Is it time for PI to die?

Numbers are important because they paint a picture really well. So if you had examples or a log of someone being able to one shot players consistently with PI or something - that’s a good example of how PI is an overpowered ability.

As far as i Know, it’s not that mandatory - not in the same way bloodlust is.

Lots of your post - at least to me, is a strong indication that Demonlogy warlock is not in a good spot (in your opinion). And you don’t trust blizzard to address/fix that.

I think your spec is going to play much differently in DF than the version you have now…talent trees might change your mind…or not, we’ll see.

that’s intended i’d imagine.

Why would it be intended for one class to have it’s kit completed by an ability on another class?

I mean the op has 12 likes. 12. The monk below him for keeping it has 94 :rofl: I’ve never seen a clearer vote system and outright winner for keeping it.

Again I have none or seen none. Chose to be better and have better friends. There’s lots of people out there to go play with.

Pugs are a non issue. That’s when you block and ignore people who throw tantrums. It’s not hard to do.

Anyways I’m out. You have no good arguments other than terrible people being terrible.

It’s not homogenization if it’s specific classes. If no class is a support class then that’s homogenization. When there’s a few that are support classes that’s where it gets good. Not all should have support specs. Just some. Rip old enhance/ret kits. Would love shamans to be a support class. I basically stopped playing mine because they made it like every other class.

Like if you want identical kits go play CS go.

ok so if a warlock gets PI - they’re going to do more damage than one that doesn’t have PI right? So that’s the intended effect of PI. that’s what i was responding to. I hope you understand. :revolving_hearts:

Or just give it a debuff that lasts the duration of an encounter so that multiple people can get it.

Like bloodlust.

Man we’re never getting a bard class with this community getting huffy over team members getting empowered.

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What I’m saying is that all heal specs should get an external buff, like PI. Not all haste, but different effects, based on the theme of the spec.

I also agree with this. This way more people get PI and it’s just better for everyone, imo. That said, self casting, especially for shadow, should not incur the debuff. This should also apply to twin moon or whatever the talent is.

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honestly, this entire discussion is a great example of why it’s a great idea to ban dps meters from the game. :100:

I agree.

Its possible that the inability to find actual numerical data might be the last point needed to get this whole discussion to rest.

Alas, outside of Blizzard itself, the testing required to actually obtain said numerical data is not an easy feat, considering how doing test with and without PI aren’t exactly the priority of a lot of top parsing warlocks.

I wasn’t clear enough on that statement. What I meant is that receiving PI during season 1 and 2 was the difference between doing competitive damage and being a burden to the group.

At the end, I simply believe it to be unhealthy to the game to have such a dire need of class pairing for one of them to work.

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Haven’t read the thread but I’ll say that PI should be self cast only. If they were to remove it entirely, giving priests a group wide ability to replace it would be better.

Ok Saithis, you seem objectively reasonable so I will try to give you the information you are looking for.

https://www.warcraftlogs.com/zone/rankings/28#boss=2435 Just mouse over the external buffs column of the shadow priest sitting at #2. Notice he received 24 Power infusion buffs along with a plethora of others. (These are rankings from Mythic Sanctum of Domination Sylvanas)

If we drill down to just shadow priests to explore this here is what we see:
#1 [阿拉伯二舅子] - 11,884 dps - 24 PI.
#2 Holysparked - 9,762 dps. - 0 PI but he had kindred empowerment going the whole fight.
#3 Ycpriest - 9,400 dps. 0 externals.

Now first you have to understand priest was a terrible target for PI in Sanctum so all these guys were doing was propping up their logs the #1 priest there is the most abused log I or likely anyone else has ever seen but its highlighting the problem.

If you really want to see the difference look at boomkins:
#1 Fluupòvó - 12,148.7 - 5 PI.
#21 Mopreme - 10,883 0 PI.

You also have to remember this was last tier prior to 4 set and double lego if the numbers look low, those guys are all blasting but almost 20% of Fluupos damage may be coming from the PI’s hes getting and maybe more, its almost impossible to accurately count exactly how much an extra 100 seconds (1 min, 40 seconds) of 25% haste gives your damage.

It ruins this part of the game for those of us who care about it, it just obliterates it.

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I got you covered! I don’t hate PI. I could careless about it. Sure, it’s a +25% Haste buff that’s helpful, like any buff no matter what it does. But it’s more noticeable and personal. As a Troll Shaman, I racially have my own +20% Haste buff, as a Shaman I provide Blood Lust, and with Necro Lord as Enhancement, I can give myself anywhere from +10% to +60% Haste. Racially, its personally; class wise, I share, and Covenant - makes my spec sing. Those that want PI tend to be selfish DPS who have ego problems. I don’t ask for it. Priest will give it to who they think best serves the group.

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Seems like WCL that is the problem more then anything. The issue is that WCL is a really valuable tool used to improve your group on encounters.

Sounds like this is more of a WCL issue that they themselves need to figure out.

I’m only playing BCC atm, but we have a few folks that want to do parsing. So once we have fights down we will help them with their parsing stuff but stacking and setting groups up for them. Seems like other folks need to do the same and act like a team.

I am still trying to figure out why your group doing more damage is bad. I can’t imagine saying please take away a spell so we have a harder time killing a boss.

Maybe I am weird.

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it just ruins competition within logs for people. i’m sorry but i feel like that’s a minor part of the community. work it out so you get PI if you want it so badly i guess?

those numbers still aren’t explaining how the spell is overpowered imo, or how it would justify removing it or changing it in any way.

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I think we’re hitting a border of new age players vs. old because I don’t see a problem with helping the team kill the boss either.

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You could be right. :slight_smile:

that’s the goal - i think this thread is showing how much the modern gamer has evolved.

Remember when Thunderfury was a win for your entire guild? Imagine how players would react if one player in their raid had something like that, and was crushing them on dps every week.

that’s why they have to give legendaries and artifacts out to literally every player.

I’m understanding why final fantasy and other games are banning these dps meters from their games. It has no business interfering with game design in a fantasy game. :100:

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Honestly think meters are fine since I use them to see what problem might be occuring, but they do a good job with pointing out team players vs. non.

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Invert your question to see the problem. If you are designing the boss do you take into account the fact that PI can wildly increase a groups dps? Now how do you balance that, do you let groups with more PI’s blow through, or do you punish groups who don’t have it by giving the boss more health to protect against the chance?

Also, look at the history of this tier, almost every class that was the best for PI has been nerfed. Season 1: Marks Hunters/Aff Locks - both nerfed.
Season 2: Venthyr Boomkins - nerfed to the bottom.
Season 3: Warlocks - we already know demo is getting a nerf.

So even winning on this ability is scary because it seems like blizzard pays a lot of attention to the class on top.