Back in Vanilla I could throw a gnome over those mountains, could made state if coach put me in then.
Good grief, you people are insufferable.
Asking for difficulty in the easiest version of wow. BWAHAHAHA scrub
Don’t you realize people play classic to get away from the real difficult content? And there’s nothing wrong with that, but I think if Blizzard started turning up the difficulty people would not like it.
Wasn’t that already proven on the last season?
So yeah, let’s do the same thing over again, and expect different results …
Oh, and while we’re at it, let’s not forget to lock runes behind it as well.
Haven’t like 2% of players cleared BFD
Stop straight lying. I assume you can’t even name the world second guild at the time.
It’s true though. I’d have to dig through the ancient archival posts I’ve found but that ridiculously trivial hide behind an ice cube mechanic was considered the real deal apparently.
In original vanilla almost 20 years ago only 10% of subscribers got to kill 40-man raid boss. Raiders were special and paraded around Ironforge doing their ‘look at me’ ‘look at me’ routine.
Along come TBC and Karazhan and the vast majority of the player base got to raid kara. The ‘special’ people were a bit miffed. TBC dungeons were harder in some cases but most people did them and got access to them.
Then classic came with the expectation of ‘hard’. The improvement in the internet and computing power meant the 40 man raids except naxx were not hard they were faceroll. Although in TBC classic in what I thought was a paradox hardly anyone did dungeons - their difficulty was independent from computing power and the internet - so they remained more difficult.
Making content accessible to most was good for business. But there did still need to be challenging content. Along came heroic and normal and then lfr and mythic. There was difficult timed content in MoP - but hardly anyone did them because the rewards were only cosmetic. That ultimately lead to mythic+ dungeons and timed content (which is a very different style from the TBC dungeons).
The last thing I want to see in classic is heroic/normal or other fiddles. If you really want difficult content accessible to a few then make the rewards cosmetic - like a tabard emblazoned with the words ‘Look at Me’.
I don’t mind difficult on patch release that gradually gets toned down to be more accessible. For me and my older age accessiblity is good. It’s also good for business. I tell my nephew who wants hard that there’s retail and mythic/mythic+.
I understand the desire for a challenge. However it can’t lead to only 10% have access - it doesn’t work.
Vanilla was never difficult, it was just inaccessible, overwhelmingly because the internet did not have nearly the level of organization and structure as it does now for disseminating information about a given thing. It’s why a new game can come out today and within a week, virtually everything about it has been documented or discussed to near-death.
It was also a lot of peoples’ first online game and, more importantly, their first MMO, and huge parts of meta-gaming in MMOs just wasn’t available online. How do you best manage threat? When should you focus on single-target DPS and when should you focus on AoE in a boss encounter with adds? How do you get the most out of buffs? How do you manage mana / resources? What are all the ways you can prepare before a raid (like flasks, buffs, etc.). Everyone was learning all of this at basically the same rate, barring those who figured out just enough or had enough friends to do large-scale content like the 40-man raids. Fast-forward to the release of Classic, and Ragnaros went down 6 days after Classic released, whereas it took 154 days in Vanilla. The game has been broken down and studied to absolute death at this point over the last 20 years, and barring adding some of the systems that exist in Retail, I don’t think it’s necessarily possible to create a “difficult” Classic experience, barring Hardcore.
Additionally, I think asking for difficult content in a seasonal game mode that will be wiped clean at some point in the future is just bad business for Blizzard. They’ve already said that one of their primary mistakes expansion after expansion in the past has been making very little content that is evergreen. All that work that went into garrisons (or as little that went into it, lol), doesn’t matter now; all the work for the class halls and legendary weapons, doesn’t matter now; the azerite system in BFA, doesn’t matter now; the covenant system in Shadowlands, doesn’t matter now. Will dragon-flying in Dragonflight exist after this expansion? I don’t know, I quit retail shortly after Shadowlands. But Ion has made it very clear that they want to make content that lasts longer and is more accessible to people, and I think SoD is one such experiment in trying to figure it out for Retail. Yes, SoD will end, but I think they’re trying to use it experimentally to alter their game design. Maybe that’s copium, who knows.
You should read the text you quote.
I can understand that, agree that this is a good design and I hope that’s the case.
A great way to design content.
I would say you are the scrub if you want content to all be easy.
Don’t you realize people like to challenge themselves? Having everything be a walk in the park would result in people not liking it.
Did you just say SoM with no world buffs, one faction quite literally deleted from the game would be the same as having raids a bit harder than BFD currently is?
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That’s not a good metric. How many players who have ENTERED THE RAID have cleared it? Not all players that have created a character including those who have not even hit 25.
I would be open to a 15-20% targeted clear rate. 10% is also fine.
OP the kind of guy to check gearscore for Deadmines.
We saw how good that was for the playerbase in ulduar, same with SoM. Guilds dying left right and centre. Classic players don’t really want hard content. Wotlk and retail are right their if you want harder raids. Especially expecting super hard content at the LVL 25 bracket is pretty absurd.
All rewards in the game are Earned. This is ridiculous.
Hope not. Most people don’t know what a good fun game looks like. That’s how we ended up with Retail and the convoluted overly complicated mess it is. Hope they just focus on creating something fun when adding anything. Learn from their mistakes.
Crazy how many people need to work on their reading comprehension here.
Please point out where I said I was expecting or even requesting super hard content at lvl 25?
To restate this clearly.
Is harder content planned for the future of the game? This could be anywhere. 40, 50, 60 or level 5000. I’m just wondering if the current “level of difficulty” we see right now is the targeted level of difficulty for the rest of SoD. That’s it.
OP is a peejugger
Your not earning the right to have fun, your earning things to improve your character if that’s fun for you. If your idea for fun in WoW is gathering herbs, gather your little heart out. Fun is relative, just some fun requires more work than other forms.
You have to realize that Target dummy bosses is all that most of the classic players can manage.
Anything else would be too hard.
my guy I want whatever it is you’re smoking
This is such an honestly stupid take. BFD took me an hour to complete on my second ever run. I have…one drop from BFD. There is no point to raids if the raids are this stupidly easy.