For whole world scaling that would take time to make. It’s bad enough for the expansion we’re in without bugs.
There will be even fewer players in your shard, if the small number of people who want the entire leveling system reworked to give them an option to do a tiny part of it once get that.
The current leveling system gets used over and over again. Hardly any “all hard all the time” players will spend lots of time redoing the same old content.
Despite demands, most of the players who are asking for it - including you - will do a little bit once.
The cost of development. To completely rework scaling as an option will be very expensive.
No, but nearly 20yrs of content sized down or up would cause problems. I would guess sizing up now would be the option but with the story line it wouldn’t make sense.
My opinion,Blizzard would have to destroy the world as we know it and start all over again.I know it would take time but to make it sensible to new players it is the only way.
I think new players could actually understand the world if each zone came with the background required to make sense of it. It doesn’t have to be one long cohesive story passing through every newly retconned zone. It’s a series of vignettes of how the game was at different times.
Retconning the entire game every expansion to try to fit in the latest end game retcons is pointless.
Actually ,it’ll be more sensible if it were staged in levels with the stories blending into each other than far apart ,skipping around and than bring it back later just adds to the confusion. If the were separated to far it would lose the interest to the new player.
Because Blizzard wants players to get into Dragonflight as fast as possible.
Which begs the question “why?”
It’s not even about the challenge. It’s about new players and vets alike who want to go back and experience the old forms of content with it’s proper scaling from the time it came out.
Blizz and others can argue that timewalking is the answer with timewalking dungeons and raids but that’s not extending to the old world quests and open areas.
I also wanna experience old world vanilla questing on level or experience lich king throughout on level with dungeons, quests and raids.
I liked the old scaling. A lot of people did. I marvel at how many times I did favorite old zones and didn’t mind. But it’s not coming back. Reworking the game completely to make it an option is something that would have had to happen during the conversion to level scaling.
One-shotting everything takes the fun out of doing old quests.
This was an issue caused by Blizzard with the first stat squish that happened in the WoD prepatch.
It’s due to Blizzard only caring abot the current expansion.
DF is a massive step up as well and more than likely will become the default starting experience for new players in the future.
- Outdoor Timewalking is something that the team talks about from time to time due to all of the scaling tech they have now.
- The team wants to give players reasons to revisit the 18 years of content that is out there rather than spending all of your time in the newest content.
You’re welcome OP.
why would you want scaling anyway they can’t even get it right lol. stat squishes and scaling was the worst thing they ever did to this game and is still constantly broken. they are not capable of doing this and keeping things fixed as we level and on and on. you truly want the game to die they can’t even keep current expansions fixed everything new they release is bugged. and alot of the people don’t want slow leveling in retail there’s tons getting boosted as it is now y’all got terrible ideas. truly trying to kill wow there’s alot of people who want actual new content not slow boring stuff they done did in wow a million times why you think subs always deop off when alot of people eat up the new content blizz came out with cause the rest is garbage. and if you think people in wow like open world scaling you must of missed all the hatred when blizz snuck it in in legion and then tryed to deny it. truly trying to kill the game people,
At the time level scaling was first introduced, what they really wanted was to standardize the player experience, removing popular options like powerleveling which people were using to level fast without buying boosts, while massively bloating up leveling time. This happened at the same time as the introduction of allied races, which was designed to require players to level up a character to max and earn all requirements before they could roll that character. Those newly rolled characters would then have to level to max to earn their heritage armor.
Leveling to max went from 30 hours to 120 hours. Mobs got a health bloat that resulted in leveling being turned it into a progress bar to be filled by slowly whittling down hundreds of thousands of essentially identical trash packs. At one point a CM even admitted they had increased the length of leveling because of allied race requirements.
A lot of players quit, unable to face leveling through that again, giving up on the allied race characters again.
The thing is, that we were told that leveling had to be made long and hard, because it had made itself too easy (I would suggest that this was part of a plan to get players to accept harder leveling, rather than devs being forced against their will to implement easier leveling at the start of Legion), and the only possible solution was longer harder leveling. New players were refusing to start wow because leveling was not long enough and hard enough. “Hey, trust us! That’s the reason there are no new players!”
And besides, leveling would feel so much more rewarding if it took 120 interminably boring hours to complete!
Of course it was a disaster that went away quietly. Instead of trying to force players to play months to level up their alts, Blizzard now is trying to ramrod new players who don’t even know what a keybind is into end game.
If they really cared about the player experience in leveling, especially reuse of leveling by new players, leveling alts and max level players, they would have created a page with sliders allowing players to temporarily reset their level, stats, and xp. But it was all about removing options.
If you want to play old content then you can, both in retail and Classic.
But why do I need to make a new character to do it?