WoD was better for leveling the first time through and garrisons were pretty cool at first.
The rest of WoD just sucked though with not enough content.
WoD was better for leveling the first time through and garrisons were pretty cool at first.
The rest of WoD just sucked though with not enough content.
Well I think in WoD they had mythic dungeons where the gear was slightly below normal. If you ask me, I think the correct solution would be mythic level dungeons that drop gear between normal and heroic raid item levels. And no, dungeons weren’t irrelevant after you got geared. They were great for chasing achievements or gearing/leveling alts. I’m just someone who thinks raiding should reward the best gear and that’s not the current system.
WoD had normal and heroic dungeon difficulty. No mythic or mythic+.
After the opening few weeks of WoD dungeons were useless to me, from a gearing perspective.
Well it was normal and mythic, I just looked it up. I personally just don’t like mythic dungeons because after +10 it feels like I’m doing a speed run. What I mean by this is that I feel like we’re abusing the mechanics of the dungeon/mechanics of the game to push something that shouldn’t be possible. I’d rather them just cap the gear at +10 and get rid of the timer. Bring back challenge mode for those who are trying to push the game but I shouldn’t have to change my gameplay style completely to get geared for raiding. Raiding requires no such tactics and developed strategies actually make sense.
They introduced mythic difficulty with 8.3 or during 8.3. And no new dungeons, just the same few we got at the start.
And iirc, you were better off gearing your alts in lfr or with baleful gear. Dungeons were not WoD’s high point, not even close.
During it’s lifetime: WoD is still the worst for me.
As content you level through on your way to cap: I bet WoD will feel better than bfa once we get the level squish.
Depends really.
I’m conflicted on what’s worse here though, a short game with few and far between content but the content inside isn’t not that bad nor the gameplay that matter, or a long game with a smorgasbord of content but it’s just mediocre with the gameplay to match.
Honestly speaking, along with 65% of legion, BFA is just forgettable. Nothing in here is special or anything. It tried to cram so much stuff in, it’s overwhelming to a point of boredom, going from one bad guy to the next, not developing their own stories and taking their time with it. We just went from Faction War to Old Gods in the matter of 2 years, and people from 2 years ago has correctly predicted it. It’s honestly kinda sad to think about now that BFA became an old god expansion at some point and we weren’t even surprised.
I don’t think so, I remember reading the forums on WoD (didn’t play it) people said there was literally nothing to do, like… nothing
“Mythic” dungeons were added in 6.2, later in the game to try to make them still relevant since Heroic was useless after a couple of weeks.
That isn’t what Mythic+ is at all, which is a system WoD did not have.
You aren’t abusing mechanics.
You are playing your class to its highest extent.
This would make the dungeons drastically easier and slower.
You are not required to push m+ to raid.
I have no clue what you are referring to.
If you want to raid higher end stuff, you definitely need to play your class at a high level. Just like higher end m+.
no mythic + or anything back then either, and the last raid lasted 2 years, so that’s literally the same dungeons over and over again (terrible ones too, that ogre fire pit is awful)
Nah I dont mean mythic +. Back in Wod they added mythic difficulty. It was just challenge modes, but labeled “mythic”.
I understand what you said, im saying there was no mythic + in WoD, so that’s all the content people got. mythic mode
Are you purposefully ignoring half of what I’m saying? Mythic+ runs often require far more than playing a class to it’s fullest extent. It contains strategies that are not used in raids because there is a timer. People are achieving high key runs because they’re utilizing skips, snapping, LOSing, etc. etc. which are all tricks. This is what annoys me about Mythic+. I feel like I need to do homework every single time there’s a new affix combination for a certain dungeon to know the optimal route or optimal strategy. I have no problem with others doing this, but this shouldn’t be a requirement for the best gear. And yes, I am being pushed to do mythic +, that’s typically how raiding guilds operate.
No. I am not.
Ok. Lets look at these.
Oh.
“Basic gameplay mechanics” are your issue? What…do you think people don’t use tricks in raids? That line of sight has never been used?
You need a basic understanding of mechanics. Its something to keep the dungeons fresh, so its not the same thing over and over.
It isn’t. Outside of a few specific things. Sometimes weapons/trinkets.
You can get plenty of gear purely from raiding.
How are you being pushed to do mythic+? Specifically.
Thy all good! Well to me
Mythic+ is an entirely different ball game in terms of game mechanics than mythic raiding. I’ve already explained why, but typically raiding strategies are easy to come up with but are much harder to execute whereas it seems mythic+ strategies are harder to come up with but are much easier to execute.
I have no problem with them trying to keep the dungeons fresh, that’s great although I never saw much of a point to this. I’m one who prefers a BIS list then running the content until I get it, then I wait until the next patch or do the same on an alt.
I feel as if you’re being disingenuous to say that you don’t REALLY need mythic+ to get geared. That’s not what I’m saying dude. I’m saying that there is a sort of obligation to do it since it’s another source of playing the RNG game at getting a BIS. In fact, there are plenty of specs and builds that require trinkets from mythic+, so in their case, it’s basically a requirement if they want to play at the highest level. The two modes of gameplay are not distinct. It’s essentially the same as pvp rn. Pvp players need to pve in order to play at the highest level. Fact is, there are a ton of people who would rather only raid than do mythic + but somehow, blizzard has created a system in which raiders need to develop speed running strategies in order to complete content for their best gear, rather than perfectly playing a rotation and executing mechanics.
Warlords of Draenor is objectively the worst expansion although Shadowlands is already competing for that title. BFA is bad but not for lack of things to do on login, it’s more bad for retarded systems stacked on systems stacked on RNG.
WoD had PvP vendors, unique season one elite mogs, and actual balance / attempts at keeping PvP fun.
Yes. WoD was better. By a lot.
I agree with you excluding no M+. I’m not a fan of all the affixs ugh but I do like M+
WoD sucked. BFA sucks, but not as bad as WoD did.
Every time I see one of these threads pop up I find myself rolling my eyes into the back of my head.
Honestly never thought I’d see the day when people felt anything was worse than WoD.
Generally the only people who felt it was “good” were people who played humans during it. I mean, it was so unbalanced they had to introduce merc mode just to get people to pvp.
I was actually able to play my alts at max level in WoD easily.
I actually enjoyed Trashcan due to the premade groups and communities.
WoD killed pretty much every single raiding guild I knew and put me into retirement from hardcore PvP/PvE, but from a casual point of view, it was better than BFA.
WoD was the last time the game was “simple”.
And honestly, they need to go back.
Just don’t scrap entire patches, stories, content features, ect.
That’s the main reason WoD turned out so awful. Google WoD removed content; it could have been good. Could have.