Is there anything retail does better?

I like having the option to level in pvp. I really enjoy pvp and after 6 characters doing the same grind through xpacs I didn’t even like to quest through wasn’t appealing. Pvp saved me from having to level alts through WoD and I will be forever grateful to Blizzard for making that possible. Even if they are responsible for WoD. I leveled alts in pvp from WoD to BFA and that was the most fun I had in pvp in awhile. 10/10 would play with and against legion twinks again. I…was very much not a twink lol but it was still an absolute blast and I was a little sad when I leveled out of the bracket.

There’s some things I like from retail and think were improvements. But as a whole it’s overall direction doesn’t appeal to me and I don’t enjoy it very much.

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Not forcing you to level through the same zones every time thanks to scaling.

All specs actually functioning (not being part pf the current meta doesn’t mean your spec/class doesn’t work).

Not forcing you to spend 10 minites recovering from each wipe during progression with corpse running, rebuffing, people who did the buffing having to drink, then waiting for the people who went afk during all of this to come back.

Items being useful for more than one spec for hybrids.

Quest hubs being logical.

The best gear for pvp being locked behind skill, not who played the most (high warlord gear vs top pvp gear, even with the RnG it’s still a better system).

End game dungeons that don’t require a whole night to clear, balanced with some that do take time when you want that sort of thing (more dungeons like mechagon would be lovely).

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Making u want to quit.

Retail guts classes way better than classic

There wasn’t much tp gut when 2/3s of most classes didn’t work in the first place.

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I like both retail and classic. And looking forward to playing both.
My opinion on ur comments:
Things classic does better that u wrote i agree with is professions and economy(because there r tokens in retail)
Wpvp is not dead in retail. Alive and well. I wuld argue its better than classic will be because u have more objectives and incentives to do.
Rated/ranked pvp is way better in retail. Different types of rated games that atent in Classic. Classic ranking is a slogathon that requires just time it seems.
Classes are not similar in retail as ppl make it out. In fact i wuld say bfa is superior coz classes in classic are outright broken. For example I can kiss goodbye to raiding as a ret. No chance prot pala will tank ahead of warrior in classic.
Gear matters in retail. U can in fact gear from multiple sources as opposed to just raids or ranked pvp. And gear improves as the xpac progresses. Hence why a requirement for ilvl is present to do different raid tiers. Classic has unique gearing styles and its not necessarily as streamlined as retail which has its charms.but Naxx gear is for the most optimal spec of the class that just is bad design imo (but a response to the community outcry according to Kevin Jordan on classicast).
As for community, well i dunno. This might be hard to compare but i can see the advantage of having no sharding for sure. Whether a good vibrant community actually happens in classic on every server we will see and how long it will last without new content added after phase 6.
My final comment wuld be related to the tone of the post and some of thr comments which seems hostile towards retail and ppl who play it(and i will play both): its unnecessary. I argue the same to tgose that bag classic. To quote chinglish: if u like classic, play classic. If u like retail play retail. If u like both, play both.
What u play shuldnt affect how u feel about other ppl playing the diff version of the game. Im just happy i have 2 different wows to play and many others are too i wuld assume. Not lobg now until its out. :slight_smile:

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To be fair, it’s hard to argue this. Vanilla mages stared in wonder in later xpacs, because after years of specing deep arcane they finally see what arcane missiles look like when it’s cast for the first time.

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I asked my mate who played a mage from Vanilla until legion: he said that it was mpre of a reminder what it looked like, since the last time you used it was at level 4 when you first got it, then went back to spamming frostbolt.

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some retail things i like:

  • transmogs.
  • faction based mob tagging, you can help them and they can help you and everybody gets to loot.
  • world bosses, both factions can kill at same time
  • belfs and velfs, worgen, goblins, draenei, nightbourne
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Less options for customization
Addons integrated into the game better then classic
Better at making things boring that existed in old classic
Spec fantasy is better they practically removed the whole class fantasy while locking specs into roles.

This is just wrong, but everything else on your post was right.

Yes, my first toon in Vanilla was a Warrior and yeah, he reached Naxx40 (6 boss kills). I know how it is like to run dungeons billion times at level 60 to prepare for raiding. If you remember where 5 warriors are being roasted by Vaelastrasz… it was all Fire Resist Gear. I boasted to my fellow tank mates then my Fire Resist as I was the highest coz I have some item from 5-man dungeons that they never have gotten. I was a DPS tank, master of stance dancing tanking on 2H sword and a mad chain puller carrying people to beat Strat 45 min run. But before I reached that stage, I really did endless runs in BRD (all success runs towards the Emperor), LBRS, UBRS, Scholo, Strat, DM East West and North). Of course, on succeeding expansions, I know I have to repeat them again on the new 5-man dungeons. It got old… so repetitive. At least in Legion, Blizz came up with the thing we called Mythic +… it spiced up my love for 5-man dungeon runs. Compare Vanilla 5-man dungeons to Legion’s/BFA’s 5-man dungeons on Mythic +, I rather have the Mythic +. I am sorry if some people cant catch up. If you want to know our secret why we love Mythic +. It started on leveling… we leveled up on the dungeons. So when we reached max level, we started heroic right away and in a week or two, we’re on Mythic level right away… and I was just casual… not enough playing time but not noob. Whereas the newcomer, started his first dungeon at max level? It is not our fault we left the newcomer behind.

On raids, it was all on DKP system. It was fair on most of it imo but not on Thunderfury when our guild leader claimed it… I was the highest DPS’er back then and has the highest rank in PvP among my fellow guildmates. I feel I should have equal opportunity to claim that legendary… yeah drama. In Legion, I earned all my legendaries from my hardwork… no guild needed. I collected them all at my own pace.

To me, I love Vanilla back then. But I also love BFA. I just think imo that BFA was not well understood by many players thats why they hate BFA. Most people tried LFR and to many they felt this is BFA’s endgame. They beat LFR. They beat Mythic 0 dungeons and felt this game is so easy. I think it’s Blizz fault that they didnt make you pursue the challenging part. They should have pushed you. Becoz Mythic +10 is really fun… that’s almost equivalent to Mythic raiding. They are all fun. But why you newcomers or unskilled didnt get there. Becoz you were denied on Dungeon Finder. Instead, you blame raider io. I am sorry if you didnt know raider io’s purpose… it’s a tool to see the capability of the player. You didnt do much dungeons so your raider io is poor. You didnt know you can get easy scores by doing the easy ones first… all of them then try to do the next level to further increase your scores… You can get high scores by increasing the level each time. You cant join Mythic +5 right away if you have nothing on +2, +3, +4. You see… you were doing your first dungeon at max level while many of us were already doing Mythic. So when you see us on Mythic +5, you want to join us but really you cant coz you just started your first dungeon run. Dont blame us if we are super fast in dungeons. If we talk about BFA, many have been doing dungeons more than 10 years… me, I have 15 year WoW gaming experience on my belt. But it doesnt mean you cant catch up. I believe you were just left behind so you hate BFA.

I can understand if the hardcore skilled player got bored in BFA becoz after beating Mythic raiding, there’s nothing to do until the next content. But a new player who hasnt beaten Heroic or Mythic raiding got bored in BFA? I bet you you were left behind and you got stucked in progression coz you cant get invited in Dungeon Finder.

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I also have 15 years WoW experience as well, but I see it in a different perspective, I’ve been Mythic raiding since WoD.
All these years I’ve been expecting the old days in WoW when you spent tons of hours raiding with your guild mates. You need people but they need you, because you are in the same boat.

You used to talk to people frequently and enjoy the content first hand.

I’m sorry if you got pissed because you didn’t get windfury in your retarded guild, I as a mage didn’t have such an issue, I also played my original priest (not this alt) got benediction and all my guildies helping, got many friends that exists even today (none of them play wow, many left after cata and so on)
So yes it happens I had different experience, something that I can’t see anymore.

This homogenization we got today is terrible, there is no class identity, it doesn’t feel like an RPG but an action (another fortnite), everything dies so quick, because the content is intended to be temporary.

You lose everything every time there is a new expasion, it cancels the previous one you spent so much time working on. Even in a single patch all your mythic gear will be removed once the 8.2 comes out.

Gear means: NOTHING today, back in the day if you see someone in full T3 you know very well this person is dedicated and serious and how hard had to work to get to that point. Today I see full epic every single noob and means nothing to be honest, because it doesn’t represents your game experience anymore. You just go mindlessly do some WQ with a few bots you never seen before, you know every well you will complete it there is no chance to lose or fail.

Mythic + is a good thing in all aspects, but the rest of the game becomes gabage collection and waste of time. The only thing that I really enjoyed in Legion because I still have it is: Artifact Weapon Challenges, I did my 3 challenges on my mage before buff, that was great, and I still can trangmog. Also with fishing I still got my artifact pole, get all faction exalted, unlocked all traits and tints and that still persist even in BFA, give me an well earned advantage in the water and so on.

There is not so much content that doesn’t die and that is a real problem.

Back in vanilla if you were doing AQ your guild would still go to BWL to get stuff like alch things they need, not counting alt runs.

If you are a mage you can’t use fire spells because your frost spec denies that.

Not talking about leveling that is worse part, this terrible non sense of progression kills an RPG, you doing the same every god damnn level, getting a single talent every 15 levels isn’t truly fun. …

In vanilla you could spend a lot in Duskwood… OKAY, But once you get higher levels you go back and feel powerful there as it should be, because you are supposed to be god damnn stronger not weaker.

Is there anything retail does better?

Not really, no.

Save this topic for when classic is released. Most people here never have even stepped foot into it. It’s not as great as the streamers who are profiting heavily on the hype train are acting. Grinding bg’s 24/7 to be a competitive rank is not fun. Auto attacking and downing raid bosses is not fun. That is all there is to do, collecting ore and herbs is not fun.

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Role playing and role playing systems are too different things. Rpgs started as an offshot from wargames, and were a collection of rules and systems of how to emulate and support the activity of roleplay within the framework of the systems and settings.

When I talk about roleplaying systems, I am talking about the quality and complexity of the systems. Others may like liter systems or sophomoric systems. That has nothing to do with the activity of roleplaying. And your use of character development in the story narrative sense is telling. Roleplaying is story creation, it has the absolute opposite goal of story telling.

But, again, this is great that you type of people have retail. My type of people, the ones that like complex, heavy, and quality roleplaying systems will have Classic. There really is no need for my kind of people to try and inflict our desires on retail, and the same goes for you and your kind inflicting your ideas, which have already destroyed retail for my people, on Classic. Just let us be and let us have what we want and like please.

I think you misunderstand me.

I’m not advocating ANY changes to Classic at present. The talent system, combat system, balance. It should all be kept as it was back in Vanilla.

For a time I wanted a graphics toggle. But that’s out and I’m fine with that. What I want now is for Classic to come out as close to Vanilla as possible. I’m in the “no changes” category.

I play retail now and am looking forward to playing both Retail and Classic in the future. It will be really nice to have two options available when one gets stale. Plus Classic may help me relive the glory days of Vanilla. Big nostalgia element there.

However, I also get a bit frustrated when I see threads like this one that claim that Vanilla did literally everything better than Retail does today. People who write that aren’t objective. They’re so blinded by rose-tinted goggles they can’t see reality.

I also disagree with your analysis that Vanilla’s talent system was much deeper than Retail’s. It simply wasn’t that deep. Everyone took the same talents and it had a lot of problems. There were LOTS of complaints on these forums about the crappy talent system back in Vanilla.

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While I know everyone’s feelings about transmog/pets/mounts, I like that I don’t have tabards, pets, and mounts taking up inventory and bank space. While I’m #nochanges, I would really like a tab for those three things just like how the key ring was added. Even if it was just 3 or 4 and we had to deal with the rest.

The only thing I can think of that the current version of WoW does better is cut-scenes at the end of quest chains. I do like the phasing to tell a story, but that doesn’t work well in an MMORPG because it breaks you from contact with people. It would be better off in a single-player RPG.

Yeah, lots of things!

First of all, updated graphics! Second of all updated models. Third…umm…well, I guess it’s just those two.