Is it time for PI to die?

Hi I’m the GM/Raid Leader, this buff is a PITA I hate it organizing it sucks and find me another person who does raid who likes it please. Just saying its a “player created problem” is such an illogical stupid thing to say its ridiculous. That is like saying America’s mass shooting problems are because of mental health issues. Its a DESIGN problem, the ability itself as an outlier among all the other abilities creates the issues, and has significant design implications as well when it comes to DPS checks at certain parts of fights. No one has been able to respond to that design point I’ve made on the “But its fun” train. Also, its not fun for me.

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Yes it’s time for PI to be changed to self-cast only.
Why?
Because it’s an unfair spell, it boosts one dps only, as such it causes an imbalance in how players perform.

And no, it goes beyond the “team up to kill a boss”, players want to have fun while killing the boss.
How do they have fun? Well… it’s simple really, they compete on the meters against each other. PI boosts 1 player and makes the playing field uneven.

This is the same as wanting to nerf the spec that is on top. Players want for things to be as fair as possible during competitions.
How many times were the specs on top targeted by the players to be nerfed? See? It happens all the time in PVE.

If players only had 1 goal in mind, to kill the boss, then they wouldn’t open their mouths to ask the spec that is ahead of the others to be nerfed. It’s just human nature to want to compete with others and start as close as possible within the potential of the classes.

Players ask for buffs to lower specs and nerfs to higher specs all the time.
PI throws another wrench in that and makes the rich even richer, growing the discrepancies.

Yeah, but if we get rid of Pi, next we’ll have to deal with Rho :hushed:

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Power Infusion Magic 2 min CD.

Haste increased by 25%.
20 seconds remaining

Its the single target version of lust, that becomes more effective than lust if a fight lasts long enough for the recasts.

Also, any healing priest that things Blessing of the Twins will solve the problem, think about how it actually will play out. Do you think your use of PI will be dictated by a damage event, or piled on top of dps cooldowns 90+% of the time. (I’d say 100, but without knowing anything about the first raid of Dragons maybe just maybe there will be a healer centric fight).

+10% stamina :thinking:

Speaking purely on how the mechanic works.

He was saying the 10% stam buff is unique to priests, I think.

I don’t really know. His message was too brief.

Rather than remove PI why not add other buffs classes can bring? Mark of the Wild is coming back. Hopefully Greater Blessings for Paladins will too.

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He quoted you saying they need something unique and pointed out that fortitude already means at least 1 priest in every raid because it is unique. It is a pretty obvious implication.

But for all we know Inscription could be getting their full buff scrolls back.

I guess it depends on if someone believes that one thing is enough to make classes unique. I was thinking he maybe meant buffs aren’t unique or something.

The issue with PI is it only applies to 1 person and creates inequality, greater blessings and mark of the wild buff all the raid so they’re equal opportunity buffs.
Even the WF totem buff should go from party to raid-wide.

Why is that an issue? What gameplay issue does it create?

As much fun as you may have competing with your raid mates for top damage, that is not nor has it ever been a goal in the game. It does not matter if Blizzard does something that makes your made-up game more difficult to adjudicate.

The main reason that being able to cast PI on others is a good thing is because it makes it easier for the team as a whole to beat the boss. If your group is at the point that whether or not you’ll clear the content isn’t a question anymore and your bigger concern is the damage competition… then just ask the Priest in your group to only target itself. Be the referee in your own fake game rather than asking Blizzard to do it for you. If the Priest isn’t playing that damage game with you… then why are you trying to force an issue that you can’t even get your raid team to agree on?

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What gameplay issue does 1 class being above the rest create?
Why do ppl ask for nerfs to the top specs?

Why ask for buffs to the lower specs?
I mean, in the end the top specs help you kill the boss faster, so players shouldn’t ask for nerfs, right??

Well… they do, because most players want to play on an even play field.

I’ll ask again, why do players ask for nerfs to top specs if that’s what the goal is?

To get this out of the way immediately…

I agree that it should be a balance goal to have each spec contribute roughly evenly to the raid group’s success.

However, note that I did not say “each class should do the same amount of damage on their own.” Even if the Priest PIs a Warlock and the Warlock does more damage than every other DPS, that does not mean the Warlock is overpowered because some of their damage was the Priest’s contribution, not their own. That’s perfectly fine. There is so far no evidence that Blizzard has ever nerfed a spec for being the meta’s favorite PI target.

So to be frank, I do not believe that PI creates a balance issue where one spec is above the others. Which spec are you even implying would be unbalanced in that scenario? The Warlock? Would they still be unbalanced if the Priest were not there or if there were more Warlocks than Priests so they didn’t all get PI’d? Or the Priest? The Priest themselves certainly aren’t topping the meters so unless the difference that PI alone makes is so great it’s difficult to make that case. Even in the worst case scenario, you’d really just be making the argument to nerf PI. Not to change its functionality.

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It’s not about having balance in a void, it’s about being balanced in general, everyone having the same starting line and the same finish line.
If the starting line is balanced as much as possible, even though it isn’t, that’s why nerfs and buffs are asked for.
When 1 class gets PI, that class is unbalanced against the rest, because it was literally boosted. That class has a different finish line in the race.
That class is no longer on the playing field like the rest of them are.

That’s why players ask for nerfs to OP classes, they want to have a go on an as even playing field as possible while playing their favorite specs.
Nobody likes unfairness, which PI creates.

Classes do more damage with buffs than without buffs. News at 11.

Again if that matters so much to you, ask your Priests to only PI themselves. The rest of us don’t give a toss.

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The buffs that are fair are those that are raid wide, the cherry picking ones aren’t.

I didn’t ask if you give a toss did i?

PI creates unfairness and that’s why it should be made self-only.

in the logs game that only you are playing. People who are not playing that game aren’t experiencing any unfairness. So when you and your raid mates are playing your game of log climbers, you feel free to implement that restriction yourself. Why do you need Blizzard to impose it on you?