I just wanted to craft the neat looking epic 2h sword I got from the Arathi QM but the mats are impossible. It would cost me 10x in gold for what I could just buy something similar on the AH.
If all you want to do is gather herbs and make potions, you can do that right now. What fortune in gold is required for that?
Okay.
You think the prices wonât go down in a few weeks, like theyâve done in every single expansion?
Having access to gold star herbs. They trickle in when you canât afford to buy them at the start. Players with gold can easily snap them up from the AH and sell them as gold star flasks/pots.
Also gear as well. I canât afford the expensive stuff from the get go.
if you have an IQ above room temperature, if not then no.
I donât like the knowledge points system in this game either. FF14 has my favorite crafting system by far. You can either make high or normal quality items, you have different stats, and your success is dependent on your materia and equipment, the best of which must be crafted on your own. Iâm nearly done with all the crafting professions in the base game, and I like how it rewards you recipe books in exchange for special, high quality crafted items; then you craft the items in those recipes to turn in for even better stuff. None of it is time-gated. Many people donât craft in FF14 because itâs a time investment, but itâs far better than being time-gated or shunted into one specialization over another. You can level your professions as fast or as slow as you want.
When I did play play FFXIV I found crafting to be great! Certainly the most engaging and actually fun profession system Iâve come across in an mmo. Blizzard had a chance and took a very lazy and unfun approach
Yeah, Blizzard had every opportunity to make crafting into a rewarding minigame like FF14 and EQ2 have, but noâŚ
âSkill level doesnât matter.â
I donât understand how someone who knows so little about professions can so confidently post about them.
Please show me where I said âSkill level doesnât matter.â
I think itâs more so the fortune in time. You need rng to get the recipes you need.
âneedâ?
how so?
Alchemy and engineering recipes are largely gained from rng mechanics and failed attempts.
Yes, I know.
Whereâs the âneedâ come in?
That skill makes a lot more difference in TWW than it did in DF.
In what way?
Crafting is worth it if you like crafting.
This is not a thing. Professions arenât overcomplicated just because you have to read a tooltip. You are on a forum having made 2019 posts. Each one of those posts are more âcomplicatedâ than what WoW professions are.
If you can read a forum post, and even more so post one, WoW professions since DF ainât in any way shape or form âovercomplicated.â
Donât accept those orders. Just opt for personal crafting orders.
You donât need a guide in the slightest unless you have a specific plan in mind or want to min-max things. The ability to relocate points would only lead to ways of massively abusing and exploiting professions, so no. They should never implement this suggestion.
Sounds like you donât like crafting so, going back to what I said at the start:
If you like crafting, it is worth it. But you donât seem to like crafting/professions, so it is probably better for you to stay away from something you donât like. Or you could engage with it in good faith and see if you enjoy it, rather than⌠whatever this is.
I went into TWW Engineering as I did with DF Engineering. I have no idea if it is correct or not, and I have no idea if this was the âoptimalâ way of doing things.
All I can say is this: Iâm slowly but surely getting to 100/100, which whilst it doesnât matter like it has done in the past, itâll be a good thing to increase the quality of the bombs Iâm making. Because the bombs are really, REALLY fun! I mean câmon, why have potions that you use when you could turn them into damaging-and-helpful AoE bombs instead?
If I wanted to min-max, which I might do with a more traditional crafting profession like my leatherworker and/or blacksmith, I might follow a guide. But even so having looked at the stuff one can make, I think I have a pretty good idea that for leatherworking Iâm gonna go into Nerubian stuff. My Blacksmith I think I want to turn them into an armourer but a weaponsmith could be neat, but I think armourer just fits better with the character and backstory of him (because yes, as professions allow us to characterize our characters and create these meaningful decisions as to âwhat kind of a crafter is my characterâ, it becomes a way to extend it into either character or personal roleplay/image of your character).
Professions are for those that actually WANT to sell things, the âovercomplicatedâ part of it is meant to keep all of those who want everything handed to them from doing it.
Thatâs why it has value. Before there was no thought to anything at all, now there is some small thought involved and it makes people not want to do it or turn away.
Everyone is welcome to enjoy the game in their own way. That being said, your posts remind me of that episode of American dad, where they LARP as moisture farmers in Star Wars.
What I REALLY need is a healer who understands the binary language of moisture vaporators!