Is there a disconnect between Blizzard and the community?

If covenants do well, it will be because of the player-base and figures like Preach Gaming that keep the dev team accountable. I am referring to an interview between Preach and Ion where he called him out for artifacts in legion, for punishing players for choosing one spec, then having that spec/artifact nerfed.

I also struggle to agree that imbalance is a good thing, when it is the one constant for the dev team…all they do is try to re-balance the game, or break it.

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New drinking game: Take a shot everytime he says this

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Because balance is not achievable.
There are too many content pathways for it to be possible.

You said earlier that LFR was equivalent to actual raiding content and now you’re saying that WCL is your evidence behind hardcore players not doing hardcore content. This shows some that you’re out of touch with the hardcore audience as a whole.

… how is there not an alternative? Why would it be a bad thing to go back to the time where we were virtually finished progressing outside of gear - and tier bonuses/trinkets - when we hit cap? Why is a grind to unlock more temporary powers better?

The swings suck though. It ebbs and flows, and is radically dependent on who gets better numbers and design. Some borrowed power is amazingly powerful, others are negligible. As I’ve said, I virtually never use my Priest’s Night Fae ability. It’s so… unnoticeable. Conduits are also largely passive and small, and many legendaries are bland.

This is why I’m looking forward to TBC.

YES! And now they have made that even worse in Systemlands, with covenant spells, covenant class spells, conduits, legendaries, omg this game is ridiculous… sorry, bit of a rant there heh.

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It is equivalent to it. It’s the same raid, just with more mechanics and larger numbers. It’s not like it’s new or that different. Personally, my comfortable skill level is heroic raiding - not Heroic Nathria, though, that’s horribly tuned - because Mythic actually requires me to spend a lot of time learning. If I were solo, it’d be a lot easier, but being in a team means other people will fail too.

People who say going from LFR to normal or normal to heroic or even heroic to Mythic is, “new” content are wrong. It’s not. Of course I’m out of touch with the hardcore community, I haven’t been one in years and have no interest in it.

But go on, post your evidence that the majority of the community is hardcore.

Because there isn’t. There is no way to integrate systems this large into the game permanently.
Imagine if we were still powering up our artifact, our neck, and our covenants weekly?

Its a bad thing, because apparently “casuals” feel there is nothing for them to do in the game because they aren’t interested in stepping ahead into harder content.

So stuff like renown and covenants has to be there, no?

If not, then it would be really bad for those players.

If you aren’t doing the content, then you shouldn’t be speaking on it. It’s clear that you have no idea what hardcore PvE is like going off your understanding of LFR and Normal raids. The point that a lot of us have been trying to make is that causal players should NOT be speaking on content that they refuse to be a part of.

Kind of a weird question to ask. The answer is pretty obvious. We can look at bfa. They blatantly ignored feedback in beta using the excuse “they haven’t seen all the azerite abilities, they can’t possibly know the system will be bad”. They launched the system as it was because of that pride. Before 8.1 they admitted that the feedback they had received was in fact true, and reworked azerite gear in 8.1, made active abilities in 8.2, etc. Then they turned around and did exactly the same thing to the feedback in shadowlands beta.

Right, worse balance potential, but its not something they are trying to achieve, and no one should expect them to.

The game is fun when its slightly imbalanced.

It is unfun when its majorly imbalanced though.

Tough line to walk.

Thats awesome, but, why in the next months, the game was delayed for “polish” which I expected meant that blizz was gonna do a thing they never do, check the beta bug reports and actually fix them before live.

but it seems like the time was spent extracting the fun portion of the game and just leaving the grind.

It sounds like you are in the know, and hopefully something that someone says in here tonight inspires you or another dev to take a second look at the things people are complaining about, because there are real, serious issues with the state of the game, unlike anything I remember.

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Why does it have to be systems this large? As I’ve said, I don’t think it’s a good thing to have people weaker going into a new expansion than they were before, and feel completely unfinished until the borrowed power systems are complete. My point is that artifacts, the neck, and the covenant conduits wouldn’t exist. Or if they did, it wouldn’t be nearly as large as they tend to be. It’d go back to how it used to be before Legion.

Renown and covenants could be a purely cosmetic thing and it’d be fine.

i think what blizz refuses to accept is that while most players do want challenging content, most players to NOT WANT complicated systems on top of challenging content

its also hard to understand why blizz will make overnight changes to minor problems yet let significant bugs and massive class imbalance persist for months or even longer

but the reason i think ppl are so vocal about torghast is that on top of the other things is that its long, boring, arbitrarily harder for some specs and classes

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I am not a dev and nothing I could see or do here here would influence game design, so just keep that in mind.

But ya, in a way I agree.
They should not have delayed this expansion.

The game was ready months before it’s original launch, and they only delayed it because people were forcing them to change things they didn’t want to change.

Delaying it set expectations that the game would not live up to, and here we are.

But realistically, it was probably needed for technical stuff that we couldn’t know anything about too.

What part of my criticisms of the systems from the start of SL have you missed? I haven’t mentioned a thing of Nathria outside of the balance issues as I haven’t done it nor have much intention to do it anymore. I’m talking about covenants, Torghast, the Maw, and all the other things. Raiding is an afterthought for me because it isn’t compelling enough to keep me hooked.

I also did the Mythic song and dance - I don’t care. To many people, higher difficulties of raids is not new content because in reality it’s not. It’s the same raid, with more mechanics and higher numbers. Not everyone is going to find that compelling.

I’m sorry but I disagree, I should expect them to make good decisions, and the fact I don’t expect it is the problem here. With their track-record, seeing them implement more systems at launch than any expansion is either tone deaf, stubborn, ignorant or maybe some sort of challenge for them to say “hey, maybe this time we can do it”. Gotta see it to believe it I am afraid.

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The way I remember it, the most common complaint is that there was no content in WoD aside from raiding.

I imagine that is why they went the way they did with the next three expansions.

No going back now.

Here’s another from our SL champion (at least today). As the OP it begins:
https://us.forums.blizzard.com/en/wow/t/why-am-i-spending-15-for-a-monthly-sub-if-youre-gonna-timegate-eveything/770398
. . and to highlight one of the top bullets:

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Why were there no complaints of that issue prior to WoD, and why is there no going back when they could make compelling content that isn’t related to borrowed power that takes an entire expansion to get right, then lose the next patch?

Blizzard tried to, “trim the fat” as much as possible going into WoD, and it failed.