Is LFR adding or subtracting from the game?

Speaking on all your comments –

Gear/ilvl goes from 10> 15, to 10>12 for example. The item budgets can be reduced. That was my point :b

Current class design is boring. Yes.

Gearing in BFA feels terrible to me. Given a way to ensure progression/upgrades through effort, we can take some control as players.

Making classes harder to play lowers the skill floor (bad = less damage). So yes.

The people who think that raiding is the only thing that matters in this game baffle me. I chalk it up to “well they don’t do what I enjoy doing, so their gaming experience doesn’t matter at all”. Did they not just add in potions specifically for the roleplay community to cross faction RP? Did they not just modify how warmode works specifically for world PvPers (not saying it’s a good or bad thing, just giving an example.)

Honestly, the simple solution is: If you don’t like it, don’t do it. No one is forcing you to pet battle, PvP, or do anything except raiding if that’s only what you’re into. But don’t remove from the game these things that other people like just because you happen to not like it.

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The same as the Thunderforging system that they had in Throne of Thunder.

No idea. I don’t lfr so it doesn’t affect me.

That’s fair. I could go with that.

I don’t think we will find much common ground between us on this topic then. For one I don’t see world quests as worth the development time. They are busy work granted but I would argue they fall into the trap of existing to stretch out content rather then existing to be interesting content.

I find the old vanilla,tbc,wrath to be better variations of the world quest system. Each allowed zones to feel alive as the material,toys,rares, and few and sparely used daily quests all allowed each area to feel rewarding to different players.

Making world mobs more dangerous would go far in restoring the feel of the world. The concept of taking on two mobs your own level while in full dungeon gear should feel daunting and dangerous. We should of never gotten to the point that aoeing down 30 mobs feels cumbersome and dull due to the lack of danger.

I miss the badge system really. Being able to work towards a piece of gear was kinda nice.

I mean they kept saying they don’t like the game getting dumbed down and more simple to play and then they stopped saying anything at all because they were no longer playing. I would guess that they stopped playing for the reasons they complained about. Most didn’t say they were quitting and made a big deal out of it. They left in silence.

Adds? No. Unless you means adds laziness than I agree

I know, coudn’t hold back the snark

Thats a very polite way of putting it, well done

Multiple reasons why.

  1. Azerite armor is replacing artifact abilities and perks, legendary items and tier sets. All we “really” get from azerite traits are passive DPS procs.

Result: customizing gear sets is almost pointless since they have essentially no impact and build diversity is significantly lower than just a few months ago.

  1. Titanforging. Gearing is the means to an end. It is how players acquire the requisite power to perform said task. Gearing used to have tangible finish lines where this “chore” could be completed at various points. Titanforging took the finish line and stretched it to virtually unreachable limits meaning the “chore” of gearing is never really completed.

Result: Players spend more time than ever (Legion and BFA compared to rest of WoW) gearing on a never ending hamster wheel and less time chasing their actual end game goals. Players are therefore less satisfied and fulfilled while in game.

Like what, community agreed upon minimum ilvl requirements?

Mostly yes, not always. Intuitive gameplay doesn’t have to be “harder” and punishments for sub optimal play don’t have to be huge. I know I’m describing utopia, but we both know it has been done better in the past and at the very least could be done similar to that again.

I agree that Blizz should be pushing the game forward and not be stuck in the past, so change is inherently good IMO. But it still needs to be done well, just like everything else. That being said, maybe its time to take a page from the past and remember what has been lost.

I would just remove it

Im sure you would.

Then again your ideas of “improvement” is to remove things you personally dont like and leave nothing in its place.

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If you enjoy raiding at any level, LFR is a boon to you because Blizz has stated that its inclusion is the only way they can justify spending any resources developing any raid content whatsoever.

If you don’t care about raiding, LFR is a non-factor.

In short, if you like raiding it adds to the game, and if you just don’t like LFR in particular you don’t have to do it. If you do not like raiding it neither adds nor subtracts from the game.

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this is so true. Modern WoW has become a point where the new raid every major patch completely invalidates the last one.

Back in Vanilla you could get items from molten core or BWL or even some dungeons and it was your BiS for most of vanilla and even then it was still BiS for a lot of people because they simply were not going to get the better items from naxxramas.

For one I don’t see world quests as worth the development time. They are busy work granted but I would argue they fall into the trap of existing to stretch out content rather then existing to be interesting content.

Then whats your alternative.

Lets hear it.

What is your plan to make open world attractive and worthwhile for players? Cyouskin has ideas…wheres yours?

this isn’t entirely true. IF a person is a tur min maxer type player they will run LFR despite not liking it for the small chance of getting a high titanforged item that can be on par with mythic version drops.

This is a major problem. LFR can stay but it should reward heroic dungeon ilvl gear. It isn’t as difficult as a base mythic dungeon so why should it reward equivalent gear?

The emphasis on item level has destroyed that entire concept.

Do people seriously think that I can ONLY click one button, and win loot in LFR? One button to down the boss? Such a claim is absurd.

I still sit there and top the DPS charts. It took me months to get the robe off of Mythrax, most of that having to sit through 3-5 wipes on G’huun before I could do the previous boss.

Personally, I don’t enjoy raiding. I just do it for the transmog and gear upgrades… it’s not an enjoyable process to me. Maybe it was fun when I was younger, but I can’t remember; I’m too old for it these days.

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On anything but G’huun, yeah you pretty much can.

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The world needs to feel more alive. Given that, World Quests will improve. (I think we agree on this). World Quests are chores. Chores typically aren’t fun. I think they need to find a way to make chores fun.

Lemme hit “Queue for LFR”, one click! …and I’m removed from the queue for not clicking again.

Or we can go further; lemme click ONE TIME to bring up the queue panel… nothing happens.

Or even further! I click once to open my launcher… and nothing happens, it doesn’t even open. Because apparently I can only click one time, instead of double clicking.

It’s almost as if I have to click multiple times to get through the menus and move my character to the boss, defeat the boss, etc.