It’s not.
They did that to give you low level key people crying about ques a Que.
Your key levels that were 1-3 are now heroic dungeons. Yiu got what you wanted.
It’s not.
They did that to give you low level key people crying about ques a Que.
Your key levels that were 1-3 are now heroic dungeons. Yiu got what you wanted.
100 copper says none of them broke 2k till after prepatch.
I’m a keystone master you peasant.
Sigh.
I don’t have the same access if i have less time to waste on the system.
Hence it’s less accessible for those with less time to sit in “manual queue” group finder, and the gatekeeping is to encourage “carry culture” as a way to monetize the cottage industry of hardcore raiding. look up who started it and what their idea was.
That’s sounds like coping for a bad game design.
Exactly and they just dont get it.
I only see 3 people coping here.
Not on that rogue you’re not.
Yes you have the exact same access. You have the same amount of ability while playing to hit lfg and find a group.
You think most people no life this game?
Wrong. That’s an excuse. I average 60-70 hours a week and only play when my family is in bed as do many other people. You’re just coping.
S4 was filled with those posts.
I’m confused about how that works… Does that make a +1 as difficult as a +11 or does the difficulty drop? Or are we only talking about item level as the season changed?..
I gotta say it would be both nice and funny if we could que for m0 like heroics/normal.
It could make for a good gearing step for alts, but also the amount of crying and whining on the forums and in general chat about how unfair and hard they are would be massive.
A +1 is now equivalent to a +11
A +5 is now equivalent to a +15
They did that to remove 1-10 and to transfer that difficulty and reward level heroics so they can now be qued.
That’s irrelevant because of how gearing works. There is nothing special, and there was never anything special, about M0 in the entire history of mythics.
Someone hitting a basic ILVL check can do an M0 with barely any more effort than any other dungeon. it’s slightly more difficult and you can’t waffle.
the reason why there isn’t a queue for low queues is nothing relevant to me or any sort of gameplay decisionmaking.
it’s purely wasted time but is the most accessible form of progression, and so most people I know (and probably gamewide) don’t bother with it.
You not comprehending it doesn’t make it irrelevant.
Ilvl is a crutch. Good players can do it with lower ilvl. Thats why your system is flawed.
That’s because you can’t seem to comprehend that qued content is expected to be 100% completed and keys at 1-3 are not going to have a 100% completion. This isn’t complicated.
Then if they can do heroic lvl, once they get fitted enough with the hc dungeon gear, then they can jump into m0, queueable.
There is no problem with that jump, you yourself said the reward lvl was increased.
On my shaman Lavavulin.
All pugs the whole way through.
if item level were the determining factor in all cases, sure. it’s not. mythic dungeons contain mechanics that are more difficult or even impossible to brute force. it’s not just “heroic dungeons with bigger numbers”.
It 100% would. They would ask for nerfs. Nerfs would be applied, nerfs that would directly change the higher keys.
They do, that’s why they learn by doing the bloody dungeons on m0.
i don’t care if it’s 20 seconds of wasted time, I’ll never waste time on it.
It’s not a judgement of how much time is acceptable, I don’t care about your single father of 9 orphans who works 80 hours a week handwringing.
It’s a silly, outdated system that is at a goofy breakpoint in the game where you hit it when you’re interested in progression in the raid tier but not at the cost of wasting time running a slightly harder dungeon than the ones before it.
To put it another way, nobody would question or even think of it if there were 5 tiers of dungeons and mythic started at the 6th.
Current state of the game is normal is mindnumbing but required, and skilled players don’t need full saturation of heroics to farm M0. But as you saturate heroics, woah, M0 becomes easier and easier to the point of it being trivial.
So the manual queue is a barrier because ILVL doesn’t mean “CAN WIN” for m0.
So sure, keep that.
But also have a queue just like there’s an ilvl gate for queuing heroics.
The “good players” don’t even queue heroics, because it’s an irrelevant and arbitrary designation that is trounced with even a little bit of skill and a handful of drops + upgrades gets you m0 viable.
They could easily remove the item enhancement route and just change drops based on a gated ilvl and add additional dungeon tiers. literally the same thing.
none of that validates not having a queue for m0.