They stack a nasty debuff on the tank, requires DPS not to sit on cooldowns, requires the healer to actually heal, that’s not a tank problem but everyone else.
I believe the priority order is Grenaders > Boomers in those pulls. The big brute can be soothed, so don’t forget to soothe him when his stacks hit 5 or higher.
The vampiric claws will do that on pretty much all tanks, I believe the only way you can avoid it is if you somehow parry or block some of the damage, neither of which a Guardian druid can do. I wish they would have made this a frontal you can strafe but I don’t think that’s possible.
Maybe this will help you:
- First pull, 3 packs, includes 2 Shrouded guys.
I use my pre-dungeon Incarn/Frenzy chained into an Incarn/Frenzy.
- Use Frenzy/Incarn on first pull after first cut-scene.
If possible, chain into the next pull with what’s left of Frenzy/Incarn.
- Next car has the 3 pack, now I prefer to pull the first two packs together and use defensives there, but that’s entirely your prerogative if you want to do those separately. The only thing that usually hurts it the Brute, which we can soothe the enrage effect off.
- Final pull in that car before boss, I use Incarn/Frenzy. This is by far the hardest of the three pulls in there. Now you can do all 3 packs together if you have good dps and if you are good about getting out of the ground effects, dodging boomers frontals, and soothing but it can be a lot of damage on your group if your healer isn’t prepared.
- After 3rd boss, pull the shaman separately. Once its almost dead, chain pull into the rest of the final car as a single pull with Incarn/Frenzy.
I find it super easy as a Guardian druid in there but you do need to think about your Incarn/Frenzy placement more than you do in some of the more recent SL dungeons.