If you’re neutral about it then your stance is basically that you’re fine with it existing so that answers the question.
I believe this logic is akin to sticking your head in the sand because the direct impact of a decision doesn’t appear to obviously impact you. All game decisions impacts everyone, but to varying degrees. If Blizzard deletes LFR you can say you raid heroic so it doesn’t impact you, but the truth is people may quit in droves so the game may die, or those LFR players may step up to do normal and heroic which helps you round out your roster. Or maybe they start buying a lot more carries because they lost their content.
I think the big disconnect with people is guild life vs pug life. If you’re in a guild, and I think people should be, it’s easy to say nothing impacts me on my island. But anyone in the pug life probably has a much different opinion on how the WoW token and boosting has impacted their ability to play.
I mean…that design concept is a fundamental pillar of how P2W games are designed to encourage a certain portion of people to hand over money because they don’t want to spend the time playing the game in that way. The person grinding their time spends days, weeks, or month attempting to accomplish something while the other person is done in a hot second and moving on to the next. The former struggles to keep up with the latter if it’s even possible.
For me I just want to buy a game and play it. If the game is single player with cash shop options I can ignore it (so long as the game isn’t balanced around assuming you’ll buy), but I still don’t like it. When you start talking about an MMO and people start trying to figure out the right or wrong way to play it to keep up with everyone else then you’ve created an incentive to buy and if they don’t want to buy they may turn the game off.
There are brand new players getting into the game still and for them amassing hundreds of thousands of gold to get on par is a massive undertaking and if they aren’t ponying up they may shut down. Part of these problems lie on Blizzard for massive systems that are overwhelming to jump into as well.
Ever try to PvP? Ever try to rank in arena? Ever get roflstomped by people boosting? Ever run into a boosted player who stomped you because his gear trumped your skill?
Think any of this ever happens? Because it does. And then of course if you’re in the pug world recruiting people are they gonna take the undergeared player or the geared player? They don’t know he’s boosted, but when they see his ilevel pop up who gets picked?
If you ask me all of these things are fine until you throw real world money into the mix because now you are allowing success within the game because of out of game wealth. Now someone is getting stomped or passed up because someone spent their paycheck on boosts.
And while I disagree that’s a fair take, I just don’t think people need to pussyfoot about what is going on.