Seems like a lot of specs this expansion are skirting the edge of “too many buttons” especially in certain scenarios where extra abilities are needed.
Some specs in particular already feel like they’re at their limit. Two specs I’ve personally played that I think are bloated would be Arcane Mage and Brewmaster Monk. There’s just so many buttons. It’s over the top and a bit obnoxious at times. That’s not even considering pvp where you have 3 more talents and a trinket. I also have a razer mouse with extra buttons, I can’t imagine playing with a basic 2 button mouse.
Maybe it’s just inevitable with the way wow is designed. People like getting new spells and abilities, and they don’t like losing old ones, but I think at a certain point you just end up with too many and something has to give.
Playing classic people make such basic mistakes compared to retail has led me to believe it shuts peoples brains off too much. You need to keep your mind active, and while retail may appear daunting if you think about it ahead of time and simplify your decision making process its just as easy as 2 or 3 buttons.
Once you have a grasp of the spec you’re playing it may be 10 buttons in a rotation, but you’re really only choosing between one of 3 options at any given moment.
Mobility creep is pretty bad once there are a lot of people onscreen. It almost feels bad playing as the mobile classes because you’re stuck waiting while mechanics run their duration meant for the less mobile ones.
Imagine how stupid mythic bosses would be made if your rotation was “spam frostbolt”
I feel like we’re gonna go back to “My class needs more buttons, Blizzard pruned too much” and Blizzard will once again start adding back stuff but again it will be all the wrong crap…again.
You mean before WoD. MoP was probably the height of button bloat for most classes. Younger me enjoyed all the buttons I had back then, but these days, I’m ok with slightly smaller spellbooks.
Op: there’s a handful of specs that could stand to have 1-2 abilities combined/removed from their rotation to feel good. I think Blizz just needs to take care not to go overboard with pruning.
I would say it’s more cooldown bloat than general button bloat. I feel that most specs’ rotations themselves are rewarding and have nice interactions. The thing is that all active talents cost ONE talent point, and even the unbuffed (one point and no further point investment) versions tend to be more powerful than easy passives that cost 1-3 points. So everyone who wants to optimize their performance (or get anywhere close, really) is running with a lot of both spec and class cooldowns. It’s way too many. For example, the actual abomination that is Unholy DK. I want ONE cooldown, trying to line up four-eight cooldowns into multiples of their greatest common denominator isn’t fun gameplay. It’s restrictive, chaotic, and stressful. Then you have abilities which reduce the cooldown of other abilities. Just stop with all these crazy cooldowns. Make the rotational buttons good on their own, please.
If any MMO isnt throwing a ton of buttons at you, its a boring game. If I wanted garbage like that I would play a console game or a garbage MMO like ESO which was made with consoles in mind.
I’d say there is a bit of button bloat in regards to non-damage abilities.
Every spec has several mobility, defensive, and CC options. Then you get into pots, trinkets, utilities, etc. Heaven forbid you do content that also requires using focus and focus macros.
#1 tank in the game operates fully off a 1 button macro that fires off random abilities at 70ms (2x world latency) and does 90% sim damage, and is nearly unkillable with defensives on seperate keys
… outside of the macro, it is a 6 button spec
then you have Brewmaster monk, which has nearly 30 keybinds and gets exploded unless the player is also a world class pianist, has no less than 7 active weak auras, macros inside of macros, and specific talent builds for different M+ dungeons
I love my brewmaster, but something has got to give ya know
Enhancement shamans and rogues have way too many button. Enhancement specifically is the worst offender though, so much redundant crap that doesn’t need to be its own separate spell.