Then you know it’s not “artificial lag.” It’s lag compensation.
Regardless of how you feel about it, it was in vanilla, and it was recreated for that reason. If you dislike it so much that you won’t play Classic, then you don’t like vanilla.
Trap just takes too long to come out post fd. Not how a lot of us remember it. Against normal players you can probably still fd trap them. An above average player will be cautiously saving an instant ability for when they see fd cast and will get you back in combat before you can trap.
That scenario can be countered by maybe scattering then fd trapping but it costs all your cc, lots of mana to pull off.
I still haven’t created a macro for fd shadowmeld drinking but I’m sure that will have issues as well. That’s more of a bg need though so for now all is good. Still hoping they improve fd and what you do after it.
It’s not asking for it to be changed, but to better mimic how it was in vanilla.