Is Devastation lacking depth?

Essences function just like dk runes. How is it different?

My only beef with evokers is the short range on spells. Who thought this was a good idea?

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No i understand your point perfectly and its very stupid. You are trying to say that i only want to stay this way cus i like it. Am saying that i want it to stay simple since the rest of WoW speccs have been mechanicly crept and had ability bloat over the years. Some people prefer easier speccs and they have not been catered to att all. When they reworked hunters in legion they went from being 20% of all dps logs in HFC to 11% in AEP, they halfed a class in popularity over 3 years by complicating it.

First of you are just parroting commonly meme’d easy speccs. Secoundly all those speccs have beena victim of ability bloat and mechanical creep. No specc is hard to learn, read a guide and pratice in raids and dungeons and 90% of it will be instinct and muscle memory. The problem is that alot of people do not care about deep mechanics, according to blizzard only 2% of all mages used altered time in its orignal MoP state. So why force every specc to have a bunch of diffrent mechanics when there were plenty of easy options up til Legion.

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I’m not trying to say anything.

By your own admission.

You argue like a petulant child, I’m putting you on ignore now.

Lmao you really are stupid

I mentioned this ages ago on the Beta forums, I’ll just copy paste it.

“I completely agree with you, outside of Dragonrage the spec is very stop and go (that’s what I call it). I think every 2 min to feel great and have a fluid rotation isn’t the best decision of class design.

Sometimes I feel like the spec is missing something, missing a skill or talent that just glues everything together. Makes our rotation fluid and flow.

They’ve got Dragonrage rotation down packed, simple, can be a litte lackluster but effective and keeps you busy pressing buttons.

Perhaps a spell since Eye of Infinity nerf that helps get Essence Burst just on a slightly lower cd then Eternity Surge and Fire Breath.

My suggestion maybe a Bronze spell for Devastation that’s baseline,

  • Sand Blast Bronze Spell
    (visually look like Shattering Star but a sand version)
    25 yd range
    Instant 15 sec cooldown
    Requires Evoker (Devastation)
    Exhale a bolt of concentrated power from your mouth for (160% of Spell power) Time Damage. Debuffing the target, increasing the proc rate from Living Flames and Azure Strike by 10% for 15 seconds.

So this basically gives Devastation another ability, which honestly is much needed and assists in getting us essence burst more often, instant cast, so castable while moving, it can have 100% uptime it generally will keep the flow of battle continuous outside of Dragonrage.

Won’t impact Dragonrage rotation, just help fix and smooth our rotation building up to Dragonrage.

It doesn’t guarantee procs but will help generate more often, easier to tune, just lower or buff the actual dps or proc debuff % on Sand Blast, it’s not here to do damage though it’s a debuff on enemy to help get us get procs to do damage.”

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Blockquote They don’t need CD shenanigans or ramps, they need some dynamic feedback and synergy between abilities so you have to actually think once and a while.

Having essence burst as your only dynamic rotation changing ability is beans.

Blockquote

It’s really weird to me that there’s no real single-target feedback loop. Blue damage (like our cleave) boosts Pyre, which stacks quickly in AoE, and you can actually play around it to keep strong Pyres going out all the time. But having no feedback loop for Living Flame>Disintegrate>Living Flame in some form makes raiding silly, it’s so boring. The only synergy you build up is for AoEs, and then you… ??have to hit AoE buttons in single-target, which is absolutely unintuitive??

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Yes, please.

The only change I want more than something like this? A freaking pull. We need SOMETHING that has a range greater than 25, otherwise, we can’t even pull mobs from normal places for normal quests. 18 years of quests to kill mobs that fly by, and we have to jump off of things, pull while flying (mounted), or while soaring. It’s absurd.

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I just want to see the mastery changed to something completely different.

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The rotation isn’t super complex but I feel like the real depth to evoker is finding ways to exploit your mastery. Evoker mastery has a huge scale, at 1000 mastery right now I have over 100% extra damage at full health and because of that I tend to think more about how to get as much burst out as early as possible, and be extra vigilant about adds so I can maximize my damage on them. This also makes dragonrage timing fairly important since I’ll be wanting to time it so that its up for the last 10% of the fight for maximum value which is a stark contrast to other cds which tend to be used on cd to maximize uptime dragonrage seems to be more about having it up at the right times rather then about uptime.

Evoker also has some really strong movement tools that aren’t super easy to pick up namely verdant embrace and rescue in addition to glide, verdant embrace in particular I think is often forgotten despite it being a 24 second cd reverse lifegrip that can be used to quickly reposition.

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It feels clunky to me, like DH to me doesnt have much depth but it plays far more smoother than Evoker. The standing still charge things dont feel that good, disintegrate doesn’t feel good to cast, living flame isnt that fun.

Devoker has no interesting procs or synergies, the single target is awful, completely awfully dull. The only fun thing about it is its just a new fresh caster, outside of that there is nothing note worthy. No real Big nuke interesting ability that looks super cool, mobility isnt even that fun on evoker compared to demon hunter or monk… Just hovering isnt fun, We should be able to dash everywhere and not rely on a long hover CD to dash we have wings!

Devoker will be like DH it will need like 2 xpacs to start feeling like a real spec. Needs more bronze devoker unique DPS abilities baseline.

I wish they just made it a melee spec mid range honestly

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they do not.
they don’t recharge by themselves.
you spend 2-3 then you see them one by one fill up.
DK you spend 2 you see them have their own CD

How are they worse?

because it is basically focus or energy.
every essence is 20 ressource

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No, it’s exactly like runes. Why are you trying to arbitrarily convert it to some other resource? You use them and they regen.

  1. What is different between runes and essence?

  2. How is one better than the other?

runes have their own CD for each of them.
Use 3 after 5 or so sec you get 3 back.

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Because you use three of them at the same time. Naturally they come back at the same time. Whats your point? We dont have single essence abilities like dk. For the last attempt

How

Is

That

Worse?

Evoker doesnt have mana issue as well, especially the dps one. That mana bar might as well be energy bar.

The Evoker Only staff from the first raid will give Devokers another button at least. :stuck_out_tongue:

They really need to chill with the cooldowns everywhere. Like half the evoker kit is just long cool downs. Its kind of lame.

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