006

CRBG 1.12 AV only lasted for just over 3 months… (if you want to call that the 1.11 version).

Point is, that was effectively no time at all compared to the bulk of Vanilla that people fondly remember that existed BEFORE the CRBG’s ruined the PVP experience.

I understand and you have said it many times that your server was garbage and Q’s were long because you were on a PVE server with all alliance grouped up… That’s the price you pay for being on an imbalanced server… Was this directly your fault? No, it was Blizzard’s fault for not managing the servers better.

CRBG’s is only a bandaid solution for failure to manage the server populations properly.

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Except there was a major AV patch in between 1.5 and 1.11. 1.8 released on Oct 10th 2005. Leaving the original AV at a mere 5 months of time before it had to changed.

That makes it entirely fair to say the release versino of AV was actually the shortest lived version of AV in vanilla.

If that is the only difference you see, you clearly did not start playing AV till much much later than 1.7.

The version they picked sucks. We warned them it would suck before they decided to go with it anyway. We again warned them it would suck as a result of their decision. It sucks, and anyone who says they are actually enjoying it as content (not just a fast track to a couple purples) are blowing smoke up nether regions.

Okay, I double checked my screenshots and my PVP grind to rank 10 lasted from July 2006 to September 2006. I actually played a gnome mage first from September 2005 to early 2006, before leveling my shaman to 60. It’s quite clear now.

No one has mentioned what was so cool about the older version of AV compared to the newer one, other than you claim it sucks. Why does it suck? What did they do specifically to make the experience displeasing? Which patch was it that caused these negative changes?

That’s the only thing blizz knows how to do these days. Just look at BFA, the most anti-fun game of the planet.

X-realm BG’s is the worst mistake. This version of AV wouldn’t be nearly as bad if it was bound to a single realm. Of course, Horde wait times would be a lot worse, on most realms, but that would be more incentive for people to re-roll which would only improve the game in the long term.

Luckily for you the bosses in classic are easier than LFR.

the only difference was back then players were very bad and did not care about ranking. av was and will always be horrible. people just learned how to maximize it as it’s a horrible experience for almost everyone. zero skill zergs.