Is it just me or is M0 way over tuned?

It is, but 99% of them will.

No matter how you slice it you are struggling after 100 M0 runs. That’s not on scaling, that’s on you as the player. This is one of those times where “get good” isn’t a troll response, but a real one.

Either get better or stick to heroics.

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Why does heroic exist then? That’s the real question. Just make heroics the same as current 0 (including mythic mechanics) and start +2 from there. Drop the weekly lockout set entirely. Heroic is pointless. The only people in heroic are the ones that don’t know better.

That’s why you gear up first. In the appropriate ranges.
Gear goes up with levels. If you got past m0 you’d know this

If Mythics are too hard, stay in Heroic until they’re not.
2’s too hard? Stay in 0s until they’re not

You can do this (as it’s intended) all the way up to 10s without much difficulty
About the 6-7 range is when the difficulty starts to pull away because gearing slows and and difficulty continues.

Anything below that is player skill issues.
When you max out your gear before the next difficulty, there’s barely any noticeable change until the aforementioned level ranges.

Simply get better

Understanding the mechanic can be done as well as doing the mechanic doesn’t mean understand the timing, urgency, etc.

I literally wrote this because I’m so afraid I don’t know a group-wiping values for some ability that wasn’t even cast in a heroic, and I’ll be doing the other dungeons alphabetically as well:

What a chore.

Which is why we have different tiers of difficulties. So you can learn all of that

Repetition is faster. And id trear every ability as lethal, as eventually it gets there.

Instead of writing down everything, make a priority list because you wont be able to handle everything all at once. So learn what to get and what to let pass

Like I said, Heroic at a bit over 441 gearscore difficulty == Normal difficulty fresh. /shrug I dunno dude

You can say all you want. If youre someone whos hardcapped at M0, and your claim to be the highest DPS in your group, i know for a fact that the dungeon is slow enough that you see ALL of the mechanics. Probably more than once.

Try paying attention and learning instead of just magically expecting to know everything overnight. Its never going to work that way

Heroics don’t serve veteran players, even when gearing an alt, they get their weekly welfare, run a few, get comfy and work with a measure of wanting to not be a burden to other M0 runners, and upgrade a few honour pieces from their shadowlands parked alt freshly 70, and they get straight into M+.

Returning players and new players with a knowledge gap will have to spend a whole month in Heroics gaining little but a few tidbits and 110g – if they want to ensure they’re not the one dead on the floor in a queueless run with a potential timer.

The difficulty of Heroics should not decrease relative to the ease of gearing over an expac (it has), but increase over the course of an expac to give a space of learning to address the hugely disparate knowledge gap compared to players who were there from the beginning.

So many things wrong with this post.

Anyway, the “veterans” learned the mechanics so theyre not a burden and can move on.

If it takes you a month, so be it. Learn and then move on.

As for the difficulty of Heroics, they stay current with the expansion. Every patch they get buffed to stay current as “Heroic” throughout the expansion

I knew you would go for this… Look at the disclaimer I put at the end of that paragraph.

I want to carry my weight in stride with the players who have always been here in DF. You can’t achieve that without reading and reading and reading. What a chore. Heroics can remedy the situation by being difficult.

“Object is moving therefore it’s moving fast enough”

But, heroics decrease in difficulty within the span of three weeks.

(Just a side effect of gearing.)

Then learn, and move on. It’s that simple. Most players who are beyond your m0 ceiling learn by doing. As I previously mentioned, repetition works better than simply reading.

Also, if it takes you a month, so be it. Learn and then move on.

“I refuse to learn because that’s on me, therefor the system doesn’t give players the tools to learn”.

The simple things are hard for some to grasp I guess.

Maybe then your ceiling is in fact heroic dungeons :man_shrugging: . They removed half of m+ because there was bloat, they ain’t gonna add more already…

Like tank buster last boss in Uldaman, Hell that hurts and is all magic damage. Tried a +11 and thing was doing 2.2M every 20 seconds in tyrannical. Insane. And that’s on top of everything else happening.

Well not only is that wrong, but you’re also putting all this in vacuum when it shouldn’t. You fail to account for and not limited to ; catalyst, world events, bullions (exclusive to this season but that’s when the change was made, we’ll see how it fares next season), vault, weekly events, etc etc.

If m0 was to be your ceiling, that would be your endgame, yet this has been complained about since the very first week, out of a full season. That’s not endgame timing.

That’s gonna stop in TWW so there’s that.

Can replace players.

Odds are they don’t have it in their spellbook. I’ve seen many without interrupts in m+ because “It’s a loss of dps”.

I want you to first represent my point, then refute it. Just make Heroics a bit harder.

guessing this is a mistake as there is no slide, rather stagger. Just make Heroics a bit harder.

Never implied this. Just make Heroics a bit harder.

How is writing my own dungeon guide for every mob and boss ability in every dungeon myself before I try a M+ refusing to getting better? Just make Heroics a bit harder.

Which is one premise I’ve used for building a case to increase heroic difficulty. Just make Heroics a bit harder.

You baselessly reject my point, then repeat my supporting facts which I’ve stated myself multiple times. Just make Heroics a bit harder.

Speaking in terms of real difficulty, that is incorrect, and you know it. Just make Heroics a bit harder.

I address this in basically every comment I’ve made, and you ad nauseam repeat that we must speak only of dungeon to dungeon relative difficulty rather than player-at-power-level to dungeon difficulty which is the obviously most useful metric. Just make Heroics a bit harder.

You need to use dungeon to dungeon relative difficulty because you need the simplicity to support your argument, which you know is wrong. Just make Heroics a bit harder.

With your criteria, outleveling the dungeon doesn’t matter, even though you will hit the mobs for millions of damage per melee. Just make Heroics a bit harder.

Just make Heroics a bit harder.

(edit broke my comment, I thought I was replying, no reason to make grizzle reply anyways)

But even if there were multiple mythics like the past, what does that change? People ignore mechanics, and get loot.

Heroic dungeons still exist, so what’s the matter? It’s not like the preferred playstyle has been removed.

And if people are completely clueless on mechanics, they can indeed die.

Scarcely when in an LFG instance.

Often difficult to attempt to die in a Heroic dungeon.

You want me to actually disprove your entire point? Okay…

You want a sliding scaling dungeon that gets harder as you progress throughout the expansion. THAT’S WHY WE HAVE TIERS OF DUNGEONS!!

Normal → Heroic → Mythic → m2 → m3 → etc etc
As you gear up and get stronger, up to a point where you’re not able to reach because you refuse to get better and want Blizzard to hold your hand constantly, each level becomes trivial and feels like the one before.

You will never Heroic level of mechanics/mob scaling that’ll follow you all the way to the best gear in the game.

They’re not. They only feel that way because of gear. Enough gear (which has been explain in ad nauseam in this thread) and Mythics are just as easy as Heroics. Scaling is what matters, and if you follow the proper progression, the jump from Normal to Heroic is actually higher than the jump from Heroic to Mythic.

So your feelings aside, Heroic is technically harder than Mythic

For reference: AA - Overgrown Ancient
Normal 2.677.000
Heroic 11.168.000
Mythic 32.184.000

Normal to Heroic → 4.17
Heroic to Mythic → 2.88

I don’t have to do either. I can get a group of folks at 490 to clear Mythic faster than you can clear Heroics. Isn’t going to change the numbers though. Once geared, Heroics can be run faster than Normals. Once geared, Mythics can be cleared faster than Heroics.

Welcome to character progression via gear.

And i’ve provided numbers multiple times showing how Mythics are tuned to be less than Heroics once you’re about 489. Funny how that works isn’t it?

Because they are

Aww how cute. Personal attacks where you had to make your own quotation marks because you can’t actually quote me saying any of that.

What it all boils down to is: there are multiple levels of difficulty for players will all different levels of skill sets. Find which one suits you and play in that range. If something is too hard, get better gear or get better at the game.

That’s all there is. Again, the game cannot survive by being dumbed down to the lowest denominator. If Normal is where you cap so be it. Dungeons scale infinitely for a reason. Find where you are on the pecking order and either stay there, or get better. I don’t care.

Pull the entirety of the first room in AV, up to the first Tenderr (big tree), and the 4 lashers afterwards before the jump down to Leymor. It’s a common pull. With your amazing DPS you should have no issues with this.

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You’re wasting your time.

M+19 to M+20 → 1.1

Look how easy M+20 is :crazy_face:

Where do you think you showed this?