They generally tend to listen to people like me, those that know how to read, over people like you.
Weâre still going to be arguing that Seasons ruined World of Warcraft 20 years from now, arenât we?
The game has basically always been seasonal.
EhhâŚnot really. For a long time yes but it hasnt always been this way. I remember back in the day you could stop for a few months and come back and it wasnt such a huge gapâŚit was quite awhile ago but it was definitely not âskip a few months and may as well just start completely overâ type of deal. Literally everything is reset so fast now theyâve got it so you can get max with like a month of actual playability before you have to start all the way over again. It removes meaning from the effort. There really isnât a solid reason to participate in anything but the last few weeks of a season or the first few. Back in the day, you had a much much longer lasting sense of accomplishment. Again, was long agoâŚbut it was not anything like it is now.
What gap? If I stop for half a season and come back, my main is geared enough for the content I play all but instantly. With minimum effort I could push my gear for higher content; I just donât need to most of the time.
Yeah, gear gets replaced fast. The game isnât about gear anymore. We have an endless collection of permanent items to collect - thatâs the accomplishment. Mounts, toys, transmog, achievements, Renown, and soon housing.
But even when gear was the primary reward, we all gravitated toward the newest thing as much as possible. New content had better gear, new zones has reputation with better recipes. Even if you never saw Sunwell Plateau, we were all still running dailies on QuelâDanas and powering through Magisterâs Terrace for the best rewards. And soon after, we moved on for Wrath of the Lich King and everyone replaced their purples with questing greens. Itâs a season; they just called it a patch.
I guess I see your point. To me personally it does feel different. Not a good or a bad thing realistically just a point. Butbyea if I think about itâŚyou are correct.
Not to me. Seasons last just the right length and really theyâve always been here in some way or another, itâs just a way to put a pretty bow on something that has always existed really. And itâs much better to get quickly caught up if you havenât played in awhile for new content then behind or have to jump through lots of hoops gearing up for the next phase etc.
I wonder if people donât like it because the phrase itself is kinda cringe and e-sporty. I can kinda understand that, but Delves are part of seasons too.
Raid tiers never instantly invalidated your old gear the instant the new raid dropped. You used the gear you obtained in the prior tier for a lot of the new tier and to be able to progress in the new raid. You also didnât have M+ handing you out effectively a new tiers worth of gear for free for failing to time a key.
Also, the world didnât scale to you in a lazy attempt to reuse content.
Itâs inevitable that this will happen overtime, however Iâd much prefer if expansions were the seasons.
3 Raids, and you need gears from all 3 to get your BiS. Itâs just such better gameplay when you interact with the entirety of an expansion instead of 5% of the entire world every 6 monthsâŚ
Classic wins big in that regard. Every raid always has people running them even in the latest phases. It simply feels like a more complete experience.
Meaningful upgrades is something WoW has lost. And this is such an important part of what makes a good MMO / memorable expansions.
Yes. My entire point is that dungeon and solo content exists as t the end game.
The only way to go back is to remove these to pillard and return to a âraid or dieâ format.
This would be an absolutely horrible idea.
Removing group/solo end game pillars. Making it to where casual/less hardcore guilds dont have a chance.
No wonder they didnt do this.
Weird that no good mmos do this.
World of Accessorycraft. Kind of cringe.
Correction: guilds that werenât doing current content were feeder guilds for the ones that were, and could never progress the current content themselves.
and get nothing of value to progression for your time.
Exactly this. Itâs not so much that one system is better or worse, itâs that they are different and everyone has their preferences.
Iâd like a more gradual transition, but I wonât disagree that what we have currently suits Retail better and itâs not like the old system didnât have its warts, too. Did anyone really like farming the same old âbeen there, done thatâ raid for weeks for trinkets that were going to stay BIS for months?
110% agreed with, and I expletive deleted hate it
I thought it was about experiencing it.
So do you also believe we should get rid of m+ and delves, and go back to a âraid or dieâ format, where new players cant really catch up with people who have been playing since expansion launch?
Itâs about both, donât be dense. The carrot on the stick has been essential for any form of content in this game, be it actual loot or experience at its most bare bones.
Did you play SoD where these issues were largely addressed with the reals system (i.e. justice points) allowing for catch up mechanisms and initiating players into relevant end game UTILIZING older end game?
Itâs not as black and white as you say it is. I came into SoD at phase 6, using basic dungeons and the occasional MC pug I got tier 1 + some tier 2 quite quickly and was fully kitted out in tier 3 before the end of phase 7 and actively participating in the most current content.
I could not have joined SoD any later. and I managed with 0 connections from the start and having largely not played the game since shadowlands.
There was nothing about SoD that appealed to me.
Did SoD have m+ and delves? Or was raiding the only end game aspect of gearing?
thereâs still tons of stuff in dungeons that will wipe you if not stopped appropriately. seems weird to suggest that itâs somehow easier now because the approach to every pull isnât just âcc the bad guy and keep him locked up until the rest of the pull is deadâ
The only time I die in non Ms is when the dungeon is brand spanking new, at the start of a season. After that, its literally just googogog.
Sod catch-up systems are god awful and scared many players away from attempting to join past phase 4