Is M+ really boring to anyone else?

2.5s GCD, 100% scripted rotation, 100% scripted fights, every fight is snail mode, netcode doesn’t resolve actions for like 3 seconds, etc.

It is nothing like WoW’s combat beyond tab target.

Incredibly poor pacing until you’ve unlocked a full suite of rotational spells, and the game doesn’t really have healers. Just DPS who have healing cooldowns they press at scripted moments for group damage.

Idk sounds quite a lot like WoW

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The pacing never improves, even at max level. People love to talk about OGCDs, but the SHORTEST cooldown for them is 30 seconds, and most of them are not just pushed on cooldown either.

WoWs kinda well known for having the smoothest and most responsive combat mechanics in the entire genre.

Casting spells / pushing buttons in WoW just feels good.

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Honestly, I wouldn’t worry. They provide very different experiences, both shining in their own ways, IMHO.

And I’ll back Hpellipsis on the smoothness; FFXIV never gets that smooth. And I say this as someone who probably does prefer XIV. I love both games, though.

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I only do Mythic+ on the bonus week for the extra piece of gear. I vastly prefer doing raids, so I don’t do it outside of that time.

I really hope not will see come TWW which from what I have heard about the dungeons could be interesting.

Oh yuh not going to argue with that like FFXIV is definitely not perfect been playing Astrologian and whilst lightspeed is very useful for allowing me to instant cast everything don’t have much of anything to fill the GCD x.x

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Aren’t you replying?

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Mythic + dungeons are fun. What’s not fun is running them 8x a week per character plus additional runs for however many groups fall apart or dungeons are failed.

It would behoove the developers to create content that is less redundant.

There are how many dungeons in this game? And you run only 8 per every 2 years?

8x weekly dungeon runs to meet vault requirements? That’s not fun.

The game needs less redundancy.

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This is the thing. WoW does character driven experience better, FF does setting driven experience better imo.

Im a character experience first player, so WoW will always be the better game for me if the buttons feel better in WoW. Hence they excel in different areas of the mmo market.

What level are you? Most jobs do end up filling these spaces fairly well. Not all, but AST (and SGE, if you’re interested - that’s my preferred healer) fill the spaces comfortably in my experience.

Absolute opposite imho. Character experience in WoW is nigh nonexistent, and what little exists is relegated to infrequent cutscenes. Character development is scant, and happens in bulk at the beginning or end of expansions.

Meanwhile XIV’s setting is a jumbled, referential mess. But its narrative is, as most JRPGs, very character driven and focused.

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To be clear I meant the act of experiencing playing the character. The moment to moment gameplay, not character development.

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Hm. Maybe. I’d have to think about that some.

Class fantasy in particular has been wishy washy in WoW for me.

My favorite story in any MMORPG, ever.

I’ve played WoW for 20 years, and it doesn’t hold a candle to that, story-wise.

And it was only FF14’s first expansion? It was good stuff.

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Yeah I’m not talking about fantasy either, just gameplay feel. Responsiveness, rotation design, pacing, gcd, targeting.

WoW is the better button pushing experience by far imo.

In that case I’m not sure what the comparison to a “setting driven experience” means. Telegraphed attacks?

Lore, story, character development.

WoW characters feel better to play, FF provides a more compelling story experience to justify why I’m playing them.

Yes, the thought is so boring I don’t bother doing it.

So you’re saying WoW does gameplay better, but XIV does narrative better? I’m not sure I’d agree that XIV’s lore is better than WoW’s, but in narrative and character development for sure.

Idk, this wording makes it hard for me to grasp what you mean. - and to be clear it’s probably on me, so I apologize.