you ask what weaknesses they have
bubble gets md’d immediately in almost every game since priest representation is also very high, warrior can also shattering throw if there is one in the ss
there’s also usually a mage/hunter/sham in every game - bop/freedom can be stolen by the mage, sham has purge, and hunters will root pallys to infinity while kiting around and burning freedoms/steed on cd
hammer is a magic stun, self explanatory
the only thing that’s truly an unbreakable immunity is spellward but that only blocks casters
searing glare can be interrupted by anyone with a macro, silencing the paladin on ALL abilities for the duration
loh could be considered uncounterable but if a pally needs to resort to lay on hands it’s usually too late and they’re getting blown up anyways
most people who play against blessing of sac at <2000 will continue focusing the sac target versus focusing the ret and cleaving
these are all legit weaknesses that paladin has, with movement still being the number 1 unaddressed issue since the rework which just gave them more ranged damage for who knows what reason - paladins are still extremely kitable by locks, hunters, mage, rogue, etc