The most common complaint at the start of CATA was that
land change
destruction of the old world
dead lore characters
flying in azeroth (world pvpers)
difficulty being too hard
Racials
You’d have a point if oooh just damn near 99% of the mmo’s before cata and wrath weren’t grindy like most of the early 00 mmo’s were. They were more time-consuming, and often not much easier. So if mmo community 00-07 was already pretty hardcore give or take. We already had a rise in players joining, it was the popularity that helped, not the difficulty. They didn’t just drop the game to 0 in difficulty then players swarmed the game. It was a cultural trend, WoW was everywhere. Also, the trends that started during wrath
Gear score over actual achievement and server player rep
the ability to use cash for a mount direct from blizzard store
reuse of old cotent multiple times during the expansion
a broken hero class
raid difficulty being summed up the amount of aoe dropped
use of CC only left to pvp for the most part
Blizzards first F from the BBB
The only xpac with a nickname for its casual player base (wrath babies).
Most of which was undone by cata and enraged the casual kids.
Was it? The game never recovered since then with steady declines in each new xpac, and the player base. So did they not prove their point? That was the last time the wow community still had their own servers and for many the last time they saw countless old friends many of which that all quit. Cause if you tell me
Mop, wod, legion, bfa, or SL has been better than either of the original 3 or cata.
Again no recovery since then, so they had their point proved?
there is arguably more content for the causuals now than any point ever in the game. Also no, its not the same devs, blizzard has multiple dev teams that work on different things many of which of dipped over the years to start their own ventures, safe to also point out since cata blizzard hadn’t been doing too hot.
The SC series was met lukewarm and many changes they were trying to implant failed
Diablo series nothing needs to be said
Overwatch started off hot then tanked with the rise of BR’s
BFA was worse in a lot of ways… my mains (spriest and ele) were so broken as to be completely unplayable, and I left for a couple months after trying (in vain) to play for the first few weeks after launch. I didn’t come back until they fixed my classes. Broken classes weren’t the only problems with BFA either, that xpac had a whole slew of issues that SL hasn’t. Yes, SL has issues, but they pale in comparison to BFA.
Right from the start, wow was the easy MMO that anyone could play at anytime, group or not. That was a selling point that attracted lots of players and started its growth.
The point in the difficulty changes was that making instances harder would force casuals to “step up their game” and go hardcore. That didn’t happen. I’m not sure why you think they proved they were “right”. All those other things you mention are irrelevant to the point being discussd.
Proving only that once players leave on bad terms they rarely come back. I’m not sure why you think that’s good. Experimenting on the playerbase and only making changes after lots of players have left forever is a bad business decision that could easily have been avoided.
Ah, here we go. There is no more “content for casuals”. In fact there is far less unless you’re counting the pointless chores you turn up your nose at as “casual content that’s all those people deserve”.
World quests, now unrewarding and pointless. Emissaries gone. Normal and heroic dungeons again, made pointless. Casual PvP turned into a currency dispenser where elites could gank low level players and be rewarded with gear upgrades.
Ion was working for Blizzard, rising in the ranks as earlier devs moved on.
Yeah wq’s that take hours to do one. Thats why people sit and do nothing in this game or you see them out and about not doing SL. There is NO CONTENT IN SL.
And besides it is a terrible business model to lure customers in… only to let them leave and shop somewhere else for months and month then hope you can lure them back again.
No archeology, no new pet battle dungeons, no fishing quests, not even a fishing daily quest, no cooking quests or hub (like in MOP), there barely any reputations to work towards for rewards.
Oh and not to mention mounts/pets/toys that cost ridiculously amounts of anima
You’re just throwing away content, it doesn’t have to be what you approve of y’know? What do casuals like? world pvp? rp? questing? journey through the land?
we’ve secret quest that give away some pretty cool rewards, stories, plenty of side quest and stories, x mogging, and countless more. The game isn’t just raids, pvp, and mythic dungeons. Its only that if thats what you turn it into.
I’m not gonna go in-depth due to Blizzards forum policy on how we talk about their employees. I will say I find it odd a lawyer would take a paycut to work on games considering the firm he worked out of was very reputable and generated salaries most game devs would never see.
lmfao yeah nearly 28 thous achievement points and 743 bg honor points. This toon show what she has done. I lvled her just recently doing pet battles only.